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[netbsd-mini2440.git] / games / trek / snova.c
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1 /* $NetBSD: snova.c,v 1.8 2009/05/24 21:55:24 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)snova.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: snova.c,v 1.8 2009/05/24 21:55:24 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdio.h>
42 #include <unistd.h>
43 #include "trek.h"
46 ** CAUSE SUPERNOVA TO OCCUR
48 ** A supernova occurs. If 'ix' < 0, a random quadrant is chosen;
49 ** otherwise, the current quadrant is taken, and (ix, iy) give
50 ** the sector quadrants of the star which is blowing up.
52 ** If the supernova turns out to be in the quadrant you are in,
53 ** you go into "emergency override mode", which tries to get you
54 ** out of the quadrant as fast as possible. However, if you
55 ** don't have enough fuel, or if you by chance run into something,
56 ** or some such thing, you blow up anyway. Oh yeh, if you are
57 ** within two sectors of the star, there is nothing that can
58 ** be done for you.
60 ** When a star has gone supernova, the quadrant becomes uninhab-
61 ** itable for the rest of eternity, i.e., the game. If you ever
62 ** try stopping in such a quadrant, you will go into emergency
63 ** override mode.
66 void
67 snova(int x, int y)
69 int qx, qy;
70 int ix, iy = 0;
71 int f;
72 int dx, dy;
73 int n;
74 struct quad *q;
76 f = 0;
77 ix = x;
78 if (ix < 0) {
79 /* choose a quadrant */
80 while (1) {
81 qx = ranf(NQUADS);
82 qy = ranf(NQUADS);
83 q = &Quad[qx][qy];
84 if (q->stars > 0)
85 break;
87 if (Ship.quadx == qx && Ship.quady == qy) {
88 /* select a particular star */
89 n = ranf(q->stars);
90 for (ix = 0; ix < NSECTS; ix++) {
91 for (iy = 0; iy < NSECTS; iy++)
92 if (Sect[ix][iy] == STAR ||
93 Sect[ix][iy] == INHABIT)
94 if ((n -= 1) <= 0)
95 break;
96 if (n <= 0)
97 break;
99 f = 1;
101 } else {
102 /* current quadrant */
103 iy = y;
104 qx = Ship.quadx;
105 qy = Ship.quady;
106 q = &Quad[qx][qy];
107 f = 1;
109 if (f) {
110 /* supernova is in same quadrant as Enterprise */
111 printf("\a\nRED ALERT: supernova occuring at %d,%d\n", ix, iy);
112 dx = ix - Ship.sectx;
113 dy = iy - Ship.secty;
114 if (dx * dx + dy * dy <= 2) {
115 printf("*** Emergency override attem");
116 sleep(1);
117 printf("\n");
118 lose(L_SNOVA);
120 q->scanned = 1000;
121 } else {
122 if (!damaged(SSRADIO)) {
123 q->scanned = 1000;
124 printf("\nUhura: Captain, Starfleet Command reports "
125 "a supernova\n");
126 printf(" in quadrant %d,%d. Caution is advised\n",
127 qx, qy);
131 /* clear out the supernova'ed quadrant */
132 dx = q->klings;
133 dy = q->stars;
134 Now.klings -= dx;
135 if (x >= 0) {
136 /* Enterprise caused supernova */
137 Game.kills += dy;
138 if (q->bases)
139 killb(qx, qy);
140 Game.killk += dx;
141 } else {
142 if (q->bases)
143 killb(qx, qy);
145 killd(qx, qy, (x >= 0));
146 q->stars = -1;
147 q->klings = 0;
148 if (Now.klings <= 0) {
149 printf("Lucky devil, that supernova destroyed the last "
150 "klingon\n");
151 win();
153 return;