Expand PMF_FN_* macros.
[netbsd-mini2440.git] / games / gomoku / pickmove.c
blob0a2438bc9ccb2a8517d04e10b27924eab6fd95a7
1 /* $NetBSD: pickmove.c,v 1.18 2009/06/04 07:01:16 dholland Exp $ */
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)pickmove.c 8.2 (Berkeley) 5/3/95";
39 #else
40 __RCSID("$NetBSD: pickmove.c,v 1.18 2009/06/04 07:01:16 dholland Exp $");
41 #endif
42 #endif /* not lint */
44 #include <stdlib.h>
45 #include <string.h>
46 #include <curses.h>
47 #include <limits.h>
49 #include "gomoku.h"
51 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
52 #define MAPSZ (BAREA / BITS_PER_INT)
54 #define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
55 #define BIT_CLR(a, b) ((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
56 #define BIT_TEST(a, b) ((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
58 static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
59 static struct combostr *sortcombos; /* combos at higher levels */
60 static int combolen; /* number of combos in sortcombos */
61 static int nextcolor; /* color of next move */
62 static int elistcnt; /* count of struct elist allocated */
63 static int combocnt; /* count of struct combostr allocated */
64 static int forcemap[MAPSZ]; /* map for blocking <1,x> combos */
65 static int tmpmap[MAPSZ]; /* map for blocking <1,x> combos */
66 static int nforce; /* count of opponent <1,x> combos */
68 static int better(const struct spotstr *, const struct spotstr *, int);
69 static void scanframes(int);
70 static void makecombo2(struct combostr *, struct spotstr *, int, int);
71 static void addframes(int);
72 static void makecombo(struct combostr *, struct spotstr *, int, int);
73 static void appendcombo(struct combostr *, int);
74 static void updatecombo(struct combostr *, int);
75 static void makeempty(struct combostr *);
76 static int checkframes(struct combostr *, struct combostr *, struct spotstr *,
77 int, struct overlap_info *);
78 static int sortcombo(struct combostr **, struct combostr **, struct combostr *);
79 static void printcombo(struct combostr *, char *, size_t);
81 int
82 pickmove(int us)
84 struct spotstr *sp, *sp1, *sp2;
85 union comboval *Ocp, *Tcp;
86 int m;
88 /* first move is easy */
89 if (movenum == 1)
90 return (PT(K,10));
92 /* initialize all the board values */
93 for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
94 sp->s_combo[BLACK].s = MAXCOMBO + 1;
95 sp->s_combo[WHITE].s = MAXCOMBO + 1;
96 sp->s_level[BLACK] = 255;
97 sp->s_level[WHITE] = 255;
98 sp->s_nforce[BLACK] = 0;
99 sp->s_nforce[WHITE] = 0;
100 sp->s_flags &= ~(FFLAGALL | MFLAGALL);
102 nforce = 0;
103 memset(forcemap, 0, sizeof(forcemap));
105 /* compute new values */
106 nextcolor = us;
107 scanframes(BLACK);
108 scanframes(WHITE);
110 /* find the spot with the highest value */
111 for (sp = sp1 = sp2 = &board[PT(T,19)]; --sp >= &board[PT(A,1)]; ) {
112 if (sp->s_occ != EMPTY)
113 continue;
114 if (debug && (sp->s_combo[BLACK].c.a == 1 ||
115 sp->s_combo[WHITE].c.a == 1)) {
116 debuglog("- %s %x/%d %d %x/%d %d %d", stoc(sp - board),
117 sp->s_combo[BLACK].s, sp->s_level[BLACK],
118 sp->s_nforce[BLACK],
119 sp->s_combo[WHITE].s, sp->s_level[WHITE],
120 sp->s_nforce[WHITE],
121 sp->s_wval);
123 /* pick the best black move */
124 if (better(sp, sp1, BLACK))
125 sp1 = sp;
126 /* pick the best white move */
127 if (better(sp, sp2, WHITE))
128 sp2 = sp;
131 if (debug) {
132 debuglog("B %s %x/%d %d %x/%d %d %d",
133 stoc(sp1 - board),
134 sp1->s_combo[BLACK].s, sp1->s_level[BLACK],
135 sp1->s_nforce[BLACK],
136 sp1->s_combo[WHITE].s, sp1->s_level[WHITE],
137 sp1->s_nforce[WHITE], sp1->s_wval);
138 debuglog("W %s %x/%d %d %x/%d %d %d",
139 stoc(sp2 - board),
140 sp2->s_combo[WHITE].s, sp2->s_level[WHITE],
141 sp2->s_nforce[WHITE],
142 sp2->s_combo[BLACK].s, sp2->s_level[BLACK],
143 sp2->s_nforce[BLACK], sp2->s_wval);
145 * Check for more than one force that can't
146 * all be blocked with one move.
148 sp = (us == BLACK) ? sp2 : sp1;
149 m = sp - board;
150 if (sp->s_combo[!us].c.a == 1 && !BIT_TEST(forcemap, m))
151 debuglog("*** Can't be blocked");
153 if (us == BLACK) {
154 Ocp = &sp1->s_combo[BLACK];
155 Tcp = &sp2->s_combo[WHITE];
156 } else {
157 Tcp = &sp1->s_combo[BLACK];
158 Ocp = &sp2->s_combo[WHITE];
159 sp = sp1;
160 sp1 = sp2;
161 sp2 = sp;
164 * Block their combo only if we have to (i.e., if they are one move
165 * away from completing a force and we don't have a force that
166 * we can complete which takes fewer moves to win).
