1 /* $NetBSD: checkcond.c,v 1.6 2009/05/24 19:18:44 dholland Exp $ */
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: checkcond.c,v 1.6 2009/05/24 19:18:44 dholland Exp $");
44 ** Check for Condition After a Move
46 ** Various ship conditions are checked. First we check
47 ** to see if we have already lost the game, due to running
48 ** out of life support reserves, running out of energy,
49 ** or running out of crew members. The check for running
50 ** out of time is in events().
52 ** If we are in automatic override mode (Etc.nkling < 0), we
53 ** don't want to do anything else, lest we call autover
56 ** In the normal case, if there is a supernova, we call
57 ** autover() to help us escape. If after calling autover()
58 ** we are still in the grips of a supernova, we get burnt
61 ** If there are no Klingons in this quadrant, we nullify any
62 ** distress calls which might exist.
64 ** We then set the condition code, based on the energy level
65 ** and battle conditions.
71 /* see if we are still alive and well */
72 if (Ship
.reserves
< 0.0)
78 /* if in auto override mode, ignore the rest */
81 /* call in automatic override if appropriate */
82 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
84 if (Quad
[Ship
.quadx
][Ship
.quady
].stars
< 0)
86 /* nullify distress call if appropriate */
88 killd(Ship
.quadx
, Ship
.quady
, 1);
90 /* set condition code */
91 if (Ship
.cond
== DOCKED
)
98 if (Ship
.energy
< Param
.energylow
) {