2 1 You are standing at the end of a road before a small brick building.
3 1 Around you is a forest. A small stream flows out of the building and
5 2 You have walked up a hill, still in the forest. The road slopes back
6 2 down the other side of the hill. There is a building in the distance.
7 3 You are inside a building, a well house for a large spring.
8 4 You are in a valley in the forest beside a stream tumbling along a
10 5 You are in open forest, with a deep valley to one side.
11 6 You are in open forest near both a valley and a road.
12 7 At your feet all the water of the stream splashes into a 2-inch slit
13 7 in the rock. Downstream the streambed is bare rock.
14 8 You are in a 20-foot depression floored with bare dirt. Set into the
15 8 dirt is a strong steel grate mounted in concrete. A dry streambed
16 8 leads into the depression.
17 9 You are in a small chamber beneath a 3x3 steel grate to the surface.
18 9 A low crawl over cobbles leads inward to the west.
19 10 You are crawling over cobbles in a low passage. There is a dim light
20 10 at the east end of the passage.
21 11 You are in a debris room filled with stuff washed in from the surface.
22 11 A low wide passage with cobbles becomes plugged with mud and debris
23 11 here, but an awkward canyon leads upward and west. A note on the wall
24 11 says "Magic word XYZZY".
25 12 You are in an awkward sloping east/west canyon.
26 13 You are in a splendid chamber thirty feet high. The walls are frozen
27 13 rivers of orange stone. An awkward canyon and a good passage exit
28 13 from east and west sides of the chamber.
29 14 At your feet is a small pit breathing traces of white mist. An east
30 14 passage ends here except for a small crack leading on.
31 15 You are at one end of a vast hall stretching forward out of sight to
32 15 the west. There are openings to either side. Nearby, a wide stone
33 15 staircase leads downward. The hall is filled with wisps of white mist
34 15 swaying to and fro almost as if alive. A cold wind blows up the
35 15 staircase. There is a passage at the top of a dome behind you.
36 16 The crack is far too small for you to follow.
37 17 You are on the east bank of a fissure slicing clear across the hall.
38 17 The mist is quite thick here, and the fissure is too wide to jump.
39 18 This is a low room with a crude note on the wall. The note says,
40 18 "You won't get it up the steps".
41 19 You are in the Hall of the Mountain King, with passages off in all
43 20 You are at the bottom of the pit with a broken neck.
44 21 You didn't make it.
45 22 The dome is unclimbable.
46 23 You are at the west end of the Twopit Room. There is a large hole in
47 23 the wall above the pit at this end of the room.
48 24 You are at the bottom of the eastern pit in the Twopit Room. There is
49 24 a small pool of oil in one corner of the pit.
50 25 You are at the bottom of the western pit in the Twopit Room. There is
51 25 a large hole in the wall about 25 feet above you.
52 26 You clamber up the plant and scurry through the hole at the top.
53 27 You are on the west side of the fissure in the Hall of Mists.
54 28 You are in a low N/S passage at a hole in the floor. The hole goes
55 28 down to an E/W passage.
56 29 You are in the south side chamber.
57 30 You are in the west side chamber of the Hall of the Mountain King.
58 30 A passage continues west and up here.
60 32 You can't get by the snake.
61 33 You are in a large room, with a passage to the south, a passage to the
62 33 west, and a wall of broken rock to the east. There is a large "Y2" on
63 33 a rock in the room's center.
64 34 You are in a jumble of rock, with cracks everywhere.
65 35 You're at a low window overlooking a huge pit, which extends up out of
66 35 sight. A floor is indistinctly visible over 50 feet below. Traces of
67 35 white mist cover the floor of the pit, becoming thicker to the right.
68 35 Marks in the dust around the window would seem to indicate that
69 35 someone has been here recently. Directly across the pit from you and
70 35 25 feet away there is a similar window looking into a lighted room. A
71 35 shadowy figure can be seen there peering back at you.
72 36 You are in a dirty broken passage. To the east is a crawl. To the
73 36 west is a large passage. Above you is a hole to another passage.
74 37 You are on the brink of a small clean climbable pit. A crawl leads
76 38 You are in the bottom of a small pit with a little stream, which
77 38 enters and exits through tiny slits.
78 39 You are in a large room full of dusty rocks. There is a big hole in
79 39 the floor. There are cracks everywhere, and a passage leading east.
80 40 You have crawled through a very low wide passage parallel to and north
81 40 of the Hall of Mists.
82 41 You are at the west end of Hall of Mists. A low wide crawl continues
83 41 west and another goes north. To the south is a little passage 6 feet
85 42 You are in a maze of twisty little passages, all alike.
86 43 You are in a maze of twisty little passages, all alike.
87 44 You are in a maze of twisty little passages, all alike.
88 45 You are in a maze of twisty little passages, all alike.
92 49 You are in a maze of twisty little passages, all alike.
93 50 You are in a maze of twisty little passages, all alike.
94 51 You are in a maze of twisty little passages, all alike.
95 52 You are in a maze of twisty little passages, all alike.
96 53 You are in a maze of twisty little passages, all alike.
98 55 You are in a maze of twisty little passages, all alike.
100 57 You are on the brink of a thirty foot pit with a massive orange column
101 57 down one wall. You could climb down here but you could not get back
102 57 up. The maze continues at this level.
104 59 You have crawled through a very low wide passage parallel to and north
105 59 of the Hall of Mists.
106 60 You are at the east end of a very long hall apparently without side
107 60 chambers. To the east a low wide crawl slants up. To the north a
108 60 round two foot hole slants down.
109 61 You are at the west end of a very long featureless hall. The hall
110 61 joins up with a narrow north/south passage.
