1 /* $NetBSD: pickmove.c,v 1.18 2009/06/04 07:01:16 dholland Exp $ */
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 #include <sys/cdefs.h>
38 static char sccsid
[] = "@(#)pickmove.c 8.2 (Berkeley) 5/3/95";
40 __RCSID("$NetBSD: pickmove.c,v 1.18 2009/06/04 07:01:16 dholland Exp $");
51 #define BITS_PER_INT (sizeof(int) * CHAR_BIT)
52 #define MAPSZ (BAREA / BITS_PER_INT)
54 #define BIT_SET(a, b) ((a)[(b)/BITS_PER_INT] |= (1 << ((b) % BITS_PER_INT)))
55 #define BIT_CLR(a, b) ((a)[(b)/BITS_PER_INT] &= ~(1 << ((b) % BITS_PER_INT)))
56 #define BIT_TEST(a, b) ((a)[(b)/BITS_PER_INT] & (1 << ((b) % BITS_PER_INT)))
58 static struct combostr
*hashcombos
[FAREA
];/* hash list for finding duplicates */
59 static struct combostr
*sortcombos
; /* combos at higher levels */
60 static int combolen
; /* number of combos in sortcombos */
61 static int nextcolor
; /* color of next move */
62 static int elistcnt
; /* count of struct elist allocated */
63 static int combocnt
; /* count of struct combostr allocated */
64 static int forcemap
[MAPSZ
]; /* map for blocking <1,x> combos */
65 static int tmpmap
[MAPSZ
]; /* map for blocking <1,x> combos */
66 static int nforce
; /* count of opponent <1,x> combos */
68 static int better(const struct spotstr
*, const struct spotstr
*, int);
69 static void scanframes(int);
70 static void makecombo2(struct combostr
*, struct spotstr
*, int, int);
71 static void addframes(int);
72 static void makecombo(struct combostr
*, struct spotstr
*, int, int);
73 static void appendcombo(struct combostr
*, int);
74 static void updatecombo(struct combostr
*, int);
75 static void makeempty(struct combostr
*);
76 static int checkframes(struct combostr
*, struct combostr
*, struct spotstr
*,
77 int, struct overlap_info
*);
78 static int sortcombo(struct combostr
**, struct combostr
**, struct combostr
*);
79 static void printcombo(struct combostr
*, char *, size_t);
84 struct spotstr
*sp
, *sp1
, *sp2
;
85 union comboval
*Ocp
, *Tcp
;
88 /* first move is easy */
92 /* initialize all the board values */
93 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
94 sp
->s_combo
[BLACK
].s
= MAXCOMBO
+ 1;
95 sp
->s_combo
[WHITE
].s
= MAXCOMBO
+ 1;
96 sp
->s_level
[BLACK
] = 255;
97 sp
->s_level
[WHITE
] = 255;
98 sp
->s_nforce
[BLACK
] = 0;
99 sp
->s_nforce
[WHITE
] = 0;
100 sp
->s_flags
&= ~(FFLAGALL
| MFLAGALL
);
103 memset(forcemap
, 0, sizeof(forcemap
));
105 /* compute new values */
110 /* find the spot with the highest value */
111 for (sp
= sp1
= sp2
= &board
[PT(T
,19)]; --sp
>= &board
[PT(A
,1)]; ) {
112 if (sp
->s_occ
!= EMPTY
)
114 if (debug
&& (sp
->s_combo
[BLACK
].c
.a
== 1 ||
115 sp
->s_combo
[WHITE
].c
.a
== 1)) {
116 debuglog("- %s %x/%d %d %x/%d %d %d", stoc(sp
- board
),
117 sp
->s_combo
[BLACK
].s
, sp
->s_level
[BLACK
],
119 sp
->s_combo
[WHITE
].s
, sp
->s_level
[WHITE
],
123 /* pick the best black move */
124 if (better(sp
, sp1
, BLACK
))
126 /* pick the best white move */
127 if (better(sp
, sp2
, WHITE
))
132 debuglog("B %s %x/%d %d %x/%d %d %d",
134 sp1
->s_combo
[BLACK
].s
, sp1
->s_level
[BLACK
],
135 sp1
->s_nforce
[BLACK
],
136 sp1
->s_combo
[WHITE
].s
, sp1
->s_level
[WHITE
],
137 sp1
->s_nforce
[WHITE
], sp1
->s_wval
);
138 debuglog("W %s %x/%d %d %x/%d %d %d",
140 sp2
->s_combo
[WHITE
].s
, sp2
->s_level
[WHITE
],
141 sp2
->s_nforce
[WHITE
],
142 sp2
->s_combo
[BLACK
].s
, sp2
->s_level
[BLACK
],
143 sp2
->s_nforce
[BLACK
], sp2
->s_wval
);
145 * Check for more than one force that can't
146 * all be blocked with one move.
148 sp
= (us
== BLACK
) ? sp2
: sp1
;
150 if (sp
->s_combo
[!us
].c
.a
== 1 && !BIT_TEST(forcemap
, m
))
151 debuglog("*** Can't be blocked");
154 Ocp
= &sp1
->s_combo
[BLACK
];
155 Tcp
= &sp2
->s_combo
[WHITE
];
157 Tcp
= &sp1
->s_combo
[BLACK
];
158 Ocp
= &sp2
->s_combo
[WHITE
];
164 * Block their combo only if we have to (i.e., if they are one move
165 * away from completing a force and we don't have a force that
166 * we can complete which takes fewer moves to win).
