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6 .\" This code is derived from software contributed to Berkeley by
7 .\" Dave Taylor, of Intuitive Systems.
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33 .\" @(#)wump.6 8.1 (Berkeley) 5/31/93
40 .Nd hunt the wumpus in an underground cave
52 is based on a fantasy game first presented in the pages of
53 .Em People's Computer Company
55 In Hunt the Wumpus you are placed in a cave built of many different rooms,
56 all interconnected by tunnels.
57 Your quest is to find and shoot the evil Wumpus that resides elsewhere in
58 the cave without running into any pits or using up your limited supply of
61 The options are as follows:
62 .Bl -tag -width indent
64 Specifies the number of magic arrows the adventurer gets.
67 Specifies the number of rooms in the cave which contain bats.
70 Play the hard version -- more pits, more bats, and a generally more
73 Specifies the number of rooms in the cave which contain bottomless pits.
76 Specifies the number of rooms in the cave.
77 The default cave size is twenty rooms.
79 Specifies the number of tunnels connecting each room in the cave to
81 Beware, too many tunnels in a small cave can easily cause it to collapse!
82 The default cave room has three tunnels to other rooms.
85 While wandering through the cave you'll notice that, while there are tunnels
86 everywhere, there are some mysterious quirks to the cave topology, including
87 some tunnels that go from one room to another, but not necessarily back!
88 Also, most pesky of all are the rooms that are home to large numbers of bats,
89 which, upon being disturbed, will en masse grab you and move you to another
90 portion of the cave (including those housing bottomless pits, sure
91 death for unwary explorers).
93 Fortunately, you're not going into the cave without any weapons or tools,
94 and in fact your biggest aids are your senses; you can often smell the
95 rather odiferous Wumpus up to
97 rooms away, and you can always feel the drafts created by the occasional
98 bottomless pit and hear the rustle of the bats in caves they might be
101 To kill the wumpus, you'll need to shoot it with one of your magic arrows.
102 Fortunately, you don't have to be in the same room as the creature, and can
103 instead shoot the arrow from as far as three or four rooms away!
105 When you shoot an arrow, you do so by typing in a list of rooms that you'd
106 like it to travel to.
107 If at any point in its travels it cannot find a tunnel to the room you
108 specify from the room it's in, it will instead randomly fly down one of the
109 tunnels, possibly, if you're real unlucky, even flying back into the room
110 you're in and hitting you!