111 62 You are at a crossover of a high N/S passage and a low E/W one.
113 64 You are at a complex junction. A low hands and knees passage from the
114 64 north joins a higher crawl from the east to make a walking passage
115 64 going west. There is also a large room above. The air is damp here.
116 65 You are in Bedquilt, a long east/west passage with holes everywhere.
117 65 To explore at random select north, south, up, or down.
118 66 You are in a room whose walls resemble Swiss cheese. Obvious passages
119 66 go west, east, NE, and NW. Part of the room is occupied by a large
121 67 You are at the east end of the Twopit Room. The floor here is
122 67 littered with thin rock slabs, which make it easy to descend the pits.
123 67 There is a path here bypassing the pits to connect passages from east
124 67 and west. There are holes all over, but the only big one is on the
125 67 wall directly over the west pit where you can't get to it.
126 68 You are in a large low circular chamber whose floor is an immense slab
127 68 fallen from the ceiling (Slab Room). East and west there once were
128 68 large passages, but they are now filled with boulders. Low small
129 68 passages go north and south, and the south one quickly bends west
130 68 around the boulders.
131 69 You are in a secret N/S canyon above a large room.
132 70 You are in a secret N/S canyon above a sizable passage.
133 71 You are in a secret canyon at a junction of three canyons, bearing
134 71 north, south, and SE. The north one is as tall as the other two
136 72 You are in a large low room. Crawls lead north, SE, and SW.
138 74 You are in a secret canyon which here runs E/W. It crosses over a
139 74 very tight canyon 15 feet below. If you go down you may not be able
141 75 You are at a wide place in a very tight N/S canyon.
142 76 The canyon here becomes too tight to go further south.
143 77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
145 78 The canyon runs into a mass of boulders -- dead end.
146 79 The stream flows out through a pair of 1 foot diameter sewer pipes.
147 79 It would be advisable to use the exit.
148 80 You are in a maze of twisty little passages, all alike.
151 83 You are in a maze of twisty little passages, all alike.
152 84 You are in a maze of twisty little passages, all alike.
155 87 You are in a maze of twisty little passages, all alike.
156 88 You are in a long, narrow corridor stretching out of sight to the
157 88 west. At the eastern end is a hole through which you can see a
158 88 profusion of leaves.
159 89 There is nothing here to climb. Use "up" or "out" to leave the pit.
160 90 You have climbed up the plant and out of the pit.
161 91 You are at the top of a steep incline above a large room. You could
162 91 climb down here, but you would not be able to climb up. There is a
163 91 passage leading back to the north.
164 92 You are in the Giant Room. The ceiling here is too high up for your
165 92 lamp to show it. Cavernous passages lead east, north, and south. On
166 92 the west wall is scrawled the inscription, "Fee fie foe foo" [sic].
167 93 The passage here is blocked by a recent cave-in.
168 94 You are at one end of an immense north/south passage.
169 95 You are in a magnificent cavern with a rushing stream, which cascades
170 95 over a sparkling waterfall into a roaring whirlpool which disappears
171 95 through a hole in the floor. Passages exit to the south and west.
172 96 You are in the Soft Room. The walls are covered with heavy curtains,
173 96 the floor with a thick pile carpet. Moss covers the ceiling.
174 97 This is the Oriental Room. Ancient oriental cave drawings cover the
175 97 walls. A gently sloping passage leads upward to the north, another
176 97 passage leads SE, and a hands and knees crawl leads west.
177 98 You are following a wide path around the outer edge of a large cavern.
178 98 Far below, through a heavy white mist, strange splashing noises can be
179 98 heard. The mist rises up through a fissure in the ceiling. The path
180 98 exits to the south and west.
181 99 You are in an alcove. A small NW path seems to widen after a short
182 99 distance. An extremely tight tunnel leads east. It looks like a very
183 99 tight squeeze. An eerie light can be seen at the other end.
184 100 You're in a small chamber lit by an eerie green light. An extremely
185 100 narrow tunnel exits to the west. A dark corridor leads NE.
186 101 You're in the Dark-Room. A corridor leading south is the only exit.
187 102 You are in an arched hall. A coral passage once continued up and east
188 102 from here, but is now blocked by debris. The air smells of sea water.
189 103 You're in a large room carved out of sedimentary rock. The floor and
190 103 walls are littered with bits of shells embedded in the stone. A
191 103 shallow passage proceeds downward, and a somewhat steeper one leads
192 103 up. A low hands and knees passage enters from the south.
193 104 You are in a long sloping corridor with ragged sharp walls.
194 105 You are in a cul-de-sac about eight feet across.
195 106 You are in an anteroom leading to a large passage to the east. Small
196 106 passages go west and up. The remnants of recent digging are evident.
197 106 A sign in midair here says "Cave under construction beyond this point.
198 106 Proceed at own risk. [Witt construction company]"
199 107 You are in a maze of twisty little passages, all different.
200 108 You are at Witt's End. Passages lead off in *all* directions.
201 109 You are in a north/south canyon about 25 feet across. The floor is
202 109 covered by white mist seeping in from the north. The walls extend
203 109 upward for well over 100 feet. Suspended from some unseen point far
204 109 above you, an enormous two-sided mirror is hanging parallel to and
205 109 midway between the canyon walls. (The mirror is obviously provided
206 109 for the use of the dwarves, who as you know, are extremely vain.) A
207 109 small window can be seen in either wall, some fifty feet up.
208 110 You're at a low window overlooking a huge pit, which extends up out of
209 110 sight. A floor is indistinctly visible over 50 feet below. Traces of
210 110 white mist cover the floor of the pit, becoming thicker to the left.
