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[netbsd-mini2440.git] / games / battlestar / init.c
blob3da1d18fc86d33287a071b637ce2e010fcc18610
1 /* $NetBSD: init.c,v 1.14 2004/01/27 20:30:29 jsm Exp $ */
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)init.c 8.4 (Berkeley) 4/30/95";
36 #else
37 __RCSID("$NetBSD: init.c,v 1.14 2004/01/27 20:30:29 jsm Exp $");
38 #endif
39 #endif /* not lint */
41 #include "extern.h"
43 static int checkout(const char *);
44 static const char *getutmp(void);
45 static int wizard(const char *);
47 void
48 initialize(const char *filename)
50 const struct objs *p;
51 char *savefile;
53 puts("Version 4.2, fall 1984.");
54 puts("First Adventure game written by His Lordship, the honorable");
55 puts("Admiral D.W. Riggle\n");
56 location = dayfile;
57 srand(getpid());
58 username = getutmp();
59 wordinit();
60 if (filename == NULL) {
61 direction = NORTH;
62 ourtime = 0;
63 snooze = CYCLE * 1.5;
64 position = 22;
65 setbit(wear, PAJAMAS);
66 fuel = TANKFULL;
67 torps = TORPEDOES;
68 for (p = dayobjs; p->room != 0; p++)
69 setbit(location[p->room].objects, p->obj);
70 } else {
71 savefile = save_file_name(filename, strlen(filename));
72 restore(savefile);
73 free(savefile);
75 wiz = wizard(username);
76 signal(SIGINT, diesig);
79 static const char *
80 getutmp(void)
82 struct passwd *ptr;
84 ptr = getpwuid(getuid());
85 if (ptr == NULL)
86 return "";
87 else
88 return strdup(ptr->pw_name);
91 /* Hereditary wizards. A configuration file might make more sense. */
92 static const char *const list[] = {
93 "riggle",
94 "chris",
95 "edward",
96 "comay",
97 "yee",
98 "dmr",
99 "ken",
103 static const char *const badguys[] = {
104 "wnj",
105 "root",
106 "ted",
110 static int
111 wizard(const char *uname)
113 int flag;
115 if ((flag = checkout(uname)) != 0)
116 printf("You are the Great wizard %s.\n", uname);
117 return flag;
120 static int
121 checkout(const char *uname)
123 const char *const *ptr;
125 for (ptr = list; *ptr; ptr++)
126 if (strcmp(*ptr, uname) == 0)
127 return 1;
128 for (ptr = badguys; *ptr; ptr++)
129 if (strcmp(*ptr, uname) == 0) {
130 printf("You are the Poor anti-wizard %s. Good Luck!\n",
131 uname);
132 CUMBER = 3;
133 WEIGHT = 9; /* that'll get him! */
134 ourclock = 10;
135 setbit(location[7].objects, WOODSMAN); /* viper room */
136 setbit(location[20].objects, WOODSMAN); /* laser " */
137 setbit(location[13].objects, DARK); /* amulet " */
138 setbit(location[8].objects, ELF); /* closet */
139 return 0; /* anything else, Chris? */
141 return 0;