168 if (Tcp->c.a <= 1 && (Ocp->c.a > 1 ||
169 Tcp->c.a + Tcp->c.b < Ocp->c.a + Ocp->c.b))
170 return (sp2 - board);
171 return (sp1 - board);
175 * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
177 static int
178 better(const struct spotstr *sp, const struct spotstr *sp1, int us)
180 int them, s, s1;
182 if (sp->s_combo[us].s < sp1->s_combo[us].s)
183 return (1);
184 if (sp->s_combo[us].s != sp1->s_combo[us].s)
185 return (0);
186 if (sp->s_level[us] < sp1->s_level[us])
187 return (1);
188 if (sp->s_level[us] != sp1->s_level[us])
189 return (0);
190 if (sp->s_nforce[us] > sp1->s_nforce[us])
191 return (1);
192 if (sp->s_nforce[us] != sp1->s_nforce[us])
193 return (0);
195 them = !us;
196 s = sp - board;
197 s1 = sp1 - board;
198 if (BIT_TEST(forcemap, s) && !BIT_TEST(forcemap, s1))
199 return (1);
200 if (!BIT_TEST(forcemap, s) && BIT_TEST(forcemap, s1))
201 return (0);
202 if (sp->s_combo[them].s < sp1->s_combo[them].s)
203 return (1);
204 if (sp->s_combo[them].s != sp1->s_combo[them].s)
205 return (0);
206 if (sp->s_level[them] < sp1->s_level[them])
207 return (1);
208 if (sp->s_level[them] != sp1->s_level[them])
209 return (0);
210 if (sp->s_nforce[them] > sp1->s_nforce[them])
211 return (1);
212 if (sp->s_nforce[them] != sp1->s_nforce[them])
213 return (0);
215 if (sp->s_wval > sp1->s_wval)
216 return (1);
217 if (sp->s_wval != sp1->s_wval)
218 return (0);
220 #ifdef SVR4
221 return (rand() & 1);
222 #else
223 return (random() & 1);
224 #endif
227 static int curcolor; /* implicit parameter to makecombo() */
228 static int curlevel; /* implicit parameter to makecombo() */
231 * Scan the sorted list of non-empty frames and
232 * update the minimum combo values for each empty spot.
233 * Also, try to combine frames to find more complex (chained) moves.
235 static void
236 scanframes(int color)
238 struct combostr *cbp, *ecbp;
239 struct spotstr *sp;
240 union comboval *cp;
241 struct elist *ep, *nep;
242 int i, r, d, n;
243 union comboval cb;
245 curcolor = color;
247 /* check for empty list of frames */
248 cbp = sortframes[color];
249 if (cbp == (struct combostr *)0)
250 return;
252 /* quick check for four in a row */
253 sp = &board[cbp->c_vertex];
254 cb.s = sp->s_fval[color][d = cbp->c_dir].s;
255 if (cb.s < 0x101) {
256 d = dd[d];
257 for (i = 5 + cb.c.b; --i >= 0; sp += d) {
258 if (sp->s_occ != EMPTY)
259 continue;
260 sp->s_combo[color].s = cb.s;
261 sp->s_level[color] = 1;
263 return;
267 * Update the minimum combo value for each spot in the frame
268 * and try making all combinations of two frames intersecting at
269 * an empty spot.
271 n = combolen;
272 ecbp = cbp;
273 do {
274 sp = &board[cbp->c_vertex];
275 cp = &sp->s_fval[color][r = cbp->c_dir];
276 d = dd[r];
277 if (cp->c.b) {
279 * Since this is the first spot of an open ended
280 * frame, we treat it as a closed frame.
282 cb.c.a = cp->c.a + 1;
283 cb.c.b = 0;
284 if (cb.s < sp->s_combo[color].s) {
285 sp->s_combo[color].s = cb.s;
286 sp->s_level[color] = 1;
289 * Try combining other frames that intersect
290 * at this spot.
292 makecombo2(cbp, sp, 0, cb.s);
293 if (cp->s != 0x101)
294 cb.s = cp->s;
295 else if (color != nextcolor)
296 memset(tmpmap, 0, sizeof(tmpmap));
297 sp += d;
298 i = 1;
299 } else {
300 cb.s = cp->s;
301 i = 0;
303 for (; i < 5; i++, sp += d) { /* for each spot */
304 if (sp->s_occ != EMPTY)
305 continue;
306 if (cp->s < sp->s_combo[color].s) {
307 sp->s_combo[color].s = cp->s;
308 sp->s_level[color] = 1;
310 if (cp->s == 0x101) {
311 sp->s_nforce[color]++;
312 if (color != nextcolor) {
313 n = sp - board;
314 BIT_SET(tmpmap, n);
318 * Try combining other frames that intersect
319 * at this spot.
321 makecombo2(cbp, sp, i, cb.s);
323 if (cp->s == 0x101 && color != nextcolor) {
324 if (nforce == 0)
325 memcpy(forcemap, tmpmap, sizeof(tmpmap));
326 else {
327 for (i = 0; (unsigned int)i < MAPSZ; i++)
328 forcemap[i] &= tmpmap[i];
331 /* mark frame as having been processed */
332 board[cbp->c_vertex].s_flags |= MFLAG << r;
333 } while ((cbp = cbp->c_next) != ecbp);
336 * Try to make new 3rd level combos, 4th level, etc.
337 * Limit the search depth early in the game.
339 d = 2;
340 while (d <= ((movenum + 1) >> 1) && combolen > n) {
341 if (debug) {
342 debuglog("%cL%d %d %d %d", "BW"[color],
343 d, combolen - n, combocnt, elistcnt);
344 refresh();
346 n = combolen;
347 addframes(d);
348 d++;
351 /* scan for combos at empty spots */
352 for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
353 for (ep = sp->s_empty; ep; ep = nep) {
354 cbp = ep->e_combo;
355 if (cbp->c_combo.s <= sp->s_combo[color].s) {
356 if (cbp->c_combo.s != sp->s_combo[color].s) {
357 sp->s_combo[color].s = cbp->c_combo.s;
358 sp->s_level[color] = cbp->c_nframes;
359 } else if (cbp->c_nframes < sp->s_level[color])
360 sp->s_level[color] = cbp->c_nframes;
362 nep = ep->e_next;
363 free(ep);
364 elistcnt--;
366 sp->s_empty = (struct elist *)0;
367 for (ep = sp->s_nempty; ep; ep = nep) {
368 cbp = ep->e_combo;
369 if (cbp->c_combo.s <= sp->s_combo[color].s) {
370 if (cbp->c_combo.s != sp->s_combo[color].s) {
371 sp->s_combo[color].s = cbp->c_combo.s;
372 sp->s_level[color] = cbp->c_nframes;
373 } else if (cbp->c_nframes < sp->s_level[color])
374 sp->s_level[color] = cbp->c_nframes;
376 nep = ep->e_next;
377 free(ep);
378 elistcnt--;
380 sp->s_nempty = (struct elist *)0;
383 /* remove old combos */
384 if ((cbp = sortcombos) != (struct combostr *)0) {
385 struct combostr *ncbp;
387 /* scan the list */
388 ecbp = cbp;
389 do {
390 ncbp = cbp->c_next;
391 free(cbp);
392 combocnt--;
393 } while ((cbp = ncbp) != ecbp);
394 sortcombos = (struct combostr *)0;
396 combolen = 0;
398 #ifdef DEBUG
399 if (combocnt) {
400 debuglog("scanframes: %c combocnt %d", "BW"[color],
401 combocnt);
402 whatsup(0);
404 if (elistcnt) {
405 debuglog("scanframes: %c elistcnt %d", "BW"[color],
406 elistcnt);
407 whatsup(0);
409 #endif
413 * Compute all level 2 combos of frames intersecting spot 'osp'
414 * within the frame 'ocbp' and combo value 's'.