211 110 Marks in the dust around the window would seem to indicate that
212 110 someone has been here recently. Directly across the pit from you and
213 110 25 feet away there is a similar window looking into a lighted room. A
214 110 shadowy figure can be seen there peering back at you.
215 111 A large stalactite extends from the roof and almost reaches the floor
216 111 below. You could climb down it, and jump from it to the floor, but
217 111 having done so you would be unable to reach it to climb back up.
218 112 You are in a little maze of twisting passages, all different.
219 113 You are at the edge of a large underground reservoir. An opaque cloud
220 113 of white mist fills the room and rises rapidly upward. The lake is
221 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
222 113 overhead and splashes noisily into the water somewhere within the
223 113 mist. The only passage goes back toward the south.
225 115 You are at the northeast end of an immense room, even larger than the
226 115 Giant Room. It appears to be a repository for the "Adventure"
227 115 program. Massive torches far overhead bathe the room with smoky
228 115 yellow light. Scattered about you can be seen a pile of bottles (all
229 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
230 115 of oysters, a bundle of black rods with rusty stars on their ends, and
231 115 a collection of brass lanterns. Off to one side a great many dwarves
232 115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do
233 115 not disturb the dwarves!" An immense mirror is hanging against one
234 115 wall, and stretches to the other end of the room, where various other
235 115 sundry objects can be glimpsed dimly in the distance.
236 116 You are at the southwest end of the Repository. To one side is a pit
237 116 full of fierce green snakes. On the other side is a row of small
238 116 wicker cages, each of which contains a little sulking bird. In one
239 116 corner is a bundle of black rods with rusty marks on their ends. A
240 116 large number of velvet pillows are scattered about on the floor. A
241 116 vast mirror stretches off to the northeast. At your feet is a large
242 116 steel grate, next to which is a sign which reads, "Treasure Vault.
243 116 Keys in Main Office."
244 117 You are on one side of a large, deep chasm. A heavy white mist rising
245 117 up from below obscures all view of the far side. A SW path leads away
246 117 from the chasm into a winding corridor.
247 118 You are in a long winding corridor sloping out of sight in both
249 119 You are in a secret canyon which exits to the north and east.
250 120 You are in a secret canyon which exits to the north and east.
251 121 You are in a secret canyon which exits to the north and east.
252 122 You are on the far side of the chasm. A NE path leads away from the
253 122 chasm on this side.
254 123 You're in a long east/west corridor. A faint rumbling noise can be
255 123 heard in the distance.
256 124 The path forks here. The left fork leads northeast. A dull rumbling
257 124 seems to get louder in that direction. The right fork leads southeast
258 124 down a gentle slope. The main corridor enters from the west.
259 125 The walls are quite warm here. From the north can be heard a steady
260 125 roar, so loud that the entire cave seems to be trembling. Another
261 125 passage leads south, and a low crawl goes east.
262 126 You are on the edge of a breath-taking view. Far below you is an
263 126 active volcano, from which great gouts of molten lava come surging
264 126 out, cascading back down into the depths. The glowing rock fills the
265 126 farthest reaches of the cavern with a blood-red glare, giving every-
266 126 thing an eerie, macabre appearance. The air is filled with flickering
267 126 sparks of ash and a heavy smell of brimstone. The walls are hot to
268 126 the touch, and the thundering of the volcano drowns out all other
269 126 sounds. Embedded in the jagged roof far overhead are myriad twisted
270 126 formations composed of pure white alabaster, which scatter the murky
271 126 light into sinister apparitions upon the walls. To one side is a deep
272 126 gorge, filled with a bizarre chaos of tortured rock which seems to
273 126 have been crafted by the devil himself. An immense river of fire
274 126 crashes out from the depths of the volcano, burns its way through the
275 126 gorge, and plummets into a bottomless pit far off to your left. To
276 126 the right, an immense geyser of blistering steam erupts continuously
277 126 from a barren island in the center of a sulfurous lake, which bubbles
278 126 ominously. The far right wall is aflame with an incandescence of its
279 126 own, which lends an additional infernal splendor to the already
280 126 hellish scene. A dark, foreboding passage exits to the south.
281 127 You are in a small chamber filled with large boulders. The walls are
282 127 very warm, causing the air in the room to be almost stifling from the
283 127 heat. The only exit is a crawl heading west, through which is coming
285 128 You are walking along a gently sloping north/south passage lined with
286 128 oddly shaped limestone formations.
287 129 You are standing at the entrance to a large, barren room. A sign
288 129 posted above the entrance reads: "Caution! Bear in room!"
289 130 You are inside a barren room. The center of the room is completely
290 130 empty except for some dust. Marks in the dust lead away toward the
291 130 far end of the room. The only exit is the way you came in.
292 131 You are in a maze of twisting little passages, all different.
293 132 You are in a little maze of twisty passages, all different.
294 133 You are in a twisting maze of little passages, all different.
295 134 You are in a twisting little maze of passages, all different.
296 135 You are in a twisty little maze of passages, all different.
297 136 You are in a twisty maze of little passages, all different.
298 137 You are in a little twisty maze of passages, all different.
299 138 You are in a maze of little twisting passages, all different.
300 139 You are in a maze of little twisty passages, all different.
304 1 You're at end of road again.
305 2 You're at hill in road.
306 3 You're inside building.
310 7 You're at slit in streambed.
311 8 You're outside grate.
312 9 You're below the grate.
313 10 You're in Cobble Crawl.
314 11 You're in Debris Room.
315 13 You're in Bird Chamber.
316 14 You're at top of small pit.
317 15 You're in Hall of Mists.
318 17 You're on east bank of fissure.
