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[netbsd-mini2440.git] / games / trek / main.c
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1 /* $NetBSD: main.c,v 1.21 2009/05/25 00:29:08 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 __COPYRIGHT("@(#) Copyright (c) 1980, 1993\
35 The Regents of the University of California. All rights reserved.");
36 #endif /* not lint */
38 #ifndef lint
39 #if 0
40 static char sccsid[] = "@(#)main.c 8.1 (Berkeley) 5/31/93";
41 #else
42 __RCSID("$NetBSD: main.c,v 1.21 2009/05/25 00:29:08 dholland Exp $");
43 #endif
44 #endif /* not lint */
46 #include <stdio.h>
47 #include <setjmp.h>
48 #include <stdlib.h>
49 #include <unistd.h>
50 #include <err.h>
51 #include <time.h>
52 #include <sys/types.h>
53 #include "trek.h"
54 #include "getpar.h"
58 ** #### ##### # #### ##### #### ##### # #
59 ** # # # # # # # # # # # #
60 ** ### # ##### #### # #### ### ###
61 ** # # # # # # # # # # # #
62 ** #### # # # # # # # # ##### # #
64 ** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
65 ** from Jeff Poskanzer and Pete Rubinstein.
67 ** I also want to thank everyone here at Berkeley who
68 ** where crazy enough to play the undebugged game. I want to
69 ** particularly thank Nick Whyte, who made considerable
70 ** suggestions regarding the content of the game. Why, I'll
71 ** never forget the time he suggested the name for the
72 ** "capture" command.
74 ** Please send comments, questions, and suggestions about this
75 ** game to:
76 ** Eric P. Allman
77 ** Project INGRES
78 ** Electronics Research Laboratory
79 ** Cory Hall
80 ** University of California
81 ** Berkeley, California 94720
83 ** If you make ANY changes in the game, I sure would like to
84 ** know about them. It is sort of an ongoing project for me,
85 ** and I very much want to put in any bug fixes and improvements
86 ** that you might come up with.
88 ** FORTRASH version by Kay R. Fisher (DEC) "and countless others".
89 ** That was adapted from the "original BASIC program" (ha!) by
90 ** Mike Mayfield (Centerline Engineering).
92 ** Additional inspiration taken from FORTRAN version by
93 ** David Matuszek and Paul Reynolds which runs on the CDC
94 ** 7600 at Lawrence Berkeley Lab, maintained there by
95 ** Andy Davidson. This version is also available at LLL
96 ** and at LMSC. In all fairness, this version was the
97 ** major inspiration for this version of the game (trans-
98 ** lation: I ripped off a whole lot of code).
100 ** Minor other input from the "Battelle Version 7A" by Joe Miller
101 ** (Graphics Systems Group, Battelle-Columbus Labs) and
102 ** Ross Pavlac (Systems Programmer, Battelle Memorial
103 ** Institute). That version was written in December '74
104 ** and extensively modified June '75. It was adapted
105 ** from the FTN version by Ron Williams of CDC Sunnyvale,
106 ** which was adapted from the Basic version distributed
107 ** by DEC. It also had "neat stuff swiped" from T. T.
108 ** Terry and Jim Korp (University of Texas), Hicks (Penn
109 ** U.), and Rick Maus (Georgia Tech). Unfortunately, it
110 ** was not as readable as it could have been and so the
111 ** translation effort was severely hampered. None the
112 ** less, I got the idea of inhabited starsystems from this
113 ** version.
115 ** Permission is given for use, copying, and modification of
116 ** all or part of this program and related documentation,
117 ** provided that all reference to the authors are maintained.
120 **********************************************************************
122 ** NOTES TO THE MAINTAINER:
124 ** There is a compilation option xTRACE which must be set for any
125 ** trace information to be generated. It is probably defined in
126 ** the version that you get. It can be removed, however, if you
127 ** have trouble finding room in core.
129 ** Many things in trek are not as clear as they might be, but are
130 ** done to reduce space. I compile with the -f and -O flags. I
131 ** am constrained to running with non-separated I/D space, since
132 ** we don't have doubleing point hardware here; even if we did, I
133 ** would like trek to be available to the large number of people
134 ** who either have an 11/40 or do not have FP hardware. I also
135 ** found it desirable to make the code run reentrant, so this
136 ** added even more space constraints.
138 ** I use the portable C library to do my I/O. This is done be-
139 ** cause I wanted the game easily transportable to other C
140 ** implementations, and because I was too lazy to do the doubleing
141 ** point input myself. Little did I know. The portable C library
142 ** released by Bell Labs has more bugs than you would believe, so
143 ** I ended up rewriting the whole blessed thing. Trek excercises
144 ** many of the bugs in it, as well as bugs in some of the section
145 ** III UNIX routines. We have fixed them here. One main problem
146 ** was a bug in alloc() that caused it to always ask for a large
147 ** hunk of memory, which worked fine unless you were almost out,
148 ** which I inevitably was. If you want the code for all of this
149 ** stuff, it is also available through me.
151 ***********************************************************************
154 jmp_buf env;
156 static void
157 usage(const char *av0)
159 errx(1, "Usage: %s [-fs]", av0);
162 int main(int, char **);
165 main(int argc, char **argv)
167 int ch;
169 /* Revoke setgid privileges */
170 setgid(getgid());
172 /* Default to fast mode */
173 Etc.fast = 1;
175 srandom((long) time(NULL));
177 while ((ch = getopt(argc, argv, "fst")) != -1) {
178 switch (ch) {
179 case 'f': /* set fast mode */
180 Etc.fast++;
181 break;
183 case 's': /* set slow mode */
184 Etc.fast = 0;
185 break;
187 #ifdef xTRACE
188 case 't': /* trace */
189 Trace++;
190 break;
191 #endif
193 default:
194 usage(argv[0]);
197 if (optind < argc)
198 usage(argv[0]);
200 printf("\n * * * S T A R T R E K * * *\n\n"
201 "Press return to continue.\n");
203 if (setjmp(env)) {
204 if ( !getynpar("Another game") )
205 exit(0);
208 do {
209 setup();
210 play();
211 } while (getynpar("Another game"));
213 fflush(stdout);
214 return 0;