1 /* $NetBSD: klmove.c,v 1.8 2009/05/24 21:44:56 dholland Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)klmove.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: klmove.c,v 1.8 2009/05/24 21:44:56 dholland Exp $");
45 ** Move Klingons Around
47 ** This is a largely incomprehensible block of code that moves
48 ** Klingons around in a quadrant. It was written in a very
49 ** "program as you go" fashion, and is a prime candidate for
52 ** The flag `fl' is zero before an attack, one after an attack,
53 ** and two if you are leaving a quadrant. This serves to
54 ** change the probability and distance that it moves.
56 ** Basically, what it will try to do is to move a certain number
57 ** of steps either toward you or away from you. It will avoid
58 ** stars whenever possible. Nextx and nexty are the next
59 ** sector to move to on a per-Klingon basis; they are roughly
60 ** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
61 ** looky are the sector that you are going to look at to see
62 ** if you can move their. Dx and dy are the increment. Fudgex
63 ** and fudgey are the things you change around to change your
64 ** course around stars.
83 printf("klmove: fl = %d, Etc.nkling = %d\n", fl
, Etc
.nkling
);
85 for (n
= 0; n
< Etc
.nkling
; n
++) {
89 i
= 100.0 * k
->power
/ Param
.klingpwr
;
90 if (ranf(i
) >= Param
.moveprob
[2 * Move
.newquad
+ fl
])
92 /* compute distance to move */
93 motion
= ranf(75) - 25;
94 motion
*= k
->avgdist
* Param
.movefac
[2 * Move
.newquad
+ fl
];
95 /* compute direction */
96 dx
= Ship
.sectx
- k
->x
+ ranf(3) - 1;
97 dy
= Ship
.secty
- k
->y
+ ranf(3) - 1;
103 dx
= dx
/ bigger
+ 0.5;
104 dy
= dy
/ bigger
+ 0.5;
111 /* try to move the klingon */
114 for (; motion
> 0; motion
--) {
117 if (lookx
< 0 || lookx
>= NSECTS
||
118 looky
< 0 || looky
>= NSECTS
) {
132 if (qx
< 0 || qx
>= NQUADS
||
133 qy
< 0 || qy
>= NQUADS
||
134 Quad
[qx
][qy
].stars
< 0 ||
135 Quad
[qx
][qy
].klings
> MAXKLQUAD
- 1)
137 if (!damaged(SRSCAN
)) {
138 printf("Klingon at %d,%d escapes to "
141 motion
= Quad
[qx
][qy
].scanned
;
142 if (motion
>= 0 && motion
< 1000)
143 Quad
[qx
][qy
].scanned
+= 100;
144 motion
= Quad
[Ship
.quadx
][Ship
.quady
]
146 if (motion
>= 0 && motion
< 1000)
147 Quad
[Ship
.quadx
][Ship
.quady
]
150 Sect
[k
->x
][k
->y
] = EMPTY
;
151 Quad
[qx
][qy
].klings
+= 1;
153 *k
= Etc
.klingon
[Etc
.nkling
];
154 Quad
[Ship
.quadx
][Ship
.quady
].klings
-= 1;
158 if (Sect
[lookx
][looky
] != EMPTY
) {
159 lookx
= nextx
+ fudgex
;
160 if (lookx
< 0 || lookx
>= NSECTS
)
162 if (Sect
[lookx
][looky
] != EMPTY
) {
164 looky
= nexty
+ fudgey
;
165 if (looky
< 0 || looky
>= NSECTS
||
166 Sect
[lookx
][looky
] != EMPTY
) {
175 if (k
&& (k
->x
!= nextx
|| k
->y
!= nexty
)) {
176 if (!damaged(SRSCAN
))
177 printf("Klingon at %d,%d moves to %d,%d\n",
178 k
->x
, k
->y
, nextx
, nexty
);
179 Sect
[k
->x
][k
->y
] = EMPTY
;
180 Sect
[k
->x
= nextx
][k
->y
= nexty
] = KLINGON
;