168 if (Tcp
->c
.a
<= 1 && (Ocp
->c
.a
> 1 ||
169 Tcp
->c
.a
+ Tcp
->c
.b
< Ocp
->c
.a
+ Ocp
->c
.b
))
170 return (sp2
- board
);
171 return (sp1
- board
);
175 * Return true if spot 'sp' is better than spot 'sp1' for color 'us'.
178 better(const struct spotstr
*sp
, const struct spotstr
*sp1
, int us
)
182 if (sp
->s_combo
[us
].s
< sp1
->s_combo
[us
].s
)
184 if (sp
->s_combo
[us
].s
!= sp1
->s_combo
[us
].s
)
186 if (sp
->s_level
[us
] < sp1
->s_level
[us
])
188 if (sp
->s_level
[us
] != sp1
->s_level
[us
])
190 if (sp
->s_nforce
[us
] > sp1
->s_nforce
[us
])
192 if (sp
->s_nforce
[us
] != sp1
->s_nforce
[us
])
198 if (BIT_TEST(forcemap
, s
) && !BIT_TEST(forcemap
, s1
))
200 if (!BIT_TEST(forcemap
, s
) && BIT_TEST(forcemap
, s1
))
202 if (sp
->s_combo
[them
].s
< sp1
->s_combo
[them
].s
)
204 if (sp
->s_combo
[them
].s
!= sp1
->s_combo
[them
].s
)
206 if (sp
->s_level
[them
] < sp1
->s_level
[them
])
208 if (sp
->s_level
[them
] != sp1
->s_level
[them
])
210 if (sp
->s_nforce
[them
] > sp1
->s_nforce
[them
])
212 if (sp
->s_nforce
[them
] != sp1
->s_nforce
[them
])
215 if (sp
->s_wval
> sp1
->s_wval
)
217 if (sp
->s_wval
!= sp1
->s_wval
)
223 return (random() & 1);
227 static int curcolor
; /* implicit parameter to makecombo() */
228 static int curlevel
; /* implicit parameter to makecombo() */
231 * Scan the sorted list of non-empty frames and
232 * update the minimum combo values for each empty spot.
233 * Also, try to combine frames to find more complex (chained) moves.
236 scanframes(int color
)
238 struct combostr
*cbp
, *ecbp
;
241 struct elist
*ep
, *nep
;
247 /* check for empty list of frames */
248 cbp
= sortframes
[color
];
249 if (cbp
== (struct combostr
*)0)
252 /* quick check for four in a row */
253 sp
= &board
[cbp
->c_vertex
];
254 cb
.s
= sp
->s_fval
[color
][d
= cbp
->c_dir
].s
;
257 for (i
= 5 + cb
.c
.b
; --i
>= 0; sp
+= d
) {
258 if (sp
->s_occ
!= EMPTY
)
260 sp
->s_combo
[color
].s
= cb
.s
;
261 sp
->s_level
[color
] = 1;
267 * Update the minimum combo value for each spot in the frame
268 * and try making all combinations of two frames intersecting at
274 sp
= &board
[cbp
->c_vertex
];
275 cp
= &sp
->s_fval
[color
][r
= cbp
->c_dir
];
279 * Since this is the first spot of an open ended
280 * frame, we treat it as a closed frame.
282 cb
.c
.a
= cp
->c
.a
+ 1;
284 if (cb
.s
< sp
->s_combo
[color
].s
) {
285 sp
->s_combo
[color
].s
= cb
.s
;
286 sp
->s_level
[color
] = 1;
289 * Try combining other frames that intersect
292 makecombo2(cbp
, sp
, 0, cb
.s
);
295 else if (color
!= nextcolor
)
296 memset(tmpmap
, 0, sizeof(tmpmap
));
303 for (; i
< 5; i
++, sp
+= d
) { /* for each spot */
304 if (sp
->s_occ
!= EMPTY
)
306 if (cp
->s
< sp
->s_combo
[color
].s
) {
307 sp
->s_combo
[color
].s
= cp
->s
;
308 sp
->s_level
[color
] = 1;
310 if (cp
->s
== 0x101) {
311 sp
->s_nforce
[color
]++;
312 if (color
!= nextcolor
) {
318 * Try combining other frames that intersect
321 makecombo2(cbp
, sp
, i
, cb
.s
);
323 if (cp
->s
== 0x101 && color
!= nextcolor
) {
325 memcpy(forcemap
, tmpmap
, sizeof(tmpmap
));
327 for (i
= 0; (unsigned int)i
< MAPSZ
; i
++)
328 forcemap
[i
] &= tmpmap
[i
];
331 /* mark frame as having been processed */
332 board
[cbp
->c_vertex
].s_flags
|= MFLAG
<< r
;
333 } while ((cbp
= cbp
->c_next
) != ecbp
);
336 * Try to make new 3rd level combos, 4th level, etc.
337 * Limit the search depth early in the game.