319 18 You're in Nugget of Gold Room.
320 19 You're in Hall of Mt King.
321 23 You're at west end of Twopit Room.
322 24 You're in east pit.
323 25 You're in west pit.
325 35 You're at window on pit.
326 36 You're in dirty passage.
327 39 You're in Dusty Rock room.
328 41 You're at west end of Hall of Mists.
329 57 You're at brink of pit.
330 60 You're at east end of Long Hall.
331 61 You're at west end of Long Hall.
332 64 You're at Complex Junction.
333 66 You're in Swiss Cheese room.
334 67 You're at east end of Twopit Room.
335 68 You're in Slab Room.
336 71 You're at junction of three secret canyons.
337 74 You're in secret E/W canyon above tight canyon.
338 88 You're in narrow corridor.
339 91 You're at steep incline above large room.
340 92 You're in Giant Room.
341 95 You're in cavern with waterfall.
342 96 You're in Soft Room.
343 97 You're in Oriental Room.
344 98 You're in Misty Cavern.
346 100 You're in Plover Room.
347 101 You're in Dark-Room.
348 102 You're in Arched Hall.
349 103 You're in Shell Room.
350 106 You're in Anteroom.
351 108 You're at Witt's End.
352 109 You're in Mirror Canyon.
353 110 You're at window on pit.
354 111 You're at top of stalactite.
355 113 You're at Reservoir.
356 115 You're at NE end.
357 116 You're at SW end.
358 117 You're on SW side of chasm.
359 118 You're in sloping corridor.
360 122 You're on NE side of chasm.
361 123 You're in corridor.
362 124 You're at fork in path.
363 125 You're at junction with warm walls.
364 126 You're at Breath-taking View.
365 127 You're in Chamber of Boulders.
366 128 You're in limestone passage.
367 129 You're in front of barren room.
368 130 You're in Barren Room.
437 15 150022 29 31 34 35 23 43
444 17 412597 41 42 44 69
469 27 412597 41 42 43 69
698 108 95556 43 45 46 47 48 49 50 29 30
725 117 233660 41 42 69 47
739 122 233660 41 42 69 49
980 1006 rod (must be next object after "real" rod)
1009 1025 plant (must be next object after "real" plant)
1019 1034 troll (must be next object after "real" troll)
1023 1037 geyse (same as volcano)
1168 000 There are some keys on the ground here.
1170 000 There is a shiny brass lamp nearby.
1171 100 There is a lamp shining nearby.
1173 000 The grate is locked.
1174 100 The grate is open.
1176 000 There is a small wicker cage discarded nearby.
1178 000 A three foot black rod with a rusty star on an end lies nearby.
1180 000 A three foot black rod with a rusty mark on an end lies nearby.
1182 000 Rough stone steps lead down the pit.
1183 100 Rough stone steps lead up the dome.
1184 8 Little bird in cage
1185 000 A cheerful little bird is sitting here singing.
1186 100 There is a little bird in the cage.
1188 000 The way north is barred by a massive, rusty, iron door.
1189 100 The way north leads through a massive, rusty, iron door.
1191 000 A small velvet pillow lies on the floor.
1193 000 A huge green fierce snake bars the way!
1194 100 >$< (Chased away)
1197 100 A crystal bridge now spans the fissure.
1198 200 The crystal bridge has vanished!
1200 000 A massive stone tablet embedded in the wall reads:
1201 000 "Congratulations on bringing light into the Dark-Room!"
1202 14 Giant clam >grunt!<
1203 000 There is an enormous clam here with its shell tightly closed.
1204 15 Giant oyster >groan!<
1205 000 There is an enormous oyster here with its shell tightly closed.
1206 100 Interesting. There seems to be something written on the underside of
1208 16 "Spelunker Today"
1209 000 There are a few recent issues of "Spelunker Today" magazine here.
1211 000 There is food here.
1213 000 There is a bottle of water here.
1214 100 There is an empty bottle here.
1215 200 There is a bottle of oil here.
1216 21 Water in the bottle
1217 22 Oil in the bottle
1221 000 There is a tiny little plant in the pit, murmuring "Water, water, ..."
1222 100 The plant spurts into furious growth for a few seconds.
1223 200 There is a 12-foot-tall beanstalk stretching up out of the pit,
1224 200 bellowing "WATER!! WATER!!"
1225 300 The plant grows explosively, almost filling the bottom of the pit.
1226 400 There is a gigantic beanstalk stretching all the way up to the hole.
1227 500 You've over-watered the plant! It's shriveling up! It's, it's...
1228 25 *Phony plant (seen in twopit room only when tall enough)
1230 100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
1231 200 There is a huge beanstalk growing out of the west pit up to the hole.
1235 000 The shadowy figure seems to be trying to attract your attention.
1237 000 There is a little axe here.
1238 100 There is a little axe lying beside the bear.
1244 000 A huge green fierce dragon bars the way!
1245 100 Congratulations! You have just vanquished a dragon with your bare
1246 100 hands! (Unbelievable, isn't it?)
1247 200 The body of a huge green dead dragon is lying off to one side.
1249 000 A rickety wooden bridge extends across the chasm, vanishing into the
1250 000 mist. A sign posted on the bridge reads, "Stop! Pay troll!"
1251 100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
1254 000 A burly troll stands by the bridge and insists you throw him a
1255 000 treasure before you may cross.
1256 100 The troll steps out from beneath the bridge and blocks your way.
1257 200 >$< (Chased away)
1259 000 The troll is nowhere to be seen.
1260 35 >$< (Bear uses rtext 141)
1261 000 There is a ferocious cave bear eying you from the far end of the room!
