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30 .\" @(#)fish.6 8.1 (Berkeley) 5/31/93
46 a traditional children's card game.
48 The computer deals the player and itself seven cards, and places
49 the rest of the deck face-down (figuratively).
50 The object of the game is to collect
52 or all of the members of a single rank.
53 For example, collecting four 2's would give the player a
56 The options are as follows:
57 .Bl -tag -width indent
62 The computer makes a random decision as to who gets to start the
63 game, and then the computer and player take turns asking each other
64 for cards of a specified rank.
65 If the asked player has any cards of the requested rank, they give
66 them up to the asking player.
67 A player must have at least one of the cards of the rank they request
69 When a player asks for a rank of which the other player has no
70 cards, the asker is told to
72 Then, the asker draws a card from the non-dealt cards.
73 If they draw the card they asked for, they continue their turn, asking
74 for more ranks from the other player.
75 Otherwise, the other player gets a turn.
77 When a player completes a book, either by getting cards from the
78 other player or drawing from the deck, they set those cards aside and
79 the rank is no longer in play.
81 The game ends when either player no longer has any cards in their hand.
82 The player with the most books wins.
85 provides instructions as to what input it accepts.
87 The computer cheats only rarely.