1 /* $NetBSD: play.c,v 1.11 2009/05/24 21:44:56 dholland Exp $ */
4 * Copyright (c) 1980, 1993
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)play.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: play.c,v 1.11 2009/05/24 21:44:56 dholland Exp $");
46 static void myreset(int) __dead
;
49 ** INSTRUCTION READ AND MAIN PLAY LOOP
51 ** Well folks, this is it. Here we have the guts of the game.
52 ** This routine executes moves. It sets up per-move variables,
53 ** gets the command, and executes the command. After the command,
54 ** it calls events() to use up time, attack() to have Klingons
55 ** attack if the move was not free, and checkcond() to check up
56 ** on how we are doing after the move.
61 static const struct cvntab Comtab
[] = {
62 { "abandon", "", abandon
, 0 },
63 { "ca", "pture", capture
, 0 },
64 { "cl", "oak", shield
, -1 },
65 { "c", "omputer", computer
, 0 },
66 { "da", "mages", dcrept
, 0 },
67 { "destruct", "", destruct
, 0 },
68 { "do", "ck", dock
, 0 },
69 { "help", "", help
, 0 },
70 { "i", "mpulse", impulse
, 0 },
71 { "l", "rscan", lrscan
, 0 },
72 { "m", "ove", dowarp
, 0 },
73 { "p", "hasers", phaser
, 0 },
74 { "ram", "", dowarp
, 1 },
75 { "dump", "", dumpgame
, 0 },
76 { "r", "est", rest
, 0 },
77 { "sh", "ield", shield
, 0 },
78 { "s", "rscan", srscan
, 0 },
79 { "st", "atus", srscan
, -1 },
80 { "terminate", "", myreset
, 0 },
81 { "t", "orpedo", torped
, 0 },
82 { "u", "ndock", undock
, 0 },
83 { "v", "isual", visual
, 0 },
84 { "w", "arp", setwarp
, 0 },
85 { NULL
, NULL
, NULL
, 0 }
90 myreset(int v __unused
)
99 const struct cvntab
*r
;
108 r
= getcodpar("\nCommand", Comtab
);
109 (*r
->value
)(r
->value2
);