1 /* $NetBSD: ram.c,v 1.7 2009/05/24 21:44:56 dholland Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)ram.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: ram.c,v 1.7 2009/05/24 21:44:56 dholland Exp $");
48 ** You have run into some sort of object. It may be a Klingon,
49 ** a star, or a starbase. If you run into a star, you are really
50 ** stupid, because there is no hope for you.
52 ** If you run into something else, you destroy that object. You
53 ** also rack up incredible damages.
62 printf("\07RED ALERT\07: collision imminent\n");
67 printf("%s rams Klingon at %d,%d\n", Ship
.shipname
, ix
, iy
);
73 printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
75 printf("Spock: Hull temperature approaching 550 Degrees "
80 printf("You ran into the starbase at %d,%d\n", ix
, iy
);
81 killb(Ship
.quadx
, Ship
.quady
);
82 /* don't penalize the captain if it wasn't his fault */
88 printf("%s heavily damaged\n", Ship
.shipname
);
90 /* select the number of deaths to occur */
91 i
= 10 + ranf(20 * Game
.skill
);
94 printf("McCoy: Take it easy Jim; we had %d casualties.\n", i
);
96 /* damage devices with an 80% probability */
97 for (i
= 0; i
< NDEV
; i
++) {
100 damage(i
, (2.5 * (franf() + franf()) + 1.0) * Param
.damfac
[i
]);
103 /* no chance that your shields remained up in all that */