Patrick Welche <prlw1@cam.ac.uk>
[netbsd-mini2440.git] / games / rogue / pack.c
blob338327e5153079bea077a42540126b7953d178c4
1 /* $NetBSD: pack.c,v 1.10 2008/01/14 03:50:02 dholland Exp $ */
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: pack.c,v 1.10 2008/01/14 03:50:02 dholland Exp $");
41 #endif
42 #endif /* not lint */
45 * pack.c
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
56 #include "rogue.h"
58 const char *curse_message = "you can't, it appears to be cursed";
60 static object *check_duplicate(object *, object *);
61 static boolean is_pack_letter(short *, unsigned short *);
62 static boolean mask_pack(const object *, unsigned short);
63 static short next_avail_ichar(void);
65 object *
66 add_to_pack(object *obj, object *pack, int condense)
68 object *op;
70 if (condense) {
71 if ((op = check_duplicate(obj, pack)) != NULL) {
72 free_object(obj);
73 return(op);
74 } else {
75 obj->ichar = next_avail_ichar();
78 if (pack->next_object == 0) {
79 pack->next_object = obj;
80 } else {
81 op = pack->next_object;
83 while (op->next_object) {
84 op = op->next_object;
86 op->next_object = obj;
88 obj->next_object = 0;
89 return(obj);
92 void
93 take_from_pack(object *obj, object *pack)
95 while (pack->next_object != obj) {
96 pack = pack->next_object;
98 pack->next_object = pack->next_object->next_object;
101 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
102 * of scare-monster and it turns to dust. *status is otherwise set to 1.
105 object *
106 pick_up(int row, int col, short *status)
108 object *obj;
110 *status = 1;
112 if (levitate) {
113 messagef(0, "you're floating in the air!");
114 return NULL;
116 obj = object_at(&level_objects, row, col);
117 if (!obj) {
118 messagef(1, "pick_up(): inconsistent");
119 return(obj);
121 if ( (obj->what_is == SCROL) &&
122 (obj->which_kind == SCARE_MONSTER) &&
123 obj->picked_up) {
124 messagef(0, "the scroll turns to dust as you pick it up");
125 dungeon[row][col] &= (~OBJECT);
126 vanish(obj, 0, &level_objects);
127 *status = 0;
128 if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
129 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
131 return NULL;
133 if (obj->what_is == GOLD) {
134 rogue.gold += obj->quantity;
135 dungeon[row][col] &= ~(OBJECT);
136 take_from_pack(obj, &level_objects);
137 print_stats(STAT_GOLD);
138 return(obj); /* obj will be free_object()ed in caller */
140 if (pack_count(obj) >= MAX_PACK_COUNT) {
141 messagef(1, "pack too full");
142 return NULL;
144 dungeon[row][col] &= ~(OBJECT);
145 take_from_pack(obj, &level_objects);
146 obj = add_to_pack(obj, &rogue.pack, 1);
147 obj->picked_up = 1;
148 return(obj);
151 void
152 drop(void)
154 object *obj, *new;
155 short ch;
156 char desc[DCOLS];
158 if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
159 messagef(0, "there's already something there");
160 return;
162 if (!rogue.pack.next_object) {
163 messagef(0, "you have nothing to drop");
164 return;
166 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
167 return;
169 if (!(obj = get_letter_object(ch))) {
170 messagef(0, "no such item.");
171 return;
173 if (obj->in_use_flags & BEING_WIELDED) {
174 if (obj->is_cursed) {
175 messagef(0, "%s", curse_message);
176 return;
178 unwield(rogue.weapon);
179 } else if (obj->in_use_flags & BEING_WORN) {
180 if (obj->is_cursed) {
181 messagef(0, "%s", curse_message);
182 return;
184 mv_aquatars();
185 unwear(rogue.armor);
186 print_stats(STAT_ARMOR);
187 } else if (obj->in_use_flags & ON_EITHER_HAND) {
188 if (obj->is_cursed) {
