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[netbsd-mini2440.git] / games / dab / human.cc
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1 /* $NetBSD: human.cc,v 1.2 2005/07/02 15:48:03 jdc Exp $ */
3 /*-
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 * All rights reserved.
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 * POSSIBILITY OF SUCH DAMAGE.
33 * human.C: Human interface for dots, using rogue-like keys.
35 #include "defs.h"
36 RCSID("$NetBSD: human.cc,v 1.2 2005/07/02 15:48:03 jdc Exp $")
38 #include "human.h"
39 #include "board.h"
40 #include "box.h"
41 #include "ttyscrn.h"
43 #define CONTROL(a) ((a) & 037)
45 extern GAMESCREEN *sc;
47 HUMAN::HUMAN(const char c) :
48 PLAYER(c),
49 _curx(0),
50 _cury(1)
54 void HUMAN::play(const BOARD& b, size_t& y, size_t& x, int& dir)
56 int mv;
57 b.setpos(_cury, _curx);
59 for (;;) {
60 switch (mv = b.getmove()) {
61 case 'h': case 'H':
62 _curx -= 2;
63 break;
65 case 'l': case 'L':
66 _curx += 2;
67 break;
69 case 'k': case 'K':
70 _cury -= 2;
71 break;
73 case 'j': case 'J':
74 _cury += 2;
75 break;
77 case 'u': case 'U':
78 _curx += 1;
79 _cury -= 1;
80 break;
82 case 'y': case 'Y':
83 _curx -= 1;
84 _cury -= 1;
85 break;
87 case 'b': case 'B':
88 _curx -= 1;
89 _cury += 1;
90 break;
92 case 'n': case 'N':
93 _curx += 1;
94 _cury += 1;
95 break;
97 case 'q': case 'Q':
98 // Cleanup
99 delete sc;
100 exit(0);
102 case CONTROL('L'): case CONTROL('R'):
103 b.clean();
104 b.paint();
105 break;
107 case ' ':
109 x = _curx / 2;
110 y = _cury / 2;
112 if (_cury & 1) {
113 if (_curx == 0)
114 dir = BOX::left;
115 else {
116 x--;
117 dir = BOX::right;
121 if (_curx & 1) {
122 if (_cury == 0)
123 dir = BOX::top;
124 else {
125 y--;
126 dir = BOX::bottom;
130 return;
132 default:
133 break;
136 // We add 2 before the comparison to avoid underflow
137 if ((2 + _curx) - (_curx & 1) < 2)
138 _curx = (b.nx() * 2) + (_curx & 1);
139 if (_curx >= (b.nx() * 2) + 1)
140 _curx = (_curx & 1);
142 if ((2 + _cury) - (_cury & 1) < 2)
143 _cury = (b.ny() * 2) + (_cury & 1);
144 if (_cury >= (b.ny() * 2) + 1)
145 _cury = (_cury & 1);
147 b.setpos(_cury, _curx);