340 while (d
<= ((movenum
+ 1) >> 1) && combolen
> n
) {
342 debuglog("%cL%d %d %d %d", "BW"[color
],
343 d
, combolen
- n
, combocnt
, elistcnt
);
351 /* scan for combos at empty spots */
352 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
353 for (ep
= sp
->s_empty
; ep
; ep
= nep
) {
355 if (cbp
->c_combo
.s
<= sp
->s_combo
[color
].s
) {
356 if (cbp
->c_combo
.s
!= sp
->s_combo
[color
].s
) {
357 sp
->s_combo
[color
].s
= cbp
->c_combo
.s
;
358 sp
->s_level
[color
] = cbp
->c_nframes
;
359 } else if (cbp
->c_nframes
< sp
->s_level
[color
])
360 sp
->s_level
[color
] = cbp
->c_nframes
;
366 sp
->s_empty
= (struct elist
*)0;
367 for (ep
= sp
->s_nempty
; ep
; ep
= nep
) {
369 if (cbp
->c_combo
.s
<= sp
->s_combo
[color
].s
) {
370 if (cbp
->c_combo
.s
!= sp
->s_combo
[color
].s
) {
371 sp
->s_combo
[color
].s
= cbp
->c_combo
.s
;
372 sp
->s_level
[color
] = cbp
->c_nframes
;
373 } else if (cbp
->c_nframes
< sp
->s_level
[color
])
374 sp
->s_level
[color
] = cbp
->c_nframes
;
380 sp
->s_nempty
= (struct elist
*)0;
383 /* remove old combos */
384 if ((cbp
= sortcombos
) != (struct combostr
*)0) {
385 struct combostr
*ncbp
;
393 } while ((cbp
= ncbp
) != ecbp
);
394 sortcombos
= (struct combostr
*)0;
400 debuglog("scanframes: %c combocnt %d", "BW"[color
],
405 debuglog("scanframes: %c elistcnt %d", "BW"[color
],
413 * Compute all level 2 combos of frames intersecting spot 'osp'
414 * within the frame 'ocbp' and combo value 's'.
417 makecombo2(struct combostr
*ocbp
, struct spotstr
*osp
, int off
, int s
)
420 struct combostr
*ncbp
;
422 int baseB
, fcnt
, emask
, bmask
, n
;
423 union comboval ocb
, fcb
;
424 struct combostr
**scbpp
, *fcbp
;
427 /* try to combine a new frame with those found so far */
429 baseB
= ocb
.c
.a
+ ocb
.c
.b
- 1;
431 emask
= fcnt
? ((ocb
.c
.b
? 0x1E : 0x1F) & ~(1 << off
)) : 0;
432 for (r
= 4; --r
>= 0; ) { /* for each direction */
433 /* don't include frames that overlap in the same direction */
434 if (r
== ocbp
->c_dir
)
438 * Frame A combined with B is the same value as B combined with A
439 * so skip frames that have already been processed (MFLAG).
440 * Also skip blocked frames (BFLAG) and frames that are <1,x>
441 * since combining another frame with it isn't valid.
443 bmask
= (BFLAG
| FFLAG
| MFLAG
) << r
;
445 for (f
= 0; f
< 5; f
++, fsp
-= d
) { /* for each frame */
446 if (fsp
->s_occ
== BORDER
)
448 if (fsp
->s_flags
& bmask
)
451 /* don't include frames of the wrong color */
452 fcb
.s
= fsp
->s_fval
[curcolor
][r
].s
;
457 * Get the combo value for this frame.
458 * If this is the end point of the frame,
459 * use the closed ended value for the frame.
461 if ((f
== 0 && fcb
.c
.b
) || fcb
.s
== 0x101) {
466 /* compute combo value */
467 c
= fcb
.c
.a
+ ocb
.c
.a
- 3;
470 n
= fcb
.c
.a
+ fcb
.c
.b
- 1;
474 /* make a new combo! */
475 ncbp
= (struct combostr
*)malloc(sizeof(struct combostr
) +
476 2 * sizeof(struct combostr
*));
478 panic("Out of memory!");
479 scbpp
= (struct combostr
**)(ncbp
+ 1);
480 fcbp
= fsp
->s_frame
[r
];
488 ncbp
->c_combo
.c
.a
= c
;
489 ncbp
->c_combo
.c
.b
= n
;
490 ncbp
->c_link
[0] = ocbp
;
491 ncbp
->c_link
[1] = fcbp
;
492 ncbp
->c_linkv
[0].s
= ocb
.s
;
493 ncbp
->c_linkv
[1].s
= fcb
.s
;
494 ncbp
->c_voff
[0] = off
;
496 ncbp
->c_vertex
= osp
- board
;
499 ncbp
->c_frameindex
= 0;
500 ncbp
->c_flags
= (ocb
.c
.b
) ? C_OPEN_0
: 0;
502 ncbp
->c_flags
|= C_OPEN_1
;
503 ncbp
->c_framecnt
[0] = fcnt
;
504 ncbp
->c_emask
[0] = emask
;
505 ncbp
->c_framecnt
[1] = fcb
.c
.a
- 2;
506 ncbp
->c_emask
[1] = ncbp
->c_framecnt
[1] ?
507 ((fcb
.c
.b
? 0x1E : 0x1F) & ~(1 << f
)) : 0;
510 if ((c
== 1 && debug
> 1) || debug
> 3) {
511 debuglog("%c c %d %d m %x %x o %d %d",
513 ncbp
->c_framecnt
[0], ncbp
->c_framecnt
[1],
514 ncbp
->c_emask
[0], ncbp
->c_emask
[1],
515 ncbp
->c_voff
[0], ncbp
->c_voff
[1]);
516 printcombo(ncbp
, tmp
, sizeof(tmp
));
520 /* record the empty spots that will complete this combo */
523 /* add the new combo to the end of the list */
524 appendcombo(ncbp
, curcolor
);
526 updatecombo(ncbp
, curcolor
);
531 if ((c
== 1 && debug
> 1) || debug
> 5) {
543 * Scan the sorted list of frames and try to add a frame to
544 * combinations of 'level' number of frames.
