1 /* $NetBSD: snova.c,v 1.8 2009/05/24 21:55:24 dholland Exp $ */
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)snova.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: snova.c,v 1.8 2009/05/24 21:55:24 dholland Exp $");
46 ** CAUSE SUPERNOVA TO OCCUR
48 ** A supernova occurs. If 'ix' < 0, a random quadrant is chosen;
49 ** otherwise, the current quadrant is taken, and (ix, iy) give
50 ** the sector quadrants of the star which is blowing up.
52 ** If the supernova turns out to be in the quadrant you are in,
53 ** you go into "emergency override mode", which tries to get you
54 ** out of the quadrant as fast as possible. However, if you
55 ** don't have enough fuel, or if you by chance run into something,
56 ** or some such thing, you blow up anyway. Oh yeh, if you are
57 ** within two sectors of the star, there is nothing that can
60 ** When a star has gone supernova, the quadrant becomes uninhab-
61 ** itable for the rest of eternity, i.e., the game. If you ever
62 ** try stopping in such a quadrant, you will go into emergency
79 /* choose a quadrant */
87 if (Ship
.quadx
== qx
&& Ship
.quady
== qy
) {
88 /* select a particular star */
90 for (ix
= 0; ix
< NSECTS
; ix
++) {
91 for (iy
= 0; iy
< NSECTS
; iy
++)
92 if (Sect
[ix
][iy
] == STAR
||
93 Sect
[ix
][iy
] == INHABIT
)
102 /* current quadrant */
110 /* supernova is in same quadrant as Enterprise */
111 printf("\a\nRED ALERT: supernova occuring at %d,%d\n", ix
, iy
);
112 dx
= ix
- Ship
.sectx
;
113 dy
= iy
- Ship
.secty
;
114 if (dx
* dx
+ dy
* dy
<= 2) {
115 printf("*** Emergency override attem");
122 if (!damaged(SSRADIO
)) {
124 printf("\nUhura: Captain, Starfleet Command reports "
126 printf(" in quadrant %d,%d. Caution is advised\n",
131 /* clear out the supernova'ed quadrant */
136 /* Enterprise caused supernova */
145 killd(qx
, qy
, (x
>= 0));
148 if (Now
.klings
<= 0) {
149 printf("Lucky devil, that supernova destroyed the last "