416 static void
417 makecombo2(struct combostr *ocbp, struct spotstr *osp, int off, int s)
419 struct spotstr *fsp;
420 struct combostr *ncbp;
421 int f, r, d, c;
422 int baseB, fcnt, emask, bmask, n;
423 union comboval ocb, fcb;
424 struct combostr **scbpp, *fcbp;
425 char tmp[128];
427 /* try to combine a new frame with those found so far */
428 ocb.s = s;
429 baseB = ocb.c.a + ocb.c.b - 1;
430 fcnt = ocb.c.a - 2;
431 emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
432 for (r = 4; --r >= 0; ) { /* for each direction */
433 /* don't include frames that overlap in the same direction */
434 if (r == ocbp->c_dir)
435 continue;
436 d = dd[r];
438 * Frame A combined with B is the same value as B combined with A
439 * so skip frames that have already been processed (MFLAG).
440 * Also skip blocked frames (BFLAG) and frames that are <1,x>
441 * since combining another frame with it isn't valid.
443 bmask = (BFLAG | FFLAG | MFLAG) << r;
444 fsp = osp;
445 for (f = 0; f < 5; f++, fsp -= d) { /* for each frame */
446 if (fsp->s_occ == BORDER)
447 break;
448 if (fsp->s_flags & bmask)
449 continue;
451 /* don't include frames of the wrong color */
452 fcb.s = fsp->s_fval[curcolor][r].s;
453 if (fcb.c.a >= MAXA)
454 continue;
457 * Get the combo value for this frame.
458 * If this is the end point of the frame,
459 * use the closed ended value for the frame.
461 if ((f == 0 && fcb.c.b) || fcb.s == 0x101) {
462 fcb.c.a++;
463 fcb.c.b = 0;
466 /* compute combo value */
467 c = fcb.c.a + ocb.c.a - 3;
468 if (c > 4)
469 continue;
470 n = fcb.c.a + fcb.c.b - 1;
471 if (baseB < n)
472 n = baseB;
474 /* make a new combo! */
475 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
476 2 * sizeof(struct combostr *));
477 if (ncbp == NULL)
478 panic("Out of memory!");
479 scbpp = (struct combostr **)(ncbp + 1);
480 fcbp = fsp->s_frame[r];
481 if (ocbp < fcbp) {
482 scbpp[0] = ocbp;
483 scbpp[1] = fcbp;
484 } else {
485 scbpp[0] = fcbp;
486 scbpp[1] = ocbp;
488 ncbp->c_combo.c.a = c;
489 ncbp->c_combo.c.b = n;
490 ncbp->c_link[0] = ocbp;
491 ncbp->c_link[1] = fcbp;
492 ncbp->c_linkv[0].s = ocb.s;
493 ncbp->c_linkv[1].s = fcb.s;
494 ncbp->c_voff[0] = off;
495 ncbp->c_voff[1] = f;
496 ncbp->c_vertex = osp - board;
497 ncbp->c_nframes = 2;
498 ncbp->c_dir = 0;
499 ncbp->c_frameindex = 0;
500 ncbp->c_flags = (ocb.c.b) ? C_OPEN_0 : 0;
501 if (fcb.c.b)
502 ncbp->c_flags |= C_OPEN_1;
503 ncbp->c_framecnt[0] = fcnt;
504 ncbp->c_emask[0] = emask;
505 ncbp->c_framecnt[1] = fcb.c.a - 2;
506 ncbp->c_emask[1] = ncbp->c_framecnt[1] ?
507 ((fcb.c.b ? 0x1E : 0x1F) & ~(1 << f)) : 0;
508 combocnt++;
510 if ((c == 1 && debug > 1) || debug > 3) {
511 debuglog("%c c %d %d m %x %x o %d %d",
512 "bw"[curcolor],
513 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
514 ncbp->c_emask[0], ncbp->c_emask[1],
515 ncbp->c_voff[0], ncbp->c_voff[1]);
516 printcombo(ncbp, tmp, sizeof(tmp));
517 debuglog("%s", tmp);
519 if (c > 1) {
520 /* record the empty spots that will complete this combo */
521 makeempty(ncbp);
523 /* add the new combo to the end of the list */
524 appendcombo(ncbp, curcolor);
525 } else {
526 updatecombo(ncbp, curcolor);
527 free(ncbp);
528 combocnt--;
530 #ifdef DEBUG
531 if ((c == 1 && debug > 1) || debug > 5) {
532 markcombo(ncbp);
533 bdisp();
534 whatsup(0);
535 clearcombo(ncbp, 0);
537 #endif /* DEBUG */
543 * Scan the sorted list of frames and try to add a frame to
544 * combinations of 'level' number of frames.
546 static void
547 addframes(int level)
549 struct combostr *cbp, *ecbp;
550 struct spotstr *sp, *fsp;
551 struct elist *ep, *nep;
552 int i, r, d;
553 struct combostr **cbpp, *pcbp;
554 union comboval fcb, cb;
556 curlevel = level;
558 /* scan for combos at empty spots */
559 i = curcolor;
560 for (sp = &board[PT(T,20)]; --sp >= &board[PT(A,1)]; ) {
561 for (ep = sp->s_empty; ep; ep = nep) {
562 cbp = ep->e_combo;
563 if (cbp->c_combo.s <= sp->s_combo[i].s) {
564 if (cbp->c_combo.s != sp->s_combo[i].s) {
565 sp->s_combo[i].s = cbp->c_combo.s;
566 sp->s_level[i] = cbp->c_nframes;
567 } else if (cbp->c_nframes < sp->s_level[i])
568 sp->s_level[i] = cbp->c_nframes;
570 nep = ep->e_next;
571 free(ep);
572 elistcnt--;
574 sp->s_empty = sp->s_nempty;
575 sp->s_nempty = (struct elist *)0;
578 /* try to add frames to the uncompleted combos at level curlevel */
579 cbp = ecbp = sortframes[curcolor];
580 do {
581 fsp = &board[cbp->c_vertex];
582 r = cbp->c_dir;
583 /* skip frames that are part of a <1,x> combo */
584 if (fsp->s_flags & (FFLAG << r))
585 continue;
588 * Don't include <1,x> combo frames,
589 * treat it as a closed three in a row instead.
