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[netbsd-mini2440.git] / games / phantasia / phantstruct.h
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1 /* $NetBSD: phantstruct.h,v 1.4 2004/04/07 17:46:47 ross Exp $ */
3 #define bool char
4 /* phbool is used when we need this version of bool after <curses.h>. */
5 #define phbool char
7 /*
8 * phantstruct.h - structure definitions for Phantasia
9 */
11 struct player /* player statistics */
13 double p_experience; /* experience */
14 double p_level; /* level */
15 double p_strength; /* strength */
16 double p_sword; /* sword */
17 double p_might; /* effect strength */
18 double p_energy; /* energy */
19 double p_maxenergy; /* maximum energy */
20 double p_shield; /* shield */
21 double p_quickness; /* quickness */
22 double p_quksilver; /* quicksilver */
23 double p_speed; /* effective quickness */
24 double p_magiclvl; /* magic level */
25 double p_mana; /* mana */
26 double p_brains; /* brains */
27 double p_poison; /* poison */
28 double p_gold; /* gold */
29 double p_gems; /* gems */
30 double p_sin; /* sin */
31 double p_x; /* x coord */
32 double p_y; /* y coord */
33 double p_1scratch,
34 p_2scratch; /* variables used for decree, player battle */
36 struct
38 short ring_type; /* type of ring */
39 short ring_duration; /* duration of ring */
40 bool ring_inuse; /* ring in use flag */
41 } p_ring; /* ring stuff */
43 long p_age; /* age of player */
45 int p_degenerated; /* age/3000 last degenerated */
47 short p_type; /* character type */
48 short p_specialtype; /* special character type */
49 short p_lives; /* multiple lives for council, valar */
50 short p_crowns; /* crowns */
51 short p_charms; /* charms */
52 short p_amulets; /* amulets */
53 short p_holywater; /* holy water */
54 short p_lastused; /* day of year last used */
55 short p_status; /* playing, cloaked, etc. */
56 short p_tampered; /* decree'd, etc. flag */
57 short p_istat; /* used for inter-terminal battle */
59 bool p_palantir; /* palantir */
60 bool p_blessing; /* blessing */
61 bool p_virgin; /* virgin */
62 bool p_blindness; /* blindness */
64 char p_name[SZ_NAME]; /* name */
65 char p_password[SZ_PASSWORD];/* password */
66 char p_login[SZ_LOGIN]; /* login */
69 struct monster /* monster stats */
71 double m_strength; /* strength */
72 double m_brains; /* brains */
73 double m_speed; /* speed */
74 double m_energy; /* energy */
75 double m_experience; /* experience */
76 double m_flock; /* % chance of flocking */
78 double m_o_strength; /* original strength */
79 double m_o_speed; /* original speed */
80 double m_maxspeed; /* maximum speed */
81 double m_o_energy; /* original energy */
82 double m_melee; /* melee damage */
83 double m_skirmish; /* skirmish damage */
85 int m_treasuretype; /* treasure type */
86 int m_type; /* special type */
88 char m_name[26]; /* name */
91 struct energyvoid /* energy void */
93 double ev_x; /* x coordinate */
94 double ev_y; /* y coordinate */
95 bool ev_active; /* active or not */
98 struct scoreboard /* scoreboard entry */
100 double sb_level; /* level of player */
101 char sb_type[4]; /* character type of player */
102 char sb_name[SZ_NAME]; /* name of player */
103 char sb_login[SZ_LOGIN]; /* login of player */
106 struct charstats /* character type statistics */
108 double c_maxbrains; /* max brains per level */
109 double c_maxmana; /* max mana per level */
110 double c_weakness; /* how strongly poison affects player */
111 double c_goldtote; /* how much gold char can carry */
112 int c_ringduration; /* bad ring duration */
113 struct
115 double base; /* base for roll */
116 double interval; /* interval for roll */
117 double increase; /* increment per level */
118 } c_quickness, /* quickness */
119 c_strength, /* strength */
120 c_mana, /* mana */
121 c_energy, /* energy level */
122 c_brains, /* brains */
123 c_magiclvl; /* magic level */
126 struct menuitem /* menu item for purchase */
128 const char *item; /* menu item name */
129 double cost; /* cost of item */