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1 /* $NetBSD: machdep.c,v 1.16 2008/01/14 00:23:52 dholland Exp $ */
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)machdep.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: machdep.c,v 1.16 2008/01/14 00:23:52 dholland Exp $");
41 #endif
42 #endif /* not lint */
45 * machdep.c
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
56 /* Included in this file are all system dependent routines. Extensive use
57 * of #ifdef's will be used to compile the appropriate code on each system:
59 * UNIX: all UNIX systems.
60 * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
61 * UNIX_SYSV: UNIX system V
62 * UNIX_V7: UNIX version 7
64 * All UNIX code should be included between the single "#ifdef UNIX" at the
65 * top of this file, and the "#endif" at the bottom.
67 * To change a routine to include a new UNIX system, simply #ifdef the
68 * existing routine, as in the following example:
70 * To make a routine compatible with UNIX system 5, change the first
71 * function to the second:
73 * md_function()
74 * {
75 * code;
76 * }
78 * md_function()
79 * {
80 * #ifdef UNIX_SYSV
81 * sys5code;
82 * #else
83 * code;
84 * #endif
85 * }
87 * Appropriate variations of this are of course acceptible.
88 * The use of "#elseif" is discouraged because of non-portability.
89 * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
90 * and insert it in the list at the top of the file. Alter the CFLAGS
91 * in you Makefile appropriately.
95 #ifdef UNIX
97 #include <sys/types.h>
98 #include <sys/wait.h>
99 #include <sys/file.h>
100 #include <sys/stat.h>
101 #include <pwd.h>
103 #ifdef UNIX_BSD4_2
104 #include <sys/time.h>
105 #endif
107 #ifdef UNIX_SYSV
108 #include <time.h>
109 #endif
111 #include <signal.h>
112 #include <stdlib.h>
113 #include <termios.h>
114 #include <unistd.h>
115 #include "rogue.h"
116 #include "pathnames.h"
118 /* md_slurp:
120 * This routine throws away all keyboard input that has not
121 * yet been read. It is used to get rid of input that the user may have
122 * typed-ahead.
124 * This function is not necessary, so it may be stubbed. The might cause
125 * message-line output to flash by because the game has continued to read
126 * input without waiting for the user to read the message. Not such a
127 * big deal.
130 void
131 md_slurp(void)
133 (void)fpurge(stdin);
136 /* md_heed_signals():
138 * This routine tells the program to call particular routines when
139 * certain interrupts/events occur:
141 * SIGINT: call onintr() to interrupt fight with monster or long rest.
142 * SIGQUIT: call byebye() to check for game termination.
143 * SIGHUP: call error_save() to save game when terminal hangs up.
145 * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
147 * This routine is not strictly necessary and can be stubbed. This will
148 * mean that the game cannot be interrupted properly with keyboard
149 * input, this is not usually critical.
152 void
153 md_heed_signals(void)
155 signal(SIGINT, onintr);
156 signal(SIGQUIT, byebye);
157 signal(SIGHUP, error_save);
160 /* md_ignore_signals():
162 * This routine tells the program to completely ignore the events mentioned
163 * in md_heed_signals() above. The event handlers will later be turned on
164 * by a future call to md_heed_signals(), so md_heed_signals() and
165 * md_ignore_signals() need to work together.
167 * This function should be implemented or the user risks interrupting
168 * critical sections of code, which could cause score file, or saved-game
169 * file, corruption.
172 void
173 md_ignore_signals(void)
175 signal(SIGQUIT, SIG_IGN);
176 signal(SIGINT, SIG_IGN);
177 signal(SIGHUP, SIG_IGN);
180 /* md_get_file_id():
182 * This function returns an integer that uniquely identifies the specified
183 * file. It need not check for the file's existence. In UNIX, the inode
184 * number is used.
186 * This function is used to identify saved-game files.
190 md_get_file_id(const char *fname)
192 struct stat sbuf;
194 if (stat(fname, &sbuf)) {
195 return(-1);
197 return((int)sbuf.st_ino);
200 /* md_link_count():
202 * This routine returns the number of hard links to the specified file.
204 * This function is not strictly necessary. On systems without hard links
205 * this routine can be stubbed by just returning 1.
209 md_link_count(const char *fname)
211 struct stat sbuf;
213 stat(fname, &sbuf);
214 return((int)sbuf.st_nlink);
217 /* md_gct(): (Get Current Time)
219 * This function returns the current year, month(1-12), day(1-31), hour(0-23),
220 * minute(0-59), and second(0-59). This is used for identifying the time
221 * at which a game is saved.
223 * This function is not strictly necessary. It can be stubbed by returning
224 * zeros instead of the correct year, month, etc. If your operating
225 * system doesn't provide all of the time units requested here, then you
226 * can provide only those that it does, and return zeros for the others.
227 * If you cannot provide good time values, then users may be able to copy
228 * saved-game files and play them.
231 void
232 md_gct(struct rogue_time *rt_buf)
234 struct tm *t;
235 time_t seconds;
237 time(&seconds);
238 t = localtime(&seconds);
240 rt_buf->year = t->tm_year;
241 rt_buf->month = t->tm_mon + 1;
242 rt_buf->day = t->tm_mday;
243 rt_buf->hour = t->tm_hour;
244 rt_buf->minute = t->tm_min;
245 rt_buf->second = t->tm_sec;
248 /* md_gfmt: (Get File Modification Time)
250 * This routine returns a file's date of last modification in the same format
251 * as md_gct() above.
253 * This function is not strictly necessary. It is used to see if saved-game
254 * files have been modified since they were saved. If you have stubbed the
255 * routine md_gct() above by returning constant values, then you may do
256 * exactly the same here.