591 fcb.s = fsp->s_fval[curcolor][r].s;
592 if (fcb.s == 0x101)
593 fcb.s = 0x200;
596 * If this is an open ended frame, use
597 * the combo value with the end closed.
599 if (fsp->s_occ == EMPTY) {
600 if (fcb.c.b) {
601 cb.c.a = fcb.c.a + 1;
602 cb.c.b = 0;
603 } else
604 cb.s = fcb.s;
605 makecombo(cbp, fsp, 0, cb.s);
609 * The next four spots are handled the same for both
610 * open and closed ended frames.
612 d = dd[r];
613 sp = fsp + d;
614 for (i = 1; i < 5; i++, sp += d) {
615 if (sp->s_occ != EMPTY)
616 continue;
617 makecombo(cbp, sp, i, fcb.s);
619 } while ((cbp = cbp->c_next) != ecbp);
621 /* put all the combos in the hash list on the sorted list */
622 cbpp = &hashcombos[FAREA];
623 do {
624 cbp = *--cbpp;
625 if (cbp == (struct combostr *)0)
626 continue;
627 *cbpp = (struct combostr *)0;
628 ecbp = sortcombos;
629 if (ecbp == (struct combostr *)0)
630 sortcombos = cbp;
631 else {
632 /* append to sort list */
633 pcbp = ecbp->c_prev;
634 pcbp->c_next = cbp;
635 ecbp->c_prev = cbp->c_prev;
636 cbp->c_prev->c_next = ecbp;
637 cbp->c_prev = pcbp;
639 } while (cbpp != hashcombos);
643 * Compute all level N combos of frames intersecting spot 'osp'
644 * within the frame 'ocbp' and combo value 's'.
646 static void
647 makecombo(struct combostr *ocbp, struct spotstr *osp, int off, int s)
649 struct combostr *cbp, *ncbp;
650 struct spotstr *sp;
651 struct elist *ep;
652 int n, c;
653 struct elist *nep;
654 struct combostr **scbpp;
655 int baseB, fcnt, emask, verts;
656 union comboval ocb;
657 struct overlap_info vertices[1];
658 char tmp[128];
661 * XXX: when I made functions static gcc started warning about
662 * some members of vertices[0] maybe being used uninitialized.
663 * For now I'm just going to clear it rather than wade through
664 * the logic to find out whether gcc or the code is wrong. I
665 * wouldn't be surprised if it were the code though. - dholland
667 memset(vertices, 0, sizeof(vertices));
669 ocb.s = s;
670 baseB = ocb.c.a + ocb.c.b - 1;
671 fcnt = ocb.c.a - 2;
672 emask = fcnt ? ((ocb.c.b ? 0x1E : 0x1F) & ~(1 << off)) : 0;
673 for (ep = osp->s_empty; ep; ep = ep->e_next) {
674 /* check for various kinds of overlap */
675 cbp = ep->e_combo;
676 verts = checkframes(cbp, ocbp, osp, s, vertices);
677 if (verts < 0)
678 continue;
680 /* check to see if this frame forms a valid loop */
681 if (verts) {
682 sp = &board[vertices[0].o_intersect];
683 #ifdef DEBUG
684 if (sp->s_occ != EMPTY) {
685 debuglog("loop: %c %s", "BW"[curcolor],
686 stoc(sp - board));
687 whatsup(0);
689 #endif
691 * It is a valid loop if the intersection spot
692 * of the frame we are trying to attach is one
693 * of the completion spots of the combostr
694 * we are trying to attach the frame to.
696 for (nep = sp->s_empty; nep; nep = nep->e_next) {
697 if (nep->e_combo == cbp)
698 goto fnd;
699 if (nep->e_combo->c_nframes < cbp->c_nframes)
700 break;
702 /* frame overlaps but not at a valid spot */
703 continue;
704 fnd:
708 /* compute the first half of the combo value */
709 c = cbp->c_combo.c.a + ocb.c.a - verts - 3;
710 if (c > 4)
711 continue;
713 /* compute the second half of the combo value */
714 n = ep->e_fval.c.a + ep->e_fval.c.b - 1;
715 if (baseB < n)
716 n = baseB;
718 /* make a new combo! */
719 ncbp = (struct combostr *)malloc(sizeof(struct combostr) +
720 (cbp->c_nframes + 1) * sizeof(struct combostr *));
721 if (ncbp == NULL)
722 panic("Out of memory!");
723 scbpp = (struct combostr **)(ncbp + 1);
724 if (sortcombo(scbpp, (struct combostr **)(cbp + 1), ocbp)) {
725 free(ncbp);
726 continue;
728 combocnt++;
730 ncbp->c_combo.c.a = c;
731 ncbp->c_combo.c.b = n;
732 ncbp->c_link[0] = cbp;
733 ncbp->c_link[1] = ocbp;
734 ncbp->c_linkv[1].s = ocb.s;
735 ncbp->c_voff[1] = off;
736 ncbp->c_vertex = osp - board;
737 ncbp->c_nframes = cbp->c_nframes + 1;
738 ncbp->c_flags = ocb.c.b ? C_OPEN_1 : 0;
739 ncbp->c_frameindex = ep->e_frameindex;
741 * Update the completion spot mask of the frame we
742 * are attaching 'ocbp' to so the intersection isn't
743 * listed twice.
