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[netbsd-mini2440.git] / games / tetris / tetris.c
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1 /* $NetBSD: tetris.c,v 1.21 2009/05/25 04:33:53 dholland Exp $ */
3 /*-
4 * Copyright (c) 1992, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
8 * Chris Torek and Darren F. Provine.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
34 * @(#)tetris.c 8.1 (Berkeley) 5/31/93
37 #include <sys/cdefs.h>
38 #ifndef lint
39 __COPYRIGHT("@(#) Copyright (c) 1992, 1993\
40 The Regents of the University of California. All rights reserved.");
41 #endif /* not lint */
44 * Tetris (or however it is spelled).
47 #include <sys/time.h>
49 #include <err.h>
50 #include <fcntl.h>
51 #include <signal.h>
52 #include <stdio.h>
53 #include <stdlib.h>
54 #include <string.h>
55 #include <unistd.h>
57 #include "input.h"
58 #include "scores.h"
59 #include "screen.h"
60 #include "tetris.h"
62 cell board[B_SIZE]; /* 1 => occupied, 0 => empty */
64 int Rows, Cols; /* current screen size */
66 static const struct shape *curshape;
67 const struct shape *nextshape;
69 long fallrate; /* less than 1 million; smaller => faster */
71 int score; /* the obvious thing */
72 gid_t gid, egid;
74 char key_msg[100];
75 int showpreview;
77 static void elide(void);
78 static void setup_board(void);
79 static void onintr(int) __dead;
80 static void usage(void) __dead;
83 * Set up the initial board. The bottom display row is completely set,
84 * along with another (hidden) row underneath that. Also, the left and
85 * right edges are set.
87 static void
88 setup_board(void)
90 int i;
91 cell *p;
93 p = board;
94 for (i = B_SIZE; i; i--)
95 *p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2;
99 * Elide any full active rows.
101 static void
102 elide(void)
104 int i, j, base;
105 cell *p;
107 for (i = A_FIRST; i < A_LAST; i++) {
108 base = i * B_COLS + 1;
109 p = &board[base];
110 for (j = B_COLS - 2; *p++ != 0;) {
111 if (--j <= 0) {
112 /* this row is to be elided */
113 memset(&board[base], 0, B_COLS - 2);
114 scr_update();
115 tsleep();
116 while (--base != 0)
117 board[base + B_COLS] = board[base];
118 scr_update();
119 tsleep();
120 break;
127 main(int argc, char *argv[])
129 int pos, c;
130 const char *keys;
131 int level = 2;
132 char key_write[6][10];
133 int ch, i, j;
134 int fd;
136 gid = getgid();
137 egid = getegid();
138 setegid(gid);
140 fd = open("/dev/null", O_RDONLY);
141 if (fd < 3)
142 exit(1);
143 close(fd);
145 keys = "jkl pq";
147 while ((ch = getopt(argc, argv, "k:l:ps")) != -1)
148 switch(ch) {
149 case 'k':
150 if (strlen(keys = optarg) != 6)
151 usage();
152 break;
153 case 'l':
154 level = atoi(optarg);
155 if (level < MINLEVEL || level > MAXLEVEL) {
156 errx(1, "level must be from %d to %d",
157 MINLEVEL, MAXLEVEL);
159 break;
160 case 'p':
161 showpreview = 1;
162 break;
163 case 's':
164 showscores(0);
165 exit(0);
166 case '?':
167 default:
168 usage();
171 argc -= optind;
172 argv += optind;
174 if (argc)
175 usage();
177 fallrate = 1000000 / level;
179 for (i = 0; i <= 5; i++) {
180 for (j = i+1; j <= 5; j++) {
181 if (keys[i] == keys[j]) {
182 errx(1, "duplicate command keys specified.");
185 if (keys[i] == ' ')
186 strcpy(key_write[i], "<space>");
187 else {
188 key_write[i][0] = keys[i];
189 key_write[i][1] = '\0';
193 snprintf(key_msg, sizeof(key_msg),
194 "%s - left %s - rotate %s - right %s - drop %s - pause %s - quit",
195 key_write[0], key_write[1], key_write[2], key_write[3],
196 key_write[4], key_write[5]);
198 (void)signal(SIGINT, onintr);
199 scr_init();
200 setup_board();
202 srandom(getpid());
203 scr_set();
205 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
206 nextshape = randshape();
207 curshape = randshape();
209 scr_msg(key_msg, 1);
211 for (;;) {
212 place(curshape, pos, 1);
213 scr_update();
214 place(curshape, pos, 0);
215 c = tgetchar();
216 if (c < 0) {
218 * Timeout. Move down if possible.
220 if (fits_in(curshape, pos + B_COLS)) {
221 pos += B_COLS;
222 continue;
226 * Put up the current shape `permanently',
227 * bump score, and elide any full rows.
229 place(curshape, pos, 1);
230 score++;
231 elide();
234 * Choose a new shape. If it does not fit,
235 * the game is over.
237 curshape = nextshape;
238 nextshape = randshape();
239 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
240 if (!fits_in(curshape, pos))
241 break;
242 continue;
246 * Handle command keys.
248 if (c == keys[5]) {
249 /* quit */
250 break;
252 if (c == keys[4]) {
253 static char msg[] =
254 "paused - press RETURN to continue";
256 place(curshape, pos, 1);
257 do {
258 scr_update();
259 scr_msg(key_msg, 0);
260 scr_msg(msg, 1);
261 (void) fflush(stdout);
262 } while (rwait((struct timeval *)NULL) == -1);
263 scr_msg(msg, 0);
264 scr_msg(key_msg, 1);
265 place(curshape, pos, 0);
266 continue;
268 if (c == keys[0]) {
269 /* move left */
270 if (fits_in(curshape, pos - 1))
271 pos--;
272 continue;
274 if (c == keys[1]) {
275 /* turn */
276 const struct shape *new = &shapes[curshape->rot];
278 if (fits_in(new, pos))
279 curshape = new;
280 continue;
282 if (c == keys[2]) {
283 /* move right */
284 if (fits_in(curshape, pos + 1))
285 pos++;
286 continue;
288 if (c == keys[3]) {
289 /* move to bottom */
290 while (fits_in(curshape, pos + B_COLS)) {
291 pos += B_COLS;
292 score++;
294 continue;
296 if (c == '\f') {
297 scr_clear();
298 scr_msg(key_msg, 1);
302 scr_clear();
303 scr_end();
305 (void)printf("Your score: %d point%s x level %d = %d\n",
306 score, score == 1 ? "" : "s", level, score * level);
307 savescore(level);
309 printf("\nHit RETURN to see high scores, ^C to skip.\n");
311 while ((i = getchar()) != '\n')
312 if (i == EOF)
313 break;
315 showscores(level);
317 exit(0);
320 static void
321 onintr(int signo __unused)
323 scr_clear();
324 scr_end();
325 exit(0);
328 static void
329 usage(void)
331 (void)fprintf(stderr, "usage: tetris [-ps] [-k keys] [-l level]\n");
332 exit(1);