Sync usage with man page.
[netbsd-mini2440.git] / games / trek / help.c
blob234d591c6e342e5e945b18a10f25531cc15886be
1 /* $NetBSD: help.c,v 1.12 2009/05/24 22:55:03 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: help.c,v 1.12 2009/05/24 22:55:03 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdio.h>
42 #include <math.h>
43 #include <unistd.h>
44 #include <limits.h>
45 #include "trek.h"
48 ** call starbase for help
50 ** First, the closest starbase is selected. If there is a
51 ** a starbase in your own quadrant, you are in good shape.
52 ** This distance takes quadrant distances into account only.
54 ** A magic number is computed based on the distance which acts
55 ** as the probability that you will be rematerialized. You
56 ** get three tries.
58 ** When it is determined that you should be able to be remater-
59 ** ialized (i.e., when the probability thing mentioned above
60 ** comes up positive), you are put into that quadrant (anywhere).
61 ** Then, we try to see if there is a spot adjacent to the star-
62 ** base. If not, you can't be rematerialized!!! Otherwise,
63 ** it drops you there. It only tries five times to find a spot
64 ** to drop you. After that, it's your problem.
67 static const char *const Cntvect[3] = {
68 "first", "second", "third"
71 /*ARGSUSED*/
72 void
73 help(int v __unused)
75 int i;
76 double dist, x;
77 int dx = 0, dy = 0;
78 int j, l = 0;
80 /* check to see if calling for help is reasonable ... */
81 if (Ship.cond == DOCKED) {
82 printf("Uhura: But Captain, we're already docked\n");
83 return;
86 /* or possible */
87 if (damaged(SSRADIO)) {
88 out(SSRADIO);
89 return;
91 if (Now.bases <= 0) {
92 printf("Uhura: I'm not getting any response from starbase\n");
93 return;
96 /* tut tut, there goes the score */
97 Game.helps += 1;
99 /* find the closest base */
100 dist = TOOLARGE;
101 if (Quad[Ship.quadx][Ship.quady].bases <= 0) {
102 /* there isn't one in this quadrant */
103 for (i = 0; i < Now.bases; i++) {
104 /* compute distance */
105 dx = Now.base[i].x - Ship.quadx;
106 dy = Now.base[i].y - Ship.quady;
107 x = dx * dx + dy * dy;
108 x = sqrt(x);
110 /* see if better than what we already have */
111 if (x < dist) {
112 dist = x;
113 l = i;
117 /* go to that quadrant */
118 Ship.quadx = Now.base[l].x;
119 Ship.quady = Now.base[l].y;
120 initquad(1);
121 } else {
122 dist = 0.0;
125 /* dematerialize the Enterprise */
126 Sect[Ship.sectx][Ship.secty] = EMPTY;
127 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
129 /* this next thing acts as a probability that it will work */
130 x = pow(1.0 - pow(0.94, dist), 0.3333333);
132 /* attempt to rematerialize */
133 for (i = 0; i < 3; i++) {
134 sleep(2);
135 printf("%s attempt to rematerialize ", Cntvect[i]);
136 if (franf() > x) {
137 /* ok, that's good. let's see if we can set her down */
138 for (j = 0; j < 5; j++) {
139 dx = Etc.starbase.x + ranf(3) - 1;
140 if (dx < 0 || dx >= NSECTS)
141 continue;
142 dy = Etc.starbase.y + ranf(3) - 1;
143 if (dy < 0 || dy >= NSECTS ||
144 Sect[dx][dy] != EMPTY)
145 continue;
146 break;
148 if (j < 5) {
149 /* found an empty spot */
150 printf("succeeds\n");
151 Ship.sectx = dx;
152 Ship.secty = dy;
153 Sect[dx][dy] = Ship.ship;
154 dock(0);
155 compkldist(0);
156 return;
158 /* the starbase must have been surrounded */
160 printf("fails\n");
163 /* one, two, three strikes, you're out */
164 lose(L_NOHELP);