745 ncbp->c_framecnt[0] = ep->e_framecnt;
746 ncbp->c_emask[0] = ep->e_emask;
747 if (verts) {
748 ncbp->c_flags |= C_LOOP;
749 ncbp->c_dir = vertices[0].o_frameindex;
750 ncbp->c_framecnt[1] = fcnt - 1;
751 if (ncbp->c_framecnt[1]) {
752 n = (vertices[0].o_intersect - ocbp->c_vertex) /
753 dd[ocbp->c_dir];
754 ncbp->c_emask[1] = emask & ~(1 << n);
755 } else
756 ncbp->c_emask[1] = 0;
757 ncbp->c_voff[0] = vertices[0].o_off;
758 } else {
759 ncbp->c_dir = 0;
760 ncbp->c_framecnt[1] = fcnt;
761 ncbp->c_emask[1] = emask;
762 ncbp->c_voff[0] = ep->e_off;
765 if ((c == 1 && debug > 1) || debug > 3) {
766 debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
767 "bw"[curcolor], verts, ncbp->c_frameindex, ncbp->c_dir,
768 ncbp->c_framecnt[0], ncbp->c_framecnt[1],
769 ncbp->c_emask[0], ncbp->c_emask[1],
770 ncbp->c_voff[0], ncbp->c_voff[1]);
771 printcombo(ncbp, tmp, sizeof(tmp));
772 debuglog("%s", tmp);
774 if (c > 1) {
775 /* record the empty spots that will complete this combo */
776 makeempty(ncbp);
777 combolen++;
778 } else {
779 /* update board values */
780 updatecombo(ncbp, curcolor);
782 #ifdef DEBUG
783 if ((c == 1 && debug > 1) || debug > 4) {
784 markcombo(ncbp);
785 bdisp();
786 whatsup(0);
787 clearcombo(ncbp, 0);
789 #endif /* DEBUG */
793 #define MAXDEPTH 100
794 static struct elist einfo[MAXDEPTH];
795 static struct combostr *ecombo[MAXDEPTH]; /* separate from elist to save space */
798 * Add the combostr 'ocbp' to the empty spots list for each empty spot
799 * in 'ocbp' that will complete the combo.
801 static void
802 makeempty(struct combostr *ocbp)
804 struct combostr *cbp, *tcbp, **cbpp;
805 struct elist *ep, *nep;
806 struct spotstr *sp;
807 int s, d, m, emask, i;
808 int nframes;
809 char tmp[128];
811 if (debug > 2) {
812 printcombo(ocbp, tmp, sizeof(tmp));
813 debuglog("E%c %s", "bw"[curcolor], tmp);
816 /* should never happen but check anyway */
817 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
818 return;
821 * The lower level combo can be pointed to by more than one
822 * higher level 'struct combostr' so we can't modify the
823 * lower level. Therefore, higher level combos store the
824 * real mask of the lower level frame in c_emask[0] and the
825 * frame number in c_frameindex.
827 * First we traverse the tree from top to bottom and save the
828 * connection info. Then we traverse the tree from bottom to
829 * top overwriting lower levels with the newer emask information.
831 ep = &einfo[nframes];
832 cbpp = &ecombo[nframes];
833 for (cbp = ocbp; (tcbp = cbp->c_link[1]) != NULL;
834 cbp = cbp->c_link[0]) {
835 ep--;
836 ep->e_combo = cbp;
837 *--cbpp = cbp->c_link[1];
838 ep->e_off = cbp->c_voff[1];
839 ep->e_frameindex = cbp->c_frameindex;
840 ep->e_fval.s = cbp->c_linkv[1].s;
841 ep->e_framecnt = cbp->c_framecnt[1];
842 ep->e_emask = cbp->c_emask[1];
844 cbp = ep->e_combo;
845 ep--;
846 ep->e_combo = cbp;
847 *--cbpp = cbp->c_link[0];
848 ep->e_off = cbp->c_voff[0];
849 ep->e_frameindex = 0;
850 ep->e_fval.s = cbp->c_linkv[0].s;
851 ep->e_framecnt = cbp->c_framecnt[0];
852 ep->e_emask = cbp->c_emask[0];
854 /* now update the emask info */
855 s = 0;
856 for (i = 2, ep += 2; i < nframes; i++, ep++) {
857 cbp = ep->e_combo;
858 nep = &einfo[ep->e_frameindex];
859 nep->e_framecnt = cbp->c_framecnt[0];
860 nep->e_emask = cbp->c_emask[0];
862 if (cbp->c_flags & C_LOOP) {
863 s++;
865 * Account for the fact that this frame connects
866 * to a previous one (thus forming a loop).
868 nep = &einfo[cbp->c_dir];
869 if (--nep->e_framecnt)
870 nep->e_emask &= ~(1 << cbp->c_voff[0]);
871 else
872 nep->e_emask = 0;
877 * We only need to update the emask values of "complete" loops
878 * to include the intersection spots.
880 if (s && ocbp->c_combo.c.a == 2) {
881 /* process loops from the top down */
882 ep = &einfo[nframes];
883 do {
884 ep--;
885 cbp = ep->e_combo;
886 if (!(cbp->c_flags & C_LOOP))
887 continue;
890 * Update the emask values to include the
891 * intersection spots.
893 nep = &einfo[cbp->c_dir];
894 nep->e_framecnt = 1;
895 nep->e_emask = 1 << cbp->c_voff[0];
896 ep->e_framecnt = 1;
897 ep->e_emask = 1 << ep->e_off;
898 ep = &einfo[ep->e_frameindex];
899 do {
900 ep->e_framecnt = 1;
901 ep->e_emask = 1 << ep->e_off;
902 ep = &einfo[ep->e_frameindex];
903 } while (ep > nep);
904 } while (ep != einfo);
907 /* check all the frames for completion spots */
908 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
909 /* skip this frame if there are no incomplete spots in it */
910 if ((emask = ep->e_emask) == 0)
911 continue;
912 cbp = *cbpp;
913 sp = &board[cbp->c_vertex];
914 d = dd[cbp->c_dir];
915 for (s = 0, m = 1; s < 5; s++, sp += d, m <<= 1) {
916 if (sp->s_occ != EMPTY || !(emask & m))
917 continue;
919 /* add the combo to the list of empty spots */
920 nep = (struct elist *)malloc(sizeof(struct elist));
921 if (nep == NULL)
922 panic("Out of memory!");
923 nep->e_combo = ocbp;
924 nep->e_off = s;
925 nep->e_frameindex = i;
926 if (ep->e_framecnt > 1) {
927 nep->e_framecnt = ep->e_framecnt - 1;
928 nep->e_emask = emask & ~m;
929 } else {
930 nep->e_framecnt = 0;
931 nep->e_emask = 0;
933 nep->e_fval.s = ep->e_fval.s;
934 if (debug > 2) {
935 debuglog("e %s o%d i%d c%d m%x %x",
936 stoc(sp - board),
937 nep->e_off,
938 nep->e_frameindex,
939 nep->e_framecnt,
940 nep->e_emask,
941 nep->e_fval.s);
944 /* sort by the number of frames in the combo */
945 nep->e_next = sp->s_nempty;
946 sp->s_nempty = nep;
947 elistcnt++;
953 * Update the board value based on the combostr.