189 messagef(0, "%s", curse_message);
190 return;
192 un_put_on(obj);
194 obj->row = rogue.row;
195 obj->col = rogue.col;
197 if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
198 obj->quantity--;
199 new = alloc_object();
200 *new = *obj;
201 new->quantity = 1;
202 obj = new;
203 } else {
204 obj->ichar = 'L';
205 take_from_pack(obj, &rogue.pack);
207 place_at(obj, rogue.row, rogue.col);
208 get_desc(obj, desc, sizeof(desc));
209 messagef(0, "dropped %s", desc);
210 (void)reg_move();
213 static object *
214 check_duplicate(object *obj, object *pack)
216 object *op;
218 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
219 return(0);
221 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
222 return(0);
224 op = pack->next_object;
226 while (op) {
227 if ((op->what_is == obj->what_is) &&
228 (op->which_kind == obj->which_kind)) {
230 if ((obj->what_is != WEAPON) ||
231 ((obj->what_is == WEAPON) &&
232 ((obj->which_kind == ARROW) ||
233 (obj->which_kind == DAGGER) ||
234 (obj->which_kind == DART) ||
235 (obj->which_kind == SHURIKEN)) &&
236 (obj->quiver == op->quiver))) {
237 op->quantity += obj->quantity;
238 return(op);
241 op = op->next_object;
243 return(0);
246 static short
247 next_avail_ichar(void)
249 object *obj;
250 int i;
251 boolean ichars[26];
253 for (i = 0; i < 26; i++) {
254 ichars[i] = 0;
256 obj = rogue.pack.next_object;
257 while (obj) {
258 if (obj->ichar >= 'a' && obj->ichar <= 'z') {
259 ichars[(obj->ichar - 'a')] = 1;
261 obj = obj->next_object;
263 for (i = 0; i < 26; i++) {
264 if (!ichars[i]) {
265 return(i + 'a');
268 return('?');
271 void
272 wait_for_ack(void)
274 while (rgetchar() != ' ')
278 short
279 pack_letter(const char *prompt, unsigned short mask)
281 short ch;
282 unsigned short tmask = mask;
284 if (!mask_pack(&rogue.pack, mask)) {
285 messagef(0, "nothing appropriate");
286 return(CANCEL);
288 for (;;) {
290 messagef(0, "%s", prompt);
292 for (;;) {
293 ch = rgetchar();
294 if (!is_pack_letter(&ch, &mask)) {
295 sound_bell();
296 } else {
297 break;
301 if (ch == LIST) {
302 check_message();
303 mask = tmask;
304 inventory(&rogue.pack, mask);
305 } else {
306 break;
308 mask = tmask;
310 check_message();
311 return(ch);
314 void
315 take_off(void)
317 char desc[DCOLS];
318 object *obj;
320 if (rogue.armor) {
321 if (rogue.armor->is_cursed) {
322 messagef(0, "%s", curse_message);
323 } else {
324 mv_aquatars();
325 obj = rogue.armor;
326 unwear(rogue.armor);
327 get_desc(obj, desc, sizeof(desc));
328 messagef(0, "was wearing %s", desc);
329 print_stats(STAT_ARMOR);
330 (void)reg_move();
332 } else {
333 messagef(0, "not wearing any");
337 void
338 wear(void)
340 short ch;
341 object *obj;
342 char desc[DCOLS];
344 if (rogue.armor) {
345 messagef(0, "you're already wearing some");
346 return;
348 ch = pack_letter("wear what?", ARMOR);
350 if (ch == CANCEL) {
351 return;
353 if (!(obj = get_letter_object(ch))) {
354 messagef(0, "no such item.");
355 return;
357 if (obj->what_is != ARMOR) {
358 messagef(0, "you can't wear that");
359 return;
361 obj->identified = 1;
362 get_desc(obj, desc, sizeof(desc));
363 messagef(0, "wearing %s", desc);
364 do_wear(obj);
365 print_stats(STAT_ARMOR);
366 (void)reg_move();
369 void
370 unwear(object *obj)
372 if (obj) {
373 obj->in_use_flags &= (~BEING_WORN);
375 rogue.armor = NULL;
378 void
379 do_wear(object *obj)
381 rogue.armor = obj;
382 obj->in_use_flags |= BEING_WORN;
383 obj->identified = 1;
386 void
387 wield(void)
389 short ch;
390 object *obj;
391 char desc[DCOLS];
