1 /* $NetBSD: destruct.c,v 1.9 2009/05/24 19:18:44 dholland Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: destruct.c,v 1.9 2009/05/24 19:18:44 dholland Exp $");
48 ** Self Destruct Sequence
50 ** The computer starts up the self destruct sequence. Obviously,
51 ** if the computer is out nothing can happen. You get a countdown
52 ** and a request for password. This must match the password that
53 ** you entered at the start of the game.
55 ** You get to destroy things when you blow up; hence, it is
56 ** possible to win the game by destructing if you take the last
59 ** By the way, the \032 in the message is a ^Z, which is because
60 ** the terminal in my office is an ADM-3, which uses that char-
61 ** acter to clear the screen. I also stick in a \014 (form feed)
62 ** because that clears some other screens.
69 destruct(int v __unused
)
75 if (damaged(COMPUTER
)) {
79 printf("\n\07 --- WORKING ---\07\n");
81 /* output the count 10 9 8 7 6 */
82 for (i
= 10; i
> 5; i
--) {
83 for (j
= 10; j
> i
; j
--)
88 /* check for password on new line only */
90 getstrpar("Enter password verification", checkpass
, 14, 0);
92 if (strcmp(checkpass
, Game
.passwd
) != 0) {
93 printf("Self destruct sequence aborted\n");
96 printf("Password verified; self destruct sequence continues:\n");
98 /* output count 5 4 3 2 1 0 */
99 for (i
= 5; i
>= 0; i
--) {
101 for (j
= 5; j
> i
; j
--)
106 printf("\032\014***** %s destroyed *****\n", Ship
.shipname
);
108 /* let's see what we can blow up!!!! */
109 zap
= 20.0 * Ship
.energy
;
110 Game
.deaths
+= Ship
.crew
;
111 for (i
= 0; i
< Etc
.nkling
; ) {
112 if (Etc
.klingon
[i
].power
* Etc
.klingon
[i
].dist
<= zap
)
113 killk(Etc
.klingon
[i
].x
, Etc
.klingon
[i
].y
);
117 /* if we didn't kill the last Klingon (detected by killk), */
118 /* then we lose.... */