549 struct combostr
*cbp
, *ecbp
;
550 struct spotstr
*sp
, *fsp
;
551 struct elist
*ep
, *nep
;
553 struct combostr
**cbpp
, *pcbp
;
554 union comboval fcb
, cb
;
558 /* scan for combos at empty spots */
560 for (sp
= &board
[PT(T
,20)]; --sp
>= &board
[PT(A
,1)]; ) {
561 for (ep
= sp
->s_empty
; ep
; ep
= nep
) {
563 if (cbp
->c_combo
.s
<= sp
->s_combo
[i
].s
) {
564 if (cbp
->c_combo
.s
!= sp
->s_combo
[i
].s
) {
565 sp
->s_combo
[i
].s
= cbp
->c_combo
.s
;
566 sp
->s_level
[i
] = cbp
->c_nframes
;
567 } else if (cbp
->c_nframes
< sp
->s_level
[i
])
568 sp
->s_level
[i
] = cbp
->c_nframes
;
574 sp
->s_empty
= sp
->s_nempty
;
575 sp
->s_nempty
= (struct elist
*)0;
578 /* try to add frames to the uncompleted combos at level curlevel */
579 cbp
= ecbp
= sortframes
[curcolor
];
581 fsp
= &board
[cbp
->c_vertex
];
583 /* skip frames that are part of a <1,x> combo */
584 if (fsp
->s_flags
& (FFLAG
<< r
))
588 * Don't include <1,x> combo frames,
589 * treat it as a closed three in a row instead.
591 fcb
.s
= fsp
->s_fval
[curcolor
][r
].s
;
596 * If this is an open ended frame, use
597 * the combo value with the end closed.
599 if (fsp
->s_occ
== EMPTY
) {
601 cb
.c
.a
= fcb
.c
.a
+ 1;
605 makecombo(cbp
, fsp
, 0, cb
.s
);
609 * The next four spots are handled the same for both
610 * open and closed ended frames.
614 for (i
= 1; i
< 5; i
++, sp
+= d
) {
615 if (sp
->s_occ
!= EMPTY
)
617 makecombo(cbp
, sp
, i
, fcb
.s
);
619 } while ((cbp
= cbp
->c_next
) != ecbp
);
621 /* put all the combos in the hash list on the sorted list */
622 cbpp
= &hashcombos
[FAREA
];
625 if (cbp
== (struct combostr
*)0)
627 *cbpp
= (struct combostr
*)0;
629 if (ecbp
== (struct combostr
*)0)
632 /* append to sort list */
635 ecbp
->c_prev
= cbp
->c_prev
;
636 cbp
->c_prev
->c_next
= ecbp
;
639 } while (cbpp
!= hashcombos
);
643 * Compute all level N combos of frames intersecting spot 'osp'
644 * within the frame 'ocbp' and combo value 's'.
647 makecombo(struct combostr
*ocbp
, struct spotstr
*osp
, int off
, int s
)
649 struct combostr
*cbp
, *ncbp
;
654 struct combostr
**scbpp
;
655 int baseB
, fcnt
, emask
, verts
;
657 struct overlap_info vertices
[1];
661 * XXX: when I made functions static gcc started warning about
662 * some members of vertices[0] maybe being used uninitialized.
663 * For now I'm just going to clear it rather than wade through
664 * the logic to find out whether gcc or the code is wrong. I
665 * wouldn't be surprised if it were the code though. - dholland
667 memset(vertices
, 0, sizeof(vertices
));
670 baseB
= ocb
.c
.a
+ ocb
.c
.b
- 1;
672 emask
= fcnt
? ((ocb
.c
.b
? 0x1E : 0x1F) & ~(1 << off
)) : 0;
673 for (ep
= osp
->s_empty
; ep
; ep
= ep
->e_next
) {
674 /* check for various kinds of overlap */
676 verts
= checkframes(cbp
, ocbp
, osp
, s
, vertices
);
680 /* check to see if this frame forms a valid loop */
682 sp
= &board
[vertices
[0].o_intersect
];
684 if (sp
->s_occ
!= EMPTY
) {
685 debuglog("loop: %c %s", "BW"[curcolor
],
691 * It is a valid loop if the intersection spot
692 * of the frame we are trying to attach is one
693 * of the completion spots of the combostr
694 * we are trying to attach the frame to.