393 if (rogue.weapon && rogue.weapon->is_cursed) {
394 messagef(0, "%s", curse_message);
395 return;
397 ch = pack_letter("wield what?", WEAPON);
399 if (ch == CANCEL) {
400 return;
402 if (!(obj = get_letter_object(ch))) {
403 messagef(0, "No such item.");
404 return;
406 if (obj->what_is & (ARMOR | RING)) {
407 messagef(0, "you can't wield %s",
408 ((obj->what_is == ARMOR) ? "armor" : "rings"));
409 return;
411 if (obj->in_use_flags & BEING_WIELDED) {
412 messagef(0, "in use");
413 } else {
414 unwield(rogue.weapon);
415 get_desc(obj, desc, sizeof(desc));
416 messagef(0, "wielding %s", desc);
417 do_wield(obj);
418 (void)reg_move();
422 void
423 do_wield(object *obj)
425 rogue.weapon = obj;
426 obj->in_use_flags |= BEING_WIELDED;
429 void
430 unwield(object *obj)
432 if (obj) {
433 obj->in_use_flags &= (~BEING_WIELDED);
435 rogue.weapon = NULL;
438 void
439 call_it(void)
441 short ch;
442 object *obj;
443 struct id *id_table;
444 char buf[MAX_TITLE_LENGTH+2];
446 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
448 if (ch == CANCEL) {
449 return;
451 if (!(obj = get_letter_object(ch))) {
452 messagef(0, "no such item.");
453 return;
455 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
456 messagef(0, "surely you already know what that's called");
457 return;
459 id_table = get_id_table(obj);
461 if (get_input_line("call it:", "", buf, sizeof(buf),
462 id_table[obj->which_kind].title, 1, 1)) {
463 id_table[obj->which_kind].id_status = CALLED;
464 (void)strlcpy(id_table[obj->which_kind].title, buf,
465 sizeof(id_table[obj->which_kind].title));
469 short
470 pack_count(const object *new_obj)
472 object *obj;
473 short count = 0;
475 obj = rogue.pack.next_object;
477 while (obj) {
478 if (obj->what_is != WEAPON) {
479 count += obj->quantity;
480 } else if (!new_obj) {
481 count++;
482 } else if ((new_obj->what_is != WEAPON) ||
483 ((obj->which_kind != ARROW) &&
484 (obj->which_kind != DAGGER) &&
485 (obj->which_kind != DART) &&
486 (obj->which_kind != SHURIKEN)) ||
487 (new_obj->which_kind != obj->which_kind) ||
488 (obj->quiver != new_obj->quiver)) {
489 count++;
491 obj = obj->next_object;
493 return(count);
496 static boolean
497 mask_pack(const object *pack, unsigned short mask)
499 while (pack->next_object) {
500 pack = pack->next_object;
501 if (pack->what_is & mask) {
502 return(1);
505 return(0);
508 static boolean
509 is_pack_letter(short *c, unsigned short *mask)
511 if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
512 (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
513 switch(*c) {
514 case '?':
515 *mask = SCROL;
516 break;
517 case '!':
518 *mask = POTION;
519 break;
520 case ':':
521 *mask = FOOD;
522 break;
523 case ')':
524 *mask = WEAPON;
525 break;
526 case ']':
527 *mask = ARMOR;
528 break;
529 case '/':
530 *mask = WAND;
531 break;
532 case '=':
533 *mask = RING;
534 break;
535 case ',':
536 *mask = AMULET;
537 break;
539 *c = LIST;
540 return(1);
542 return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
545 boolean
546 has_amulet(void)
548 return(mask_pack(&rogue.pack, AMULET));
551 void
552 kick_into_pack(void)
554 object *obj;
555 char desc[DCOLS];
556 short stat;
558 if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
559 messagef(0, "nothing here");
560 } else {
561 if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
562 get_desc(obj, desc, sizeof(desc));
563 if (obj->what_is == GOLD) {
564 messagef(0, "%s", desc);
565 free_object(obj);
566 } else {
567 messagef(0, "%s(%c)", desc, obj->ichar);
570 if (obj || (!stat)) {
571 (void)reg_move();