Sync usage with man page.
[netbsd-mini2440.git] / games / trek / abandon.c
blobe1d7297cb805d7abe8c87e4699b5807939e5ef39
1 /* $NetBSD: abandon.c,v 1.8 2009/05/24 19:18:44 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: abandon.c,v 1.8 2009/05/24 19:18:44 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdio.h>
42 #include "trek.h"
45 ** Abandon Ship
47 ** The ship is abandoned. If your current ship is the Faire
48 ** Queene, or if your shuttlecraft is dead, you're out of
49 ** luck. You need the shuttlecraft in order for the captain
50 ** (that's you!!) to escape.
52 ** Your crew can beam to an inhabited starsystem in the
53 ** quadrant, if there is one and if the transporter is working.
54 ** If there is no inhabited starsystem, or if the transporter
55 ** is out, they are left to die in outer space.
57 ** These currently just count as regular deaths, but they
58 ** should count very heavily against you.
60 ** If there are no starbases left, you are captured by the
61 ** Klingons, who torture you mercilessly. However, if there
62 ** is at least one starbase, you are returned to the
63 ** Federation in a prisoner of war exchange. Of course, this
64 ** can't happen unless you have taken some prisoners.
66 ** Uses trace flag 40
69 /*ARGSUSED*/
70 void
71 abandon(int v __unused)
73 struct quad *q;
74 int i;
75 int j;
76 struct event *e;
78 if (Ship.ship == QUEENE) {
79 printf("You may not abandon ye Faire Queene\n");
80 return;
82 if (Ship.cond != DOCKED) {
83 if (damaged(SHUTTLE)) {
84 out(SHUTTLE);
85 return;
87 printf("Officers escape in shuttlecraft\n");
88 /* decide on fate of crew */
89 q = &Quad[Ship.quadx][Ship.quady];
90 if (q->qsystemname == 0 || damaged(XPORTER)) {
91 printf("Entire crew of %d left to die in outer space\n",
92 Ship.crew);
93 Game.deaths += Ship.crew;
94 } else {
95 printf("Crew beams down to planet %s\n", systemname(q));
98 /* see if you can be exchanged */
99 if (Now.bases == 0 || Game.captives < 20 * Game.skill)
100 lose(L_CAPTURED);
101 /* re-outfit new ship */
102 printf("You are hereby put in charge of an antiquated but still\n");
103 printf(" functional ship, the Fairie Queene.\n");
104 Ship.ship = QUEENE;
105 Ship.shipname = "Fairie Queene";
106 Param.energy = Ship.energy = 3000;
107 Param.torped = Ship.torped = 6;
108 Param.shield = Ship.shield = 1250;
109 Ship.shldup = 0;
110 Ship.cloaked = 0;
111 Ship.warp = 5.0;
112 Ship.warp2 = 25.0;
113 Ship.warp3 = 125.0;
114 Ship.cond = GREEN;
115 /* clear out damages on old ship */
116 for (i = 0; i < MAXEVENTS; i++) {
117 e = &Event[i];
118 if (e->evcode != E_FIXDV)
119 continue;
120 unschedule(e);
122 /* get rid of some devices and redistribute probabilities */
123 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
124 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
125 while (i > 0)
126 for (j = 0; j < NDEV; j++) {
127 if (Param.damprob[j] != 0) {
128 Param.damprob[j] += 1;
129 i--;
130 if (i <= 0)
131 break;
134 /* pick a starbase to restart at */
135 i = ranf(Now.bases);
136 Ship.quadx = Now.base[i].x;
137 Ship.quady = Now.base[i].y;
138 /* setup that quadrant */
139 while (1) {
140 initquad(1);
141 Sect[Ship.sectx][Ship.secty] = EMPTY;
142 for (i = 0; i < 5; i++) {
143 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
144 if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
145 continue;
146 Ship.secty = Etc.starbase.y + ranf(3) - 1;
147 if (Ship.secty < 0 || Ship.secty >= NSECTS)
148 continue;
149 if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
150 Sect[Ship.sectx][Ship.secty] = QUEENE;
151 dock(0);
152 compkldist(0);
153 return;