696 for (nep
= sp
->s_empty
; nep
; nep
= nep
->e_next
) {
697 if (nep
->e_combo
== cbp
)
699 if (nep
->e_combo
->c_nframes
< cbp
->c_nframes
)
702 /* frame overlaps but not at a valid spot */
708 /* compute the first half of the combo value */
709 c
= cbp
->c_combo
.c
.a
+ ocb
.c
.a
- verts
- 3;
713 /* compute the second half of the combo value */
714 n
= ep
->e_fval
.c
.a
+ ep
->e_fval
.c
.b
- 1;
718 /* make a new combo! */
719 ncbp
= (struct combostr
*)malloc(sizeof(struct combostr
) +
720 (cbp
->c_nframes
+ 1) * sizeof(struct combostr
*));
722 panic("Out of memory!");
723 scbpp
= (struct combostr
**)(ncbp
+ 1);
724 if (sortcombo(scbpp
, (struct combostr
**)(cbp
+ 1), ocbp
)) {
730 ncbp
->c_combo
.c
.a
= c
;
731 ncbp
->c_combo
.c
.b
= n
;
732 ncbp
->c_link
[0] = cbp
;
733 ncbp
->c_link
[1] = ocbp
;
734 ncbp
->c_linkv
[1].s
= ocb
.s
;
735 ncbp
->c_voff
[1] = off
;
736 ncbp
->c_vertex
= osp
- board
;
737 ncbp
->c_nframes
= cbp
->c_nframes
+ 1;
738 ncbp
->c_flags
= ocb
.c
.b
? C_OPEN_1
: 0;
739 ncbp
->c_frameindex
= ep
->e_frameindex
;
741 * Update the completion spot mask of the frame we
742 * are attaching 'ocbp' to so the intersection isn't
745 ncbp
->c_framecnt
[0] = ep
->e_framecnt
;
746 ncbp
->c_emask
[0] = ep
->e_emask
;
748 ncbp
->c_flags
|= C_LOOP
;
749 ncbp
->c_dir
= vertices
[0].o_frameindex
;
750 ncbp
->c_framecnt
[1] = fcnt
- 1;
751 if (ncbp
->c_framecnt
[1]) {
752 n
= (vertices
[0].o_intersect
- ocbp
->c_vertex
) /
754 ncbp
->c_emask
[1] = emask
& ~(1 << n
);
756 ncbp
->c_emask
[1] = 0;
757 ncbp
->c_voff
[0] = vertices
[0].o_off
;
760 ncbp
->c_framecnt
[1] = fcnt
;
761 ncbp
->c_emask
[1] = emask
;
762 ncbp
->c_voff
[0] = ep
->e_off
;
765 if ((c
== 1 && debug
> 1) || debug
> 3) {
766 debuglog("%c v%d i%d d%d c %d %d m %x %x o %d %d",
767 "bw"[curcolor
], verts
, ncbp
->c_frameindex
, ncbp
->c_dir
,
768 ncbp
->c_framecnt
[0], ncbp
->c_framecnt
[1],
769 ncbp
->c_emask
[0], ncbp
->c_emask
[1],
770 ncbp
->c_voff
[0], ncbp
->c_voff
[1]);
771 printcombo(ncbp
, tmp
, sizeof(tmp
));
775 /* record the empty spots that will complete this combo */
779 /* update board values */
780 updatecombo(ncbp
, curcolor
);
783 if ((c
== 1 && debug
> 1) || debug
> 4) {
794 static struct elist einfo
[MAXDEPTH
];
795 static struct combostr
*ecombo
[MAXDEPTH
]; /* separate from elist to save space */
798 * Add the combostr 'ocbp' to the empty spots list for each empty spot
799 * in 'ocbp' that will complete the combo.
802 makeempty(struct combostr
*ocbp
)
804 struct combostr
*cbp
, *tcbp
, **cbpp
;
805 struct elist
*ep
, *nep
;
807 int s
, d
, m
, emask
, i
;
812 printcombo(ocbp
, tmp
, sizeof(tmp
));
813 debuglog("E%c %s", "bw"[curcolor
], tmp
);
816 /* should never happen but check anyway */
817 if ((nframes
= ocbp
->c_nframes
) >= MAXDEPTH
)
821 * The lower level combo can be pointed to by more than one
822 * higher level 'struct combostr' so we can't modify the
823 * lower level. Therefore, higher level combos store the
824 * real mask of the lower level frame in c_emask[0] and the
825 * frame number in c_frameindex.
827 * First we traverse the tree from top to bottom and save the
828 * connection info. Then we traverse the tree from bottom to
829 * top overwriting lower levels with the newer emask information.
831 ep
= &einfo
[nframes
];
832 cbpp
= &ecombo
[nframes
];
833 for (cbp
= ocbp
; (tcbp
= cbp
->c_link
[1]) != NULL
;
834 cbp
= cbp
->c_link
[0]) {
837 *--cbpp
= cbp
->c_link
[1];
838 ep
->e_off
= cbp
->c_voff
[1];
839 ep
->e_frameindex
= cbp
->c_frameindex
;
840 ep
->e_fval
.s
= cbp
->c_linkv
[1].s
;
841 ep
->e_framecnt
= cbp
->c_framecnt
[1];
842 ep
->e_emask
= cbp
->c_emask
[1];
847 *--cbpp
= cbp
->c_link
[0];
848 ep
->e_off
= cbp
->c_voff
[0];
849 ep
->e_frameindex
= 0;
850 ep
->e_fval
.s
= cbp
->c_linkv
[0].s
;
851 ep
->e_framecnt
= cbp
->c_framecnt
[0];
852 ep
->e_emask
= cbp
->c_emask
[0];
854 /* now update the emask info */
856 for (i
= 2, ep
+= 2; i
< nframes
; i
++, ep
++) {
858 nep
= &einfo
[ep
->e_frameindex
];
859 nep
->e_framecnt
= cbp
->c_framecnt
[0];
860 nep
->e_emask
= cbp
->c_emask
[0];
862 if (cbp
->c_flags
& C_LOOP
) {
865 * Account for the fact that this frame connects
866 * to a previous one (thus forming a loop).
868 nep
= &einfo
[cbp
->c_dir
];
869 if (--nep
->e_framecnt
)
870 nep
->e_emask
&= ~(1 << cbp
->c_voff
[0]);
877 * We only need to update the emask values of "complete" loops
878 * to include the intersection spots.
880 if (s
&& ocbp
->c_combo
.c
.a
== 2) {
881 /* process loops from the top down */
882 ep
= &einfo
[nframes
];
886 if (!(cbp
->c_flags
& C_LOOP
))
890 * Update the emask values to include the
891 * intersection spots.