257 * Or if md_gct() is implemented correctly, but your system does not provide
258 * file modification dates, you may return some date far in the past so
259 * that the program will never know that a saved-game file being modified.
260 * You may also do this if you wish to be able to restore games from
261 * saved-games that have been modified.
264 void
265 md_gfmt(const char *fname, struct rogue_time *rt_buf)
267 struct stat sbuf;
268 time_t seconds;
269 struct tm *t;
271 stat(fname, &sbuf);
272 seconds = sbuf.st_mtime;
273 t = localtime(&seconds);
275 rt_buf->year = t->tm_year;
276 rt_buf->month = t->tm_mon + 1;
277 rt_buf->day = t->tm_mday;
278 rt_buf->hour = t->tm_hour;
279 rt_buf->minute = t->tm_min;
280 rt_buf->second = t->tm_sec;
283 /* md_df: (Delete File)
285 * This function deletes the specified file, and returns true (1) if the
286 * operation was successful. This is used to delete saved-game files
287 * after restoring games from them.
289 * Again, this function is not strictly necessary, and can be stubbed
290 * by simply returning 1. In this case, saved-game files will not be
291 * deleted and can be replayed.
294 boolean
295 md_df(const char *fname)
297 if (unlink(fname)) {
298 return(0);
300 return(1);
303 /* md_gln: (Get login name)
305 * This routine returns the login name of the user. This string is
306 * used mainly for identifying users in score files.
308 * A dummy string may be returned if you are unable to implement this
309 * function, but then the score file would only have one name in it.
312 const char *
313 md_gln(void)
315 struct passwd *p;
317 if (!(p = getpwuid(getuid())))
318 return NULL;
319 return p->pw_name;
322 /* md_sleep:
324 * This routine causes the game to pause for the specified number of
325 * seconds.
327 * This routine is not particularly necessary at all. It is used for
328 * delaying execution, which is useful to this program at some times.
331 void
332 md_sleep(int nsecs)
334 (void)sleep(nsecs);
337 /* md_getenv()
339 * This routine gets certain values from the user's environment. These
340 * values are strings, and each string is identified by a name. The names
341 * of the values needed, and their use, is as follows:
343 * ROGUEOPTS
344 * A string containing the various game options. This need not be
345 * defined.
346 * HOME
347 * The user's home directory. This is only used when the user specifies
348 * '~' as the first character of a saved-game file. This string need
349 * not be defined.
350 * SHELL
351 * The user's favorite shell. If not found, "/bin/sh" is assumed.
353 * If your system does not provide a means of searching for these values,
354 * you will have to do it yourself. None of the values above really need
355 * to be defined; you can get by with simply always returning zero.
356 * Returning zero indicates that their is no defined value for the
357 * given string.
360 char *
361 md_getenv(const char *name)
363 char *value;
365 value = getenv(name);
367 return(value);
370 /* md_malloc()
372 * This routine allocates, and returns a pointer to, the specified number
373 * of bytes. This routines absolutely MUST be implemented for your
374 * particular system or the program will not run at all. Return zero
375 * when no more memory can be allocated.
378 void *
379 md_malloc(size_t n)
381 char *t;
383 t = malloc(n);
384 return(t);
387 /* md_gseed() (Get Seed)
389 * This function returns a seed for the random number generator (RNG). This
390 * seed causes the RNG to begin generating numbers at some point in its
391 * sequence. Without a random seed, the RNG will generate the same set
392 * of numbers, and every game will start out exactly the same way. A good
393 * number to use is the process id, given by getpid() on most UNIX systems.
395 * You need to find some single random integer, such as:
396 * process id.
397 * current time (minutes + seconds) returned from md_gct(), if implemented.
399 * It will not help to return "get_rand()" or "rand()" or the return value of
400 * any pseudo-RNG. If you don't have a random number, you can just return 1,
401 * but this means your games will ALWAYS start the same way, and will play
402 * exactly the same way given the same input.
406 md_gseed(void)
408 time_t seconds;
410 time(&seconds);
411 return((int)seconds);
414 /* md_exit():
416 * This function causes the program to discontinue execution and exit.
417 * This function must be implemented or the program will continue to
418 * hang when it should quit.
421 void
422 md_exit(int status)
424 exit(status);
427 /* md_lock():
429 * This function is intended to give the user exclusive access to the score
430 * file. It does so by flock'ing the score file. The full path name of the
431 * score file should be defined for any particular site in rogue.h. The
432 * constants _PATH_SCOREFILE defines this file name.
434 * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise
435 * the lock is released.
438 void
439 md_lock(boolean l)
441 static int fd = -1;
442 short tries;
444 if (l) {
445 setegid(egid);
446 if ((fd = open(_PATH_SCOREFILE, O_RDONLY)) < 1) {
447 setegid(gid);
448 messagef(0, "cannot lock score file");
449 return;
451 setegid(gid);
452 for (tries = 0; tries < 5; tries++)
453 if (!flock(fd, LOCK_EX|LOCK_NB))
454 return;
455 } else {
456 (void)flock(fd, LOCK_UN|LOCK_NB);
457 (void)close(fd);
461 /* md_shell():
463 * This function spawns a shell for the user to use. When this shell is
464 * terminated, the game continues.
466 * It is important that the game not give the shell the privileges the
467 * game uses to access the scores file. This version of the game runs
468 * with privileges low by default; only the saved gid (if setgid) or uid
469 * (if setuid) will be privileged, but that privilege is discarded by
470 * exec().
473 void
474 md_shell(const char *shell)
476 int w;
477 pid_t pid;
479 pid = fork();
480 switch (pid) {
481 case -1:
482 break;
483 case 0:
484 execl(shell, shell, (char *)NULL);
485 _exit(255);
486 default:
487 waitpid(pid, &w, 0);
488 break;
492 #endif /* UNIX */