1262 100 There is a gentle cave bear sitting placidly in one corner.
1263 200 There is a contented-looking bear wandering about nearby.
1265 36 *Message in second maze
1266 000 There is a message scrawled in the dust in a flowery script, reading:
1267 000 "This is not the maze where the pirate leaves his treasure chest."
1268 37 *Volcano and/or geyser
1271 000 There is a massive vending machine here. The instructions on it read:
1272 000 "Drop coins here to receive fresh batteries."
1274 000 There are fresh batteries here.
1275 100 Some worn-out batteries have been discarded nearby.
1276 40 *Carpet and/or moss
1278 50 Large gold nugget
1279 000 There is a large sparkling nugget of gold here!
1281 000 There are diamonds here!
1283 000 There are bars of silver here!
1285 000 There is precious jewelry here!
1287 000 There are many coins here!
1289 000 The pirate's treasure chest is here!
1291 000 There is a large nest here, full of golden eggs!
1292 100 The nest of golden eggs has vanished!
1295 000 There is a jewel-encrusted trident here!
1297 000 There is a delicate, precious, Ming vase here!
1298 100 The vase is now resting, delicately, on a velvet pillow.
1299 200 The floor is littered with worthless shards of pottery.
1300 300 The Ming vase drops with a delicate crash.
1301 59 Egg-sized emerald
1302 000 There is an emerald here the size of a plover's egg!
1304 000 There is a platinum pyramid here, 8 inches on a side!
1306 000 Off to one side lies a glistening pearl!
1308 000 There is a Persian rug spread out on the floor!
1309 100 The dragon is sprawled out on a Persian rug!!
1311 000 There are rare spices here!
1313 000 There is a golden chain lying in a heap on the floor!
1314 100 The bear is locked to the wall with a golden chain!
1315 200 There is a golden chain locked to the wall!
1318 1 Somewhere nearby is Colossal Cave, where others have found fortunes in
1319 1 treasure and gold, though it is rumored that some who enter are never
1320 1 seen again. Magic is said to work in the cave. I will be your eyes
1321 1 and hands. Direct me with commands of 1 or 2 words. I should warn
1322 1 you that I look at only the first five letters of each word, so you'll
1323 1 have to enter "northeast" as "ne" to distinguish it from "north".
1324 1 (Should you get stuck, type "help" for some general hints. For
1325 1 information on how to end your adventure, etc., type "info".)
1327 1 This program was originally developed by Will Crowther. Most of the
1328 1 features of the current program were added by Don Woods. Address
1329 1 complaints about the UNIX version to Jim Gillogly (jim@rand.org).
1330 2 A little dwarf with a big knife blocks your way.
1331 3 A little dwarf just walked around a corner, saw you, threw a little
1332 3 axe at you (which missed), cursed, and ran away.
1333 4 There is a threatening little dwarf in the room with you!
1334 5 One sharp nasty knife is thrown at you!
1335 6 None of them hit you!
1336 7 One of them gets you!
1337 8 A hollow voice says "Plugh".
1338 9 There is no way to go that direction.
1339 10 I am unsure how you are facing. Use compass points or nearby objects.
1340 11 I don't know in from out here. Use compass points or name something
1341 11 in the general direction you want to go.
1342 12 I don't know how to apply that word here.
1343 13 I don't understand that!
1344 14 I'm game. Would you care to explain how?
1345 15 Sorry, but I am not allowed to give more detail. I will repeat the
1346 15 long description of your location.
1347 16 It is now pitch dark. If you proceed you will likely fall into a pit.
1348 17 If you prefer, simply type w rather than west.
1349 18 Are you trying to catch the bird?
1350 19 The bird is frightened right now and you cannot catch it no matter
1351 19 what you try. Perhaps you might try later.
1352 20 Are you trying to somehow deal with the snake?
1353 21 You can't kill the snake, or drive it away, or avoid it, or anything
1354 21 like that. There is a way to get by, but you don't have the necessary
1355 21 resources right now.
1356 22 Do you really want to quit now?
1357 23 You fell into a pit and broke every bone in your body!
1358 24 You are already carrying it!
1359 25 You can't be serious!
1360 26 The bird was unafraid when you entered, but as you approach it becomes
1361 26 disturbed and you cannot catch it.
1362 27 You can catch the bird, but you cannot carry it.
1363 28 There is nothing here with a lock!
1364 29 You aren't carrying it!
1365 30 The little bird attacks the green snake, and in an astounding flurry
1366 30 drives the snake away.
1367 31 You have no keys!
1369 33 I don't know how to lock or unlock such a thing.
1370 34 It was already locked.
1371 35 The grate is now locked.
1372 36 The grate is now unlocked.
1373 37 It was already unlocked.
1374 38 You have no source of light.
1375 39 Your lamp is now on.
1376 40 Your lamp is now off.
1377 41 There is no way to get past the bear to unlock the chain, which is
1378 41 probably just as well.
1381 44 There is nothing here to attack.
1382 45 The little bird is now dead. Its body disappears.
1383 46 Attacking the snake both doesn't work and is very dangerous.
1384 47 You killed a little dwarf.
1385 48 You attack a little dwarf, but he dodges out of the way.
1386 49 With what? Your bare hands?
1387 50 Good try, but that is an old worn-out magic word.