893 nep
= &einfo
[cbp
->c_dir
];
895 nep
->e_emask
= 1 << cbp
->c_voff
[0];
897 ep
->e_emask
= 1 << ep
->e_off
;
898 ep
= &einfo
[ep
->e_frameindex
];
901 ep
->e_emask
= 1 << ep
->e_off
;
902 ep
= &einfo
[ep
->e_frameindex
];
904 } while (ep
!= einfo
);
907 /* check all the frames for completion spots */
908 for (i
= 0, ep
= einfo
, cbpp
= ecombo
; i
< nframes
; i
++, ep
++, cbpp
++) {
909 /* skip this frame if there are no incomplete spots in it */
910 if ((emask
= ep
->e_emask
) == 0)
913 sp
= &board
[cbp
->c_vertex
];
915 for (s
= 0, m
= 1; s
< 5; s
++, sp
+= d
, m
<<= 1) {
916 if (sp
->s_occ
!= EMPTY
|| !(emask
& m
))
919 /* add the combo to the list of empty spots */
920 nep
= (struct elist
*)malloc(sizeof(struct elist
));
922 panic("Out of memory!");
925 nep
->e_frameindex
= i
;
926 if (ep
->e_framecnt
> 1) {
927 nep
->e_framecnt
= ep
->e_framecnt
- 1;
928 nep
->e_emask
= emask
& ~m
;
933 nep
->e_fval
.s
= ep
->e_fval
.s
;
935 debuglog("e %s o%d i%d c%d m%x %x",
944 /* sort by the number of frames in the combo */
945 nep
->e_next
= sp
->s_nempty
;
953 * Update the board value based on the combostr.
954 * This is called only if 'cbp' is a <1,x> combo.
955 * We handle things differently depending on whether the next move
956 * would be trying to "complete" the combo or trying to block it.
959 updatecombo(struct combostr
*cbp
, int color
)
962 struct combostr
*tcbp
;
964 int nframes
, flags
, s
;
968 /* save the top level value for the whole combo */
969 cb
.c
.a
= cbp
->c_combo
.c
.a
;
970 nframes
= cbp
->c_nframes
;
972 if (color
!= nextcolor
)
973 memset(tmpmap
, 0, sizeof(tmpmap
));
975 for (; (tcbp
= cbp
->c_link
[1]) != NULL
; cbp
= cbp
->c_link
[0]) {
976 flags
= cbp
->c_flags
;
977 cb
.c
.b
= cbp
->c_combo
.c
.b
;
978 if (color
== nextcolor
) {
979 /* update the board value for the vertex */
980 sp
= &board
[cbp
->c_vertex
];
981 sp
->s_nforce
[color
]++;
982 if (cb
.s
<= sp
->s_combo
[color
].s
) {
983 if (cb
.s
!= sp
->s_combo
[color
].s
) {
984 sp
->s_combo
[color
].s
= cb
.s
;
985 sp
->s_level
[color
] = nframes
;
986 } else if (nframes
< sp
->s_level
[color
])
987 sp
->s_level
[color
] = nframes
;
990 /* update the board values for each spot in frame */
991 sp
= &board
[s
= tcbp
->c_vertex
];
993 i
= (flags
& C_OPEN_1
) ? 6 : 5;
994 for (; --i
>= 0; sp
+= d
, s
+= d
) {
995 if (sp
->s_occ
!= EMPTY
)
997 sp
->s_nforce
[color
]++;
998 if (cb
.s
<= sp
->s_combo
[color
].s
) {
999 if (cb
.s
!= sp
->s_combo
[color
].s
) {
1000 sp
->s_combo
[color
].s
= cb
.s
;
1001 sp
->s_level
[color
] = nframes
;
1002 } else if (nframes
< sp
->s_level
[color
])
1003 sp
->s_level
[color
] = nframes
;
1009 /* mark the frame as being part of a <1,x> combo */
1010 board
[tcbp
->c_vertex
].s_flags
|= FFLAG
<< tcbp
->c_dir
;
1013 if (color
!= nextcolor
) {
1014 /* update the board values for each spot in frame */
1015 sp
= &board
[s
= cbp
->c_vertex
];
1017 i
= (flags
& C_OPEN_0
) ? 6 : 5;
1018 for (; --i
>= 0; sp
+= d
, s
+= d
) {
1019 if (sp
->s_occ
!= EMPTY
)
1021 sp
->s_nforce
[color
]++;
1022 if (cb
.s
<= sp
->s_combo
[color
].s
) {
1023 if (cb
.s
!= sp
->s_combo
[color
].s
) {
1024 sp
->s_combo
[color
].s
= cb
.s
;
1025 sp
->s_level
[color
] = nframes
;
1026 } else if (nframes
< sp
->s_level
[color
])
1027 sp
->s_level
[color
] = nframes
;
1032 memcpy(forcemap
, tmpmap
, sizeof(tmpmap
));
1034 for (i
= 0; (unsigned int)i
< MAPSZ
; i
++)
1035 forcemap
[i
] &= tmpmap
[i
];
1040 /* mark the frame as being part of a <1,x> combo */
1041 board
[cbp
->c_vertex
].s_flags
|= FFLAG
<< cbp
->c_dir
;
1045 * Add combo to the end of the list.