954 * This is called only if 'cbp' is a <1,x> combo.
955 * We handle things differently depending on whether the next move
956 * would be trying to "complete" the combo or trying to block it.
958 static void
959 updatecombo(struct combostr *cbp, int color)
961 struct spotstr *sp;
962 struct combostr *tcbp;
963 int i, d;
964 int nframes, flags, s;
965 union comboval cb;
967 flags = 0;
968 /* save the top level value for the whole combo */
969 cb.c.a = cbp->c_combo.c.a;
970 nframes = cbp->c_nframes;
972 if (color != nextcolor)
973 memset(tmpmap, 0, sizeof(tmpmap));
975 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
976 flags = cbp->c_flags;
977 cb.c.b = cbp->c_combo.c.b;
978 if (color == nextcolor) {
979 /* update the board value for the vertex */
980 sp = &board[cbp->c_vertex];
981 sp->s_nforce[color]++;
982 if (cb.s <= sp->s_combo[color].s) {
983 if (cb.s != sp->s_combo[color].s) {
984 sp->s_combo[color].s = cb.s;
985 sp->s_level[color] = nframes;
986 } else if (nframes < sp->s_level[color])
987 sp->s_level[color] = nframes;
989 } else {
990 /* update the board values for each spot in frame */
991 sp = &board[s = tcbp->c_vertex];
992 d = dd[tcbp->c_dir];
993 i = (flags & C_OPEN_1) ? 6 : 5;
994 for (; --i >= 0; sp += d, s += d) {
995 if (sp->s_occ != EMPTY)
996 continue;
997 sp->s_nforce[color]++;
998 if (cb.s <= sp->s_combo[color].s) {
999 if (cb.s != sp->s_combo[color].s) {
1000 sp->s_combo[color].s = cb.s;
1001 sp->s_level[color] = nframes;
1002 } else if (nframes < sp->s_level[color])
1003 sp->s_level[color] = nframes;
1005 BIT_SET(tmpmap, s);
1009 /* mark the frame as being part of a <1,x> combo */
1010 board[tcbp->c_vertex].s_flags |= FFLAG << tcbp->c_dir;
1013 if (color != nextcolor) {
1014 /* update the board values for each spot in frame */
1015 sp = &board[s = cbp->c_vertex];
1016 d = dd[cbp->c_dir];
1017 i = (flags & C_OPEN_0) ? 6 : 5;
1018 for (; --i >= 0; sp += d, s += d) {
1019 if (sp->s_occ != EMPTY)
1020 continue;
1021 sp->s_nforce[color]++;
1022 if (cb.s <= sp->s_combo[color].s) {
1023 if (cb.s != sp->s_combo[color].s) {
1024 sp->s_combo[color].s = cb.s;
1025 sp->s_level[color] = nframes;
1026 } else if (nframes < sp->s_level[color])
1027 sp->s_level[color] = nframes;
1029 BIT_SET(tmpmap, s);
1031 if (nforce == 0)
1032 memcpy(forcemap, tmpmap, sizeof(tmpmap));
1033 else {
1034 for (i = 0; (unsigned int)i < MAPSZ; i++)
1035 forcemap[i] &= tmpmap[i];
1037 nforce++;
1040 /* mark the frame as being part of a <1,x> combo */
1041 board[cbp->c_vertex].s_flags |= FFLAG << cbp->c_dir;
1045 * Add combo to the end of the list.
1047 static void
1048 appendcombo(struct combostr *cbp, int color __unused)
1050 struct combostr *pcbp, *ncbp;
1052 combolen++;
1053 ncbp = sortcombos;
1054 if (ncbp == (struct combostr *)0) {
1055 sortcombos = cbp;
1056 cbp->c_next = cbp;
1057 cbp->c_prev = cbp;
1058 return;
1060 pcbp = ncbp->c_prev;
1061 cbp->c_next = ncbp;
1062 cbp->c_prev = pcbp;
1063 ncbp->c_prev = cbp;
1064 pcbp->c_next = cbp;
1068 * Return zero if it is valid to combine frame 'fcbp' with the frames
1069 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1070 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1071 * would form some kind of valid loop. Also return the intersection spots
1072 * in 'vertices[]' beside the known intersection at spot 'osp'.
1073 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1074 * 's' is the combo value for frame 'fcpb'.
1076 static int
1077 checkframes(struct combostr *cbp, struct combostr *fcbp, struct spotstr *osp,
1078 int s, struct overlap_info *vertices)
1080 struct combostr *tcbp, *lcbp;
1081 int i, n, mask, flags, verts, loop, myindex, fcnt;
1082 union comboval cb;
1083 u_char *str;
1084 short *ip;
1086 lcbp = NULL;
1087 flags = 0;
1089 cb.s = s;
1090 fcnt = cb.c.a - 2;
1091 verts = 0;
1092 loop = 0;
1093 myindex = cbp->c_nframes;
1094 n = (fcbp - frames) * FAREA;
1095 str = &overlap[n];
1096 ip = &intersect[n];
1098 * i == which overlap bit to test based on whether 'fcbp' is
1099 * an open or closed frame.
1101 i = cb.c.b ? 2 : 0;
1102 for (; (tcbp = cbp->c_link[1]) != NULL;
1103 lcbp = cbp, cbp = cbp->c_link[0]) {
1104 if (tcbp == fcbp)
1105 return (-1); /* fcbp is already included */
1107 /* check for intersection of 'tcbp' with 'fcbp' */
1108 myindex--;
1109 mask = str[tcbp - frames];
1110 flags = cbp->c_flags;
1111 n = i + ((flags & C_OPEN_1) != 0);
1112 if (mask & (1 << n)) {
1114 * The two frames are not independent if they
1115 * both lie in the same line and intersect at
1116 * more than one point.
1118 if (tcbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
1119 return (-1);
1121 * If this is not the spot we are attaching
1122 * 'fcbp' to and it is a reasonable intersection
1123 * spot, then there might be a loop.