1388 51 I know of places, actions, and things. Most of my vocabulary
1389 51 describes places and is used to move you there. To move, try words
1390 51 like forest, building, downstream, enter, east, west, north, south,
1391 51 up, or down. I know about a few special objects, like a black rod
1392 51 hidden in the cave. These objects can be manipulated using some of
1393 51 the action words that I know. Usually you will need to give both the
1394 51 object and action words (in either order), but sometimes I can infer
1395 51 the object from the verb alone. Some objects also imply verbs; in
1396 51 particular, "inventory" implies "take inventory", which causes me to
1397 51 give you a list of what you're carrying. The objects have side
1398 51 effects; for instance, the rod scares the bird. Usually people having
1399 51 trouble moving just need to try a few more words. Usually people
1400 51 trying unsuccessfully to manipulate an object are attempting something
1401 51 beyond their (or my!) capabilities and should try a completely
1402 51 different tack. To speed the game you can sometimes move long
1403 51 distances with a single word. For example, "building" usually gets
1404 51 you to the building from anywhere above ground except when lost in the
1405 51 forest. Also, note that cave passages turn a lot, and that leaving a
1406 51 room to the north does not guarantee entering the next from the south.
1411 55 You can't unlock the keys.
1412 56 You have crawled around in some little holes and wound up back in the
1414 57 I don't know where the cave is, but hereabouts no stream can run on
1415 57 the surface for long. I would try the stream.
1416 58 I need more detailed instructions to do that.
1417 59 I can only tell you what you see as you move about and manipulate
1418 59 things. I cannot tell you where remote things are.
1419 60 I don't know that word.
1421 62 Are you trying to get into the cave?
1422 63 The grate is very solid and has a hardened steel lock. You cannot
1423 63 enter without a key, and there are no keys nearby. I would recommend
1424 63 looking elsewhere for the keys.
1425 64 The trees of the forest are large hardwood oak and maple, with an
1426 64 occasional grove of pine or spruce. There is quite a bit of under-
1427 64 growth, largely birch and ash saplings plus nondescript bushes of
1428 64 various sorts. This time of year visibility is quite restricted by
1429 64 all the leaves, but travel is quite easy if you detour around the
1430 64 spruce and berry bushes.
1431 65 Welcome to Adventure!! Would you like instructions?
1432 66 Digging without a shovel is quite impractical. Even with a shovel
1433 66 progress is unlikely.
1434 67 Blasting requires dynamite.
1435 68 I'm as confused as you are.
1436 69 Mist is a white vapor, usually water, seen from time to time in
1437 69 caverns. It can be found anywhere but is frequently a sign of a deep
1438 69 pit leading down to water.
1439 70 Your feet are now wet.
1440 71 I think I just lost my appetite.
1441 72 Thank you, it was delicious!
1442 73 You have taken a drink from the stream. The water tastes strongly of
1443 73 minerals, but is not unpleasant. It is extremely cold.
1444 74 The bottle of water is now empty.
1445 75 Rubbing the electric lamp is not particularly rewarding. Anyway,
1446 75 nothing exciting happens.
1447 76 Peculiar. Nothing unexpected happens.
1448 77 Your bottle is empty and the ground is wet.
1449 78 You can't pour that.
1452 81 Oh dear, you seem to have gotten yourself killed. I might be able to
1453 81 help you out, but I've never really done this before. Do you want me
1454 81 to try to reincarnate you?
1455 82 All right. But don't blame me if something goes wr......
1457 82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
1458 82 you emerge from the smoke and find....
1459 83 You clumsy oaf, you've done it again! I don't know how long I can
1460 83 keep this up. Do you want me to try reincarnating you again?
1461 84 Okay, now where did I put my orange smoke?.... >poof!<
1462 84 Everything disappears in a dense cloud of orange smoke.
1463 85 Now you've really done it! I'm out of orange smoke! You don't expect
1464 85 me to do a decent reincarnation without any orange smoke, do you?
1465 86 Okay, if you're so smart, do it yourself! I'm leaving!
1466 90 >>> Messages 81 thru 90 are reserved for "obituaries". <<<
1467 91 Sorry, but I no longer seem to remember how it was you got here.
1468 92 You can't carry anything more. You'll have to drop something first.
1469 93 You can't go through a locked steel grate!
1470 94 I believe what you want is right here with you.
1471 95 You don't fit through a two-inch slit!
1472 96 I respectfully suggest you go across the bridge instead of jumping.
1473 97 There is no way across the fissure.
1474 98 You're not carrying anything.
1475 99 You are currently holding the following:
1476 100 It's not hungry (it's merely pinin' for the fjords). Besides, you
1477 100 have no bird seed.
1478 101 The snake has now devoured your bird.
1479 102 There's nothing here it wants to eat (except perhaps you).
1480 103 You fool, dwarves eat only coal! Now you've made him *really* mad!!
1481 104 You have nothing in which to carry it.
1482 105 Your bottle is already full.
1483 106 There is nothing here with which to fill the bottle.
1484 107 Your bottle is now full of water.
1485 108 Your bottle is now full of oil.
1486 109 You can't fill that.
1487 110 Don't be ridiculous!
1488 111 The door is extremely rusty and refuses to open.
1489 112 The plant indignantly shakes the oil off its leaves and asks, "water?"
1490 113 The hinges are quite thoroughly rusted now and won't budge.
1491 114 The oil has freed up the hinges so that the door will now move,
1492 114 although it requires some effort.
1493 115 The plant has exceptionally deep roots and cannot be pulled free.
1494 116 The dwarves' knives vanish as they strike the walls of the cave.
1495 117 Something you're carrying won't fit through the tunnel with you.
1496 117 You'd best take inventory and drop something.
1497 118 You can't fit this five-foot clam through that little passage!
1498 119 You can't fit this five-foot oyster through that little passage!
1499 120 I advise you to put down the clam before opening it. >strain!<
1500 121 I advise you to put down the oyster before opening it. >wrench!<
1501 122 You don't have anything strong enough to open the clam.