1048 appendcombo(struct combostr
*cbp
, int color __unused
)
1050 struct combostr
*pcbp
, *ncbp
;
1054 if (ncbp
== (struct combostr
*)0) {
1060 pcbp
= ncbp
->c_prev
;
1068 * Return zero if it is valid to combine frame 'fcbp' with the frames
1069 * in 'cbp' and forms a linked chain of frames (i.e., a tree; no loops).
1070 * Return positive if combining frame 'fcbp' to the frames in 'cbp'
1071 * would form some kind of valid loop. Also return the intersection spots
1072 * in 'vertices[]' beside the known intersection at spot 'osp'.
1073 * Return -1 if 'fcbp' should not be combined with 'cbp'.
1074 * 's' is the combo value for frame 'fcpb'.
1077 checkframes(struct combostr
*cbp
, struct combostr
*fcbp
, struct spotstr
*osp
,
1078 int s
, struct overlap_info
*vertices
)
1080 struct combostr
*tcbp
, *lcbp
;
1081 int i
, n
, mask
, flags
, verts
, loop
, myindex
, fcnt
;
1093 myindex
= cbp
->c_nframes
;
1094 n
= (fcbp
- frames
) * FAREA
;
1098 * i == which overlap bit to test based on whether 'fcbp' is
1099 * an open or closed frame.
1102 for (; (tcbp
= cbp
->c_link
[1]) != NULL
;
1103 lcbp
= cbp
, cbp
= cbp
->c_link
[0]) {
1105 return (-1); /* fcbp is already included */
1107 /* check for intersection of 'tcbp' with 'fcbp' */
1109 mask
= str
[tcbp
- frames
];
1110 flags
= cbp
->c_flags
;
1111 n
= i
+ ((flags
& C_OPEN_1
) != 0);
1112 if (mask
& (1 << n
)) {
1114 * The two frames are not independent if they
1115 * both lie in the same line and intersect at
1116 * more than one point.
1118 if (tcbp
->c_dir
== fcbp
->c_dir
&& (mask
& (0x10 << n
)))
1121 * If this is not the spot we are attaching
1122 * 'fcbp' to and it is a reasonable intersection
1123 * spot, then there might be a loop.
1125 n
= ip
[tcbp
- frames
];
1126 if (osp
!= &board
[n
]) {
1127 /* check to see if this is a valid loop */
1130 if (fcnt
== 0 || cbp
->c_framecnt
[1] == 0)
1133 * Check to be sure the intersection is not
1134 * one of the end points if it is an open
1137 if ((flags
& C_OPEN_1
) &&
1138 (n
== tcbp
->c_vertex
||
1139 n
== tcbp
->c_vertex
+ 5 * dd
[tcbp
->c_dir
]))
1140 return (-1); /* invalid overlap */
1142 (n
== fcbp
->c_vertex
||
1143 n
== fcbp
->c_vertex
+ 5 * dd
[fcbp
->c_dir
]))
1144 return (-1); /* invalid overlap */
1146 vertices
->o_intersect
= n
;
1147 vertices
->o_fcombo
= cbp
;
1148 vertices
->o_link
= 1;
1149 vertices
->o_off
= (n
- tcbp
->c_vertex
) /
1151 vertices
->o_frameindex
= myindex
;
1155 n
= i
+ ((flags
& C_OPEN_0
) != 0);
1158 return (-1); /* fcbp is already included */
1160 /* check for intersection of 'cbp' with 'fcbp' */
1161 mask
= str
[cbp
- frames
];
1162 if (mask
& (1 << n
)) {
1164 * The two frames are not independent if they
1165 * both lie in the same line and intersect at
1166 * more than one point.
1168 if (cbp
->c_dir
== fcbp
->c_dir
&& (mask
& (0x10 << n
)))
1171 * If this is not the spot we are attaching
1172 * 'fcbp' to and it is a reasonable intersection
1173 * spot, then there might be a loop.
1175 n
= ip
[cbp
- frames
];
1176 if (osp
!= &board
[n
]) {
1177 /* check to see if this is a valid loop */
1180 if (fcnt
== 0 || lcbp
->c_framecnt
[0] == 0)
1183 * Check to be sure the intersection is not
1184 * one of the end points if it is an open
1187 if ((flags
& C_OPEN_0
) &&
1188 (n
== cbp
->c_vertex
||
1189 n
== cbp
->c_vertex
+ 5 * dd
[cbp
->c_dir
]))
1190 return (-1); /* invalid overlap */
1192 (n
== fcbp
->c_vertex
||
1193 n
== fcbp
->c_vertex
+ 5 * dd
[fcbp
->c_dir
]))
1194 return (-1); /* invalid overlap */
1196 vertices
->o_intersect
= n
;
1197 vertices
->o_fcombo
= lcbp
;
1198 vertices
->o_link
= 0;
1199 vertices
->o_off
= (n
- cbp
->c_vertex
) /
1201 vertices
->o_frameindex
= 0;
1209 * Merge sort the frame 'fcbp' and the sorted list of frames 'cbpp' and
1210 * store the result in 'scbpp'. 'curlevel' is the size of the 'cbpp' array.
1211 * Return true if this list of frames is already in the hash list.
1212 * Otherwise, add the new combo to the hash list.
