1 /* $NetBSD: play_level.c,v 1.8 2009/07/20 06:00:56 dholland Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: play_level.c,v 1.8 2009/07/20 06:00:56 dholland Exp $");
47 * Let the player play the current level
54 move(My_pos
.y
, My_pos
.x
);
57 for (cp
= Robots
; cp
< &Robots
[MAXROBOTS
]; cp
++) {
74 while (!Dead
&& Num_robots
> 0) {
75 move(My_pos
.y
, My_pos
.x
);
81 if (Field
[My_pos
.y
][My_pos
.x
] != 0)
86 move(Y_PROMPT
, X_PROMPT
);
88 move(Y_PROMPT
+ 1, X_PROMPT
);
95 * if the player didn't die, add on the possible bonuses
101 if (Level
== Start_level
&& Start_level
> 1) {
102 move(Y_PROMPT
, X_PROMPT
);
103 printw("Advance bonus: %d", S_BONUS
);
109 if (Wait_bonus
!= 0) {
111 move(Y_PROMPT
, X_PROMPT
);
113 move(Y_PROMPT
+ 1, X_PROMPT
);
114 printw("Wait bonus: %d", Wait_bonus
);
116 add_score(Wait_bonus
);