1502 123 You don't have anything strong enough to open the oyster.
1503 124 A glistening pearl falls out of the clam and rolls away. Goodness,
1504 124 this must really be an oyster. (I never was very good at identifying
1505 124 bivalves.) Whatever it is, it has now snapped shut again.
1506 125 The oyster creaks open, revealing nothing but oyster inside. It
1507 125 promptly snaps shut again.
1508 126 You have crawled around in some little holes and found your way
1509 126 blocked by a recent cave-in. You are now back in the main passage.
1510 127 There are faint rustling noises from the darkness behind you.
1511 128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
1512 128 he chortles, "I'll just take all this booty and hide it away with me
1513 128 chest deep in the maze!" He snatches your treasure and vanishes into
1515 129 A sepulchral voice reverberating through the cave, says, "Cave closing
1516 129 soon. All adventurers exit immediately through Main Office."
1517 130 A mysterious recorded voice groans into life and announces:
1518 130 "This exit is closed. Please leave via Main Office."
1519 131 It looks as though you're dead. Well, seeing as how it's so close to
1520 131 closing time anyway, I think we'll just call it a day.
1521 132 The sepulchral voice intones, "The cave is now closed." As the echoes
1522 132 fade, there is a blinding flash of light (and a small puff of orange
1523 132 smoke). . . . As your eyes refocus, you look around and find...
1524 133 There is a loud explosion, and a twenty-foot hole appears in the far
1525 133 wall, burying the dwarves in the rubble. You march through the hole
1526 133 and find yourself in the Main Office, where a cheering band of
1527 133 friendly elves carry the conquering adventurer off into the sunset.
1528 134 There is a loud explosion, and a twenty-foot hole appears in the far
1529 134 wall, burying the snakes in the rubble. A river of molten lava pours
1530 134 in through the hole, destroying everything in its path, including you!
1531 135 There is a loud explosion, and you are suddenly splashed across the
1532 135 walls of the room.
1533 136 The resulting ruckus has awakened the dwarves. There are now several
1534 136 threatening little dwarves in the room with you! Most of them throw
1535 136 knives at you! All of them get you!
1536 137 Oh, leave the poor unhappy bird alone.
1537 138 I dare say whatever you want is around here somewhere.
1538 139 I don't know the word "stop". Use "quit" if you want to give up.
1539 140 You can't get there from here.
1540 141 You are being followed by a very large, tame bear.
1541 142 If you want to end your adventure early, say "quit". To suspend your
1542 142 adventure such that you can continue later, say "suspend" (or "pause"
1543 142 or "save"). To see what hours the cave is normally open, say "hours".
1544 142 To see how well you're doing, say "score". To get full credit for a
1545 142 treasure, you must have left it safely in the building, though you get
1546 142 partial credit just for locating it. You lose points for getting
1547 142 killed, or for quitting, though the former costs you more. There are
1548 142 also points based on how much (if any) of the cave you've managed to
1549 142 explore; in particular, there is a large bonus just for getting in (to
1550 142 distinguish the beginners from the rest of the pack), and there are
1551 142 other ways to determine whether you've been through some of the more
1552 142 harrowing sections. If you think you've found all the treasures, just
1553 142 keep exploring for a while. If nothing interesting happens, you
1554 142 haven't found them all yet. If something interesting *does* happen,
1555 142 it means you're getting a bonus and have an opportunity to garner many
1556 142 more points in the Master's Section. I may occasionally offer hints
1557 142 if you seem to be having trouble. If I do, I'll warn you in advance
1558 142 how much it will affect your score to accept the hints. Finally, to
1559 142 save paper, you may specify "brief", which tells me never to repeat
1560 142 the full description of a place unless you explicitly ask me to.
1561 143 Do you indeed wish to quit now?
1562 144 There is nothing here with which to fill the vase.
1563 145 The sudden change in temperature has delicately shattered the vase.
1564 146 It is beyond your power to do that.
1565 147 I don't know how.
1566 148 It is too far up for you to reach.
1567 149 You killed a little dwarf. The body vanishes in a cloud of greasy
1569 150 The shell is very strong and is impervious to attack.
1570 151 What's the matter, can't you read? Now you'd best start over.
1571 152 The axe bounces harmlessly off the dragon's thick scales.
1572 153 The dragon looks rather nasty. You'd best not try to get by.
1573 154 The little bird attacks the green dragon, and in an astounding flurry
1574 154 gets burnt to a cinder. The ashes blow away.
1576 156 Okay, from now on I'll only describe a place in full the first time
1577 156 you come to it. To get the full description, say "look".
1578 157 Trolls are close relatives with the rocks and have skin as tough as
1579 157 that of a rhinoceros. The troll fends off your blows effortlessly.
1580 158 The troll deftly catches the axe, examines it carefully, and tosses it
1581 158 back, declaring, "Good workmanship, but it's not valuable enough."
1582 159 The troll catches your treasure and scurries away out of sight.
1583 160 The troll refuses to let you cross.
1584 161 There is no longer any way across the chasm.
1585 162 Just as you reach the other side, the bridge buckles beneath the
1586 162 weight of the bear, which was still following you around. You
1587 162 scrabble desperately for support, but as the bridge collapses you
1588 162 stumble back and fall into the chasm.
1589 163 The bear lumbers toward the troll, who lets out a startled shriek and
1590 163 scurries away. The bear soon gives up the pursuit and wanders back.
1591 164 The axe misses and lands near the bear where you can't get at it.
1592 165 With what? Your bare hands? Against *his* bear hands??
1593 166 The bear is confused; he only wants to be your friend.
1594 167 For crying out loud, the poor thing is already dead!