1125 n = ip[tcbp - frames];
1126 if (osp != &board[n]) {
1127 /* check to see if this is a valid loop */
1128 if (verts)
1129 return (-1);
1130 if (fcnt == 0 || cbp->c_framecnt[1] == 0)
1131 return (-1);
1133 * Check to be sure the intersection is not
1134 * one of the end points if it is an open
1135 * ended frame.
1137 if ((flags & C_OPEN_1) &&
1138 (n == tcbp->c_vertex ||
1139 n == tcbp->c_vertex + 5 * dd[tcbp->c_dir]))
1140 return (-1); /* invalid overlap */
1141 if (cb.c.b &&
1142 (n == fcbp->c_vertex ||
1143 n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1144 return (-1); /* invalid overlap */
1146 vertices->o_intersect = n;
1147 vertices->o_fcombo = cbp;
1148 vertices->o_link = 1;
1149 vertices->o_off = (n - tcbp->c_vertex) /
1150 dd[tcbp->c_dir];
1151 vertices->o_frameindex = myindex;
1152 verts++;
1155 n = i + ((flags & C_OPEN_0) != 0);
1157 if (cbp == fcbp)
1158 return (-1); /* fcbp is already included */
1160 /* check for intersection of 'cbp' with 'fcbp' */
1161 mask = str[cbp - frames];
1162 if (mask & (1 << n)) {
1164 * The two frames are not independent if they
1165 * both lie in the same line and intersect at
1166 * more than one point.
1168 if (cbp->c_dir == fcbp->c_dir && (mask & (0x10 << n)))
1169 return (-1);
1171 * If this is not the spot we are attaching
1172 * 'fcbp' to and it is a reasonable intersection
1173 * spot, then there might be a loop.
1175 n = ip[cbp - frames];
1176 if (osp != &board[n]) {
1177 /* check to see if this is a valid loop */
1178 if (verts)
1179 return (-1);
1180 if (fcnt == 0 || lcbp->c_framecnt[0] == 0)
1181 return (-1);
1183 * Check to be sure the intersection is not
1184 * one of the end points if it is an open
1185 * ended frame.
1187 if ((flags & C_OPEN_0) &&
1188 (n == cbp->c_vertex ||
1189 n == cbp->c_vertex + 5 * dd[cbp->c_dir]))
1190 return (-1); /* invalid overlap */
1191 if (cb.c.b &&
1192 (n == fcbp->c_vertex ||
1193 n == fcbp->c_vertex + 5 * dd[fcbp->c_dir]))
1194 return (-1); /* invalid overlap */
1196 vertices->o_intersect = n;
1197 vertices->o_fcombo = lcbp;
1198 vertices->o_link = 0;
1199 vertices->o_off = (n - cbp->c_vertex) /
1200 dd[cbp->c_dir];
1201 vertices->o_frameindex = 0;
1202 verts++;
1205 return (verts);
1209 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1210 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1211 * Return true if this list of frames is already in the hash list.
1212 * Otherwise, add the new combo to the hash list.
1214 static int
1215 sortcombo(struct combostr **scbpp, struct combostr **cbpp,
1216 struct combostr *fcbp)
1218 struct combostr **spp, **cpp;
1219 struct combostr *cbp, *ecbp;
1220 int n, inx;
1222 #ifdef DEBUG
1223 if (debug > 3) {
1224 char buf[128];
1225 size_t pos;
1227 debuglog("sortc: %s%c l%d", stoc(fcbp->c_vertex),
1228 pdir[fcbp->c_dir], curlevel);
1229 pos = 0;
1230 for (cpp = cbpp; cpp < cbpp + curlevel; cpp++) {
1231 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1232 stoc((*cpp)->c_vertex), pdir[(*cpp)->c_dir]);
1233 pos += strlen(buf + pos);
1235 debuglog("%s", buf);
1237 #endif /* DEBUG */
1239 /* first build the new sorted list */
1240 n = curlevel + 1;
1241 spp = scbpp + n;
1242 cpp = cbpp + curlevel;
1243 do {
1244 cpp--;
1245 if (fcbp > *cpp) {
1246 *--spp = fcbp;
1248 *--spp = *cpp;
1249 while (cpp-- != cbpp);
1250 goto inserted;
1252 *--spp = *cpp;
1253 } while (cpp != cbpp);
1254 *--spp = fcbp;
1255 inserted:
1257 /* now check to see if this list of frames has already been seen */
1258 cbp = hashcombos[inx = *scbpp - frames];
1259 if (cbp == (struct combostr *)0) {
1261 * Easy case, this list hasn't been seen.
1262 * Add it to the hash list.
1264 fcbp = (struct combostr *)
1265 ((char *)scbpp - sizeof(struct combostr));
1266 hashcombos[inx] = fcbp;
1267 fcbp->c_next = fcbp->c_prev = fcbp;
1268 return (0);
1270 ecbp = cbp;
1271 do {
1272 cbpp = (struct combostr **)(cbp + 1);
1273 cpp = cbpp + n;
1274 spp = scbpp + n;
1275 cbpp++; /* first frame is always the same */
1276 do {
1277 if (*--spp != *--cpp)
1278 goto next;
1279 } while (cpp != cbpp);
1280 /* we found a match */
1281 #ifdef DEBUG
1282 if (debug > 3) {
1283 char buf[128];
1284 size_t pos;
1286 debuglog("sort1: n%d", n);
1287 pos = 0;
1288 for (cpp = scbpp; cpp < scbpp + n; cpp++) {
1289 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1290 stoc((*cpp)->c_vertex),
1291 pdir[(*cpp)->c_dir]);
1292 pos += strlen(buf + pos);
1294 debuglog("%s", buf);
1295 printcombo(cbp, buf, sizeof(buf));
1296 debuglog("%s", buf);
1297 cbpp--;
1298 pos = 0;
1299 for (cpp = cbpp; cpp < cbpp + n; cpp++) {
1300 snprintf(buf + pos, sizeof(buf) - pos, " %s%c",
1301 stoc((*cpp)->c_vertex),
1302 pdir[(*cpp)->c_dir]);
1303 pos += strlen(buf + pos);
1305 debuglog("%s", buf);
1307 #endif /* DEBUG */
1308 return (1);
1309 next:
1311 } while ((cbp = cbp->c_next) != ecbp);
1313 * This list of frames hasn't been seen.
1314 * Add it to the hash list.
