4 * Copyright (C) 2001-2004 Sistina Software, Inc. All rights reserved.
5 * Copyright (C) 2004-2007 Red Hat, Inc. All rights reserved.
7 * This file is part of the device-mapper userspace tools.
9 * This copyrighted material is made available to anyone wishing to use,
10 * modify, copy, or redistribute it subject to the terms and conditions
11 * of the GNU Lesser General Public License v.2.1.
13 * You should have received a copy of the GNU Lesser General Public License
14 * along with this program; if not, write to the Free Software Foundation,
15 * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 * The pool allocator is useful when you are going to allocate
26 * lots of memory, use the memory for a bit, and then free the
27 * memory in one go. A surprising amount of code has this usage
30 * You should think of the pool as an infinite, contiguous chunk
31 * of memory. The front of this chunk of memory contains
32 * allocated objects, the second half is free. pool_alloc grabs
33 * the next 'size' bytes from the free half, in effect moving it
34 * into the allocated half. This operation is very efficient.
36 * pool_free frees the allocated object *and* all objects
37 * allocated after it. It is important to note this semantic
38 * difference from malloc/free. This is also extremely
39 * efficient, since a single pool_free can dispose of a large
42 * pool_destroy frees all allocated memory.
44 * eg, If you are building a binary tree in your program, and
45 * know that you are only ever going to insert into your tree,
46 * and not delete (eg, maintaining a symbol table for a
47 * compiler). You can create yourself a pool, allocate the nodes
48 * from it, and when the tree becomes redundant call pool_destroy
49 * (no nasty iterating through the tree to free nodes).
51 * eg, On the other hand if you wanted to repeatedly insert and
52 * remove objects into the tree, you would be better off
53 * allocating the nodes from a free list; you cannot free a
54 * single arbitrary node with pool.
59 /* constructor and destructor */
60 struct pool
*pool_create(const char *name
, size_t chunk_hint
);
61 void pool_destroy(struct pool
*p
);
63 /* simple allocation/free routines */
64 void *pool_alloc(struct pool
*p
, size_t s
);
65 void *pool_alloc_aligned(struct pool
*p
, size_t s
, unsigned alignment
);
66 void pool_empty(struct pool
*p
);
67 void pool_free(struct pool
*p
, void *ptr
);
70 * Object building routines:
72 * These allow you to 'grow' an object, useful for
73 * building strings, or filling in dynamic
76 * It's probably best explained with an example:
78 * char *build_string(struct pool *mem)
83 * if (!pool_begin_object(mem, 128))
86 * for (i = 0; i < 50; i++) {
87 * snprintf(buffer, sizeof(buffer), "%d, ", i);
88 * if (!pool_grow_object(mem, buffer, strlen(buffer)))
93 * if (!pool_grow_object(mem, "\0", 1))
96 * return pool_end_object(mem);
100 * pool_abandon_object(mem);
104 * So start an object by calling pool_begin_object
105 * with a guess at the final object size - if in
106 * doubt make the guess too small.
108 * Then append chunks of data to your object with
109 * pool_grow_object. Finally get your object with
110 * a call to pool_end_object.
113 int pool_begin_object(struct pool
*p
, size_t hint
);
114 int pool_grow_object(struct pool
*p
, const void *extra
, size_t delta
);
115 void *pool_end_object(struct pool
*p
);
116 void pool_abandon_object(struct pool
*p
);
119 char *pool_strdup(struct pool
*p
, const char *str
);
120 char *pool_strndup(struct pool
*p
, const char *str
, size_t n
);
121 void *pool_zalloc(struct pool
*p
, size_t s
);