1 /* $NetBSD: board.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
7 * This code is derived from software contributed to The NetBSD Foundation
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19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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33 * board.h: Board functions
46 // Constructors and destructor
47 BOARD(size_t y
, size_t x
, GAMESCREEN
* scrn
);// For the main screen
48 BOARD(const BOARD
& b
); // For scratch screens
52 size_t nx(void) const { return _nx
; }
53 size_t ny(void) const { return _ny
; }
54 size_t tx(void) const { return _tx
; }
55 size_t ty(void) const { return _ty
; }
56 GAMESCREEN
* getScrn(void) const { return _scrn
; }
57 int& data(size_t y
, size_t x
) { return _b
[y
][x
]; }
60 int domove(size_t y
, size_t x
, int dir
, char c
); // Play move
61 void init(void); // Initialize a new game
62 int full(void) const; // True if no more moves
63 int bounds(size_t y
, size_t x
) const; // True if in bounds
66 void paint(void) const; // Redraw screen
67 void clean(void) const; // Clear screen
68 void setpos(size_t y
, size_t x
) const; // move cursor to pos
69 int getmove(void) const; // Return move
70 void bell(void) const; // Beep!
71 void score(size_t i
, const PLAYER
& p
); // Post score
72 void games(size_t i
, const PLAYER
& p
); // Post games
73 void total(size_t i
, const PLAYER
& p
); // Post totals
74 void ties(const PLAYER
& p
); // Post ties
75 void abort(const char *s
, ...) const; // Algorithm error
79 size_t _ty
, _tx
; // number of symbols in x and y dimension
80 size_t _ny
, _nx
; // number of boxes in the x and y dimension
81 int** _b
; // board array of symbols
82 GAMESCREEN
* _scrn
; // screen access, if we have one