1316 ecbp = cbp->c_prev;
1317 fcbp = (struct combostr *)((char *)scbpp - sizeof(struct combostr));
1318 fcbp->c_next = cbp;
1319 fcbp->c_prev = ecbp;
1320 cbp->c_prev = fcbp;
1321 ecbp->c_next = fcbp;
1322 return (0);
1326 * Print the combo into string buffer 'buf'.
1328 static void
1329 printcombo(struct combostr *cbp, char *buf, size_t max)
1331 struct combostr *tcbp;
1332 size_t pos = 0;
1334 snprintf(buf + pos, max - pos, "%x/%d",
1335 cbp->c_combo.s, cbp->c_nframes);
1336 pos += strlen(buf + pos);
1338 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1339 snprintf(buf + pos, max - pos, " %s%c%x",
1340 stoc(tcbp->c_vertex), pdir[tcbp->c_dir], cbp->c_flags);
1341 pos += strlen(buf + pos);
1343 snprintf(buf + pos, max - pos, " %s%c",
1344 stoc(cbp->c_vertex), pdir[cbp->c_dir]);
1347 #ifdef DEBUG
1348 void
1349 markcombo(struct combostr *ocbp)
1351 struct combostr *cbp, *tcbp, **cbpp;
1352 struct elist *ep, *nep;
1353 struct spotstr *sp;
1354 int s, d, m, i;
1355 int nframes;
1356 int cmask, omask;
1358 /* should never happen but check anyway */
1359 if ((nframes = ocbp->c_nframes) >= MAXDEPTH)
1360 return;
1363 * The lower level combo can be pointed to by more than one
1364 * higher level 'struct combostr' so we can't modify the
1365 * lower level. Therefore, higher level combos store the
1366 * real mask of the lower level frame in c_emask[0] and the
1367 * frame number in c_frameindex.
1369 * First we traverse the tree from top to bottom and save the
1370 * connection info. Then we traverse the tree from bottom to
1371 * top overwriting lower levels with the newer emask information.
1373 ep = &einfo[nframes];
1374 cbpp = &ecombo[nframes];
1375 for (cbp = ocbp; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1376 ep--;
1377 ep->e_combo = cbp;
1378 *--cbpp = cbp->c_link[1];
1379 ep->e_off = cbp->c_voff[1];
1380 ep->e_frameindex = cbp->c_frameindex;
1381 ep->e_fval.s = cbp->c_linkv[1].s;
1382 ep->e_framecnt = cbp->c_framecnt[1];
1383 ep->e_emask = cbp->c_emask[1];
1385 cbp = ep->e_combo;
1386 ep--;
1387 ep->e_combo = cbp;
1388 *--cbpp = cbp->c_link[0];
1389 ep->e_off = cbp->c_voff[0];
1390 ep->e_frameindex = 0;
1391 ep->e_fval.s = cbp->c_linkv[0].s;
1392 ep->e_framecnt = cbp->c_framecnt[0];
1393 ep->e_emask = cbp->c_emask[0];
1395 /* now update the emask info */
1396 s = 0;
1397 for (i = 2, ep += 2; i < nframes; i++, ep++) {
1398 cbp = ep->e_combo;
1399 nep = &einfo[ep->e_frameindex];
1400 nep->e_framecnt = cbp->c_framecnt[0];
1401 nep->e_emask = cbp->c_emask[0];
1403 if (cbp->c_flags & C_LOOP) {
1404 s++;
1406 * Account for the fact that this frame connects
1407 * to a previous one (thus forming a loop).
1409 nep = &einfo[cbp->c_dir];
1410 if (--nep->e_framecnt)
1411 nep->e_emask &= ~(1 << cbp->c_voff[0]);
1412 else
1413 nep->e_emask = 0;
1418 * We only need to update the emask values of "complete" loops
1419 * to include the intersection spots.
1421 if (s && ocbp->c_combo.c.a == 2) {
1422 /* process loops from the top down */
1423 ep = &einfo[nframes];
1424 do {
1425 ep--;
1426 cbp = ep->e_combo;
1427 if (!(cbp->c_flags & C_LOOP))
1428 continue;
1431 * Update the emask values to include the
1432 * intersection spots.
1434 nep = &einfo[cbp->c_dir];
1435 nep->e_framecnt = 1;
1436 nep->e_emask = 1 << cbp->c_voff[0];
1437 ep->e_framecnt = 1;
1438 ep->e_emask = 1 << ep->e_off;
1439 ep = &einfo[ep->e_frameindex];
1440 do {
1441 ep->e_framecnt = 1;
1442 ep->e_emask = 1 << ep->e_off;
1443 ep = &einfo[ep->e_frameindex];
1444 } while (ep > nep);
1445 } while (ep != einfo);
1448 /* mark all the frames with the completion spots */
1449 for (i = 0, ep = einfo, cbpp = ecombo; i < nframes; i++, ep++, cbpp++) {
1450 m = ep->e_emask;
1451 cbp = *cbpp;
1452 sp = &board[cbp->c_vertex];
1453 d = dd[s = cbp->c_dir];
1454 cmask = CFLAG << s;
1455 omask = (IFLAG | CFLAG) << s;
1456 s = ep->e_fval.c.b ? 6 : 5;
1457 for (; --s >= 0; sp += d, m >>= 1)
1458 sp->s_flags |= (m & 1) ? omask : cmask;
1462 void
1463 clearcombo(struct combostr *cbp, int open)
1465 struct spotstr *sp;
1466 struct combostr *tcbp;
1467 int d, n, mask;
1469 for (; (tcbp = cbp->c_link[1]) != NULL; cbp = cbp->c_link[0]) {
1470 clearcombo(tcbp, cbp->c_flags & C_OPEN_1);
1471 open = cbp->c_flags & C_OPEN_0;
1473 sp = &board[cbp->c_vertex];
1474 d = dd[n = cbp->c_dir];
1475 mask = ~((IFLAG | CFLAG) << n);
1476 n = open ? 6 : 5;
1477 for (; --n >= 0; sp += d)
1478 sp->s_flags &= mask;
1482 list_eq(struct combostr **scbpp, struct combostr **cbpp, int n)
1484 struct combostr **spp, **cpp;
1486 spp = scbpp + n;
1487 cpp = cbpp + n;
1488 do {
1489 if (*--spp != *--cpp)
1490 return (0);
1491 } while (cpp != cbpp);
1492 /* we found a match */
1493 return (1);
1495 #endif /* DEBUG */