1 /* $NetBSD: help.c,v 1.12 2009/05/24 22:55:03 dholland Exp $ */
4 * Copyright (c) 1980, 1993
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: help.c,v 1.12 2009/05/24 22:55:03 dholland Exp $");
48 ** call starbase for help
50 ** First, the closest starbase is selected. If there is a
51 ** a starbase in your own quadrant, you are in good shape.
52 ** This distance takes quadrant distances into account only.
54 ** A magic number is computed based on the distance which acts
55 ** as the probability that you will be rematerialized. You
58 ** When it is determined that you should be able to be remater-
59 ** ialized (i.e., when the probability thing mentioned above
60 ** comes up positive), you are put into that quadrant (anywhere).
61 ** Then, we try to see if there is a spot adjacent to the star-
62 ** base. If not, you can't be rematerialized!!! Otherwise,
63 ** it drops you there. It only tries five times to find a spot
64 ** to drop you. After that, it's your problem.
67 static const char *const Cntvect
[3] = {
68 "first", "second", "third"
80 /* check to see if calling for help is reasonable ... */
81 if (Ship
.cond
== DOCKED
) {
82 printf("Uhura: But Captain, we're already docked\n");
87 if (damaged(SSRADIO
)) {
92 printf("Uhura: I'm not getting any response from starbase\n");
96 /* tut tut, there goes the score */
99 /* find the closest base */
101 if (Quad
[Ship
.quadx
][Ship
.quady
].bases
<= 0) {
102 /* there isn't one in this quadrant */
103 for (i
= 0; i
< Now
.bases
; i
++) {
104 /* compute distance */
105 dx
= Now
.base
[i
].x
- Ship
.quadx
;
106 dy
= Now
.base
[i
].y
- Ship
.quady
;
107 x
= dx
* dx
+ dy
* dy
;
110 /* see if better than what we already have */
117 /* go to that quadrant */
118 Ship
.quadx
= Now
.base
[l
].x
;
119 Ship
.quady
= Now
.base
[l
].y
;
125 /* dematerialize the Enterprise */
126 Sect
[Ship
.sectx
][Ship
.secty
] = EMPTY
;
127 printf("Starbase in %d,%d responds\n", Ship
.quadx
, Ship
.quady
);
129 /* this next thing acts as a probability that it will work */
130 x
= pow(1.0 - pow(0.94, dist
), 0.3333333);
132 /* attempt to rematerialize */
133 for (i
= 0; i
< 3; i
++) {
135 printf("%s attempt to rematerialize ", Cntvect
[i
]);
137 /* ok, that's good. let's see if we can set her down */
138 for (j
= 0; j
< 5; j
++) {
139 dx
= Etc
.starbase
.x
+ ranf(3) - 1;
140 if (dx
< 0 || dx
>= NSECTS
)
142 dy
= Etc
.starbase
.y
+ ranf(3) - 1;
143 if (dy
< 0 || dy
>= NSECTS
||
144 Sect
[dx
][dy
] != EMPTY
)
149 /* found an empty spot */
150 printf("succeeds\n");
153 Sect
[dx
][dy
] = Ship
.ship
;
158 /* the starbase must have been surrounded */
163 /* one, two, three strikes, you're out */