1595 168 The bear eagerly wolfs down your food, after which he seems to calm
1596 168 down considerably and even becomes rather friendly.
1597 169 The bear is still chained to the wall.
1598 170 The chain is still locked.
1599 171 The chain is now unlocked.
1600 172 The chain is now locked.
1601 173 There is nothing here to which the chain can be locked.
1602 174 There is nothing here to eat.
1603 175 Do you want the hint?
1604 176 Do you need help getting out of the maze?
1605 177 You can make the passages look less alike by dropping things.
1606 178 Are you trying to explore beyond the Plover Room?
1607 179 There is a way to explore that region without having to worry about
1608 179 falling into a pit. None of the objects available is immediately
1609 179 useful in discovering the secret.
1610 180 Do you need help getting out of here?
1612 182 Gluttony is not one of the troll's vices. Avarice, however, is.
1613 183 Your lamp is getting dim. You'd best start wrapping this up, unless
1614 183 You can find some fresh batteries. I seem to recall there's a vending
1615 183 machine in the maze. Bring some coins with you.
1616 184 Your lamp has run out of power.
1617 185 There's not much point in wandering around out here, and you can't
1618 185 explore the cave without a lamp. So let's just call it a day.
1619 186 There are faint rustling noises from the darkness behind you. As you
1620 186 turn toward them, the beam of your lamp falls across a bearded pirate.
1621 186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
1622 186 been spotted! I'd best hie meself off to the maze to hide me chest!"
1623 186 With that, he vanishes into the gloom.
1624 187 Your lamp is getting dim. You'd best go back for those batteries.
1625 188 Your lamp is getting dim. I'm taking the liberty of replacing the
1627 189 Your lamp is getting dim, and you're out of spare batteries. You'd
1628 189 best start wrapping this up.
1629 190 I'm afraid the magazine is written in Dwarvish.
1630 191 "This is not the maze where the pirate leaves his treasure chest."
1631 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
1632 192 read it. Should I go ahead and read it anyway?
1633 193 It says, "there is something strange about this place, such that one
1634 193 of the words I've always known now has a new effect."
1635 194 It says the same thing it did before.
1636 195 I'm afraid I don't understand.
1637 196 "Congratulations on bringing light into the Dark-Room!"
1638 197 You strike the mirror a resounding blow, whereupon it shatters into a
1639 197 myriad tiny fragments.
1640 198 You have taken the vase and hurled it delicately to the ground.
1641 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
1642 199 you, curses, and grabs for his axe.
1643 200 Is this acceptable?
1644 201 There's no point in suspending a demonstration game.
1645 202 You awaken only to discover your bits have been dissolving while you
1646 202 slept. You disappear in a cloud of greasy black smoke.
1739 0 1 2 3 4 5 6 7 8 9 10
1741 2 1 3 4 7 38 95 113 24
1743 3 46 47 48 54 56 58 82 85 86
1744 3 122 123 124 125 126 127 128 129 130
1748 7 42 43 44 45 46 47 48 49 50 51
1749 7 52 53 54 55 56 80 81 82 86 87
1754 35 You are obviously a rank amateur. Better luck next time.
1755 100 Your score qualifies you as a Novice class Adventurer.
1756 130 You have achieved the rating: "Experienced Adventurer".
1757 200 You may now consider yourself a "Seasoned Adventurer".
1758 250 You have reached "Junior Master" status.
1759 300 Your score puts you in Master Adventurer Class C.
1760 330 Your score puts you in Master Adventurer Class B.
1761 349 Your score puts you in Master Adventurer Class A.
1762 9999 All of Adventuredom gives tribute to you, Adventurer Grandmaster!
1775 1 A large cloud of green smoke appears in front of you. It clears away
1776 1 to reveal a tall wizard, clothed in grey. He fixes you with a steely
1777 1 glare and declares, "This adventure has lasted too long." With that
1778 1 he makes a single pass over you with his hands, and everything around
1779 1 you fades away into a grey nothingness.
1780 2 Even wizards have to wait longer than that!
1781 3 I'm terribly sorry, but Colossal Cave is closed. Our hours are:
1782 4 Only wizards are permitted within the cave right now.
1783 5 We do allow visitors to make short explorations during our off hours.
1784 5 Would you like to do that?
1785 6 Colossal Cave is open to regular adventurers at the following hours:
1787 8 Only a wizard may continue an adventure this soon.
1788 9 I suggest you resume your adventure at a later time.
1789 10 Do you wish to see the hours?
1790 11 Do you wish to change the hours?
1791 12 New magic word (null to leave unchanged):
1792 13 New magic number (null to leave unchanged):
1793 14 Do you wish to change the message of the day?
1794 15 Okay. You can save this version now.
1795 16 Are you a wizard?
1796 17 Prove it! Say the magic word!
1797 18 That is not what I thought it was. Do you know what I thought it was?
1798 19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . .
1799 20 Foo, you are nothing but a charlatan!
1800 21 New hours specified by defining "prime time". Give only the hour
1801 21 (E.g. 14, not 14:00 or 2pm). Enter a negative number after last pair.
1802 22 New hours for Colossal Cave:
1803 23 Limit lines to 70 chars. End with null line.
1804 24 Line too long, retype:
1805 25 Not enough room for another line. Ending message here.
1806 26 Do you wish to (re)schedule the next holiday?
1807 27 To begin how many days from today?
1808 28 To last how many days (zero if no holiday)?
1809 29 To be called what (up to 20 characters)?
1810 30 Too small! Assuming minimum value (45 minutes).
1811 31 Break out of this and save your core-image.
1812 32 Be sure to save your core-image...