1215 sortcombo(struct combostr
**scbpp
, struct combostr
**cbpp
,
1216 struct combostr
*fcbp
)
1218 struct combostr
**spp
, **cpp
;
1219 struct combostr
*cbp
, *ecbp
;
1227 debuglog("sortc: %s%c l%d", stoc(fcbp
->c_vertex
),
1228 pdir
[fcbp
->c_dir
], curlevel
);
1230 for (cpp
= cbpp
; cpp
< cbpp
+ curlevel
; cpp
++) {
1231 snprintf(buf
+ pos
, sizeof(buf
) - pos
, " %s%c",
1232 stoc((*cpp
)->c_vertex
), pdir
[(*cpp
)->c_dir
]);
1233 pos
+= strlen(buf
+ pos
);
1235 debuglog("%s", buf
);
1239 /* first build the new sorted list */
1242 cpp
= cbpp
+ curlevel
;
1249 while (cpp
-- != cbpp
);
1253 } while (cpp
!= cbpp
);
1257 /* now check to see if this list of frames has already been seen */
1258 cbp
= hashcombos
[inx
= *scbpp
- frames
];
1259 if (cbp
== (struct combostr
*)0) {
1261 * Easy case, this list hasn't been seen.
1262 * Add it to the hash list.
1264 fcbp
= (struct combostr
*)
1265 ((char *)scbpp
- sizeof(struct combostr
));
1266 hashcombos
[inx
] = fcbp
;
1267 fcbp
->c_next
= fcbp
->c_prev
= fcbp
;
1272 cbpp
= (struct combostr
**)(cbp
+ 1);
1275 cbpp
++; /* first frame is always the same */
1277 if (*--spp
!= *--cpp
)
1279 } while (cpp
!= cbpp
);
1280 /* we found a match */
1286 debuglog("sort1: n%d", n
);
1288 for (cpp
= scbpp
; cpp
< scbpp
+ n
; cpp
++) {
1289 snprintf(buf
+ pos
, sizeof(buf
) - pos
, " %s%c",
1290 stoc((*cpp
)->c_vertex
),
1291 pdir
[(*cpp
)->c_dir
]);
1292 pos
+= strlen(buf
+ pos
);
1294 debuglog("%s", buf
);
1295 printcombo(cbp
, buf
, sizeof(buf
));
1296 debuglog("%s", buf
);
1299 for (cpp
= cbpp
; cpp
< cbpp
+ n
; cpp
++) {
1300 snprintf(buf
+ pos
, sizeof(buf
) - pos
, " %s%c",
1301 stoc((*cpp
)->c_vertex
),
1302 pdir
[(*cpp
)->c_dir
]);
1303 pos
+= strlen(buf
+ pos
);
1305 debuglog("%s", buf
);
1311 } while ((cbp
= cbp
->c_next
) != ecbp
);
1313 * This list of frames hasn't been seen.
1314 * Add it to the hash list.
1317 fcbp
= (struct combostr
*)((char *)scbpp
- sizeof(struct combostr
));
1319 fcbp
->c_prev
= ecbp
;
1321 ecbp
->c_next
= fcbp
;
1326 * Print the combo into string buffer 'buf'.
1329 printcombo(struct combostr
*cbp
, char *buf
, size_t max
)
1331 struct combostr
*tcbp
;
1334 snprintf(buf
+ pos
, max
- pos
, "%x/%d",
1335 cbp
->c_combo
.s
, cbp
->c_nframes
);
1336 pos
+= strlen(buf
+ pos
);
1338 for (; (tcbp
= cbp
->c_link
[1]) != NULL
; cbp
= cbp
->c_link
[0]) {
1339 snprintf(buf
+ pos
, max
- pos
, " %s%c%x",
1340 stoc(tcbp
->c_vertex
), pdir
[tcbp
->c_dir
], cbp
->c_flags
);
1341 pos
+= strlen(buf
+ pos
);
1343 snprintf(buf
+ pos
, max
- pos
, " %s%c",
1344 stoc(cbp
->c_vertex
), pdir
[cbp
->c_dir
]);
1349 markcombo(struct combostr
*ocbp
)
1351 struct combostr
*cbp
, *tcbp
, **cbpp
;
1352 struct elist
*ep
, *nep
;
1358 /* should never happen but check anyway */
1359 if ((nframes
= ocbp
->c_nframes
) >= MAXDEPTH
)
1363 * The lower level combo can be pointed to by more than one
1364 * higher level 'struct combostr' so we can't modify the
1365 * lower level. Therefore, higher level combos store the
1366 * real mask of the lower level frame in c_emask[0] and the
1367 * frame number in c_frameindex.
1369 * First we traverse the tree from top to bottom and save the
1370 * connection info. Then we traverse the tree from bottom to
1371 * top overwriting lower levels with the newer emask information.
1373 ep
= &einfo
[nframes
];
1374 cbpp
= &ecombo
[nframes
];
1375 for (cbp
= ocbp
; (tcbp
= cbp
->c_link
[1]) != NULL
; cbp
= cbp
->c_link
[0]) {
1378 *--cbpp
= cbp
->c_link
[1];
1379 ep
->e_off
= cbp
->c_voff
[1];
1380 ep
->e_frameindex
= cbp
->c_frameindex
;
1381 ep
->e_fval
.s
= cbp
->c_linkv
[1].s
;
1382 ep
->e_framecnt
= cbp
->c_framecnt
[1];
1383 ep
->e_emask
= cbp
->c_emask
[1];
1388 *--cbpp
= cbp
->c_link
[0];
1389 ep
->e_off
= cbp
->c_voff
[0];
1390 ep
->e_frameindex
= 0;
1391 ep
->e_fval
.s
= cbp
->c_linkv
[0].s
;
1392 ep
->e_framecnt
= cbp
->c_framecnt
[0];
1393 ep
->e_emask
= cbp
->c_emask
[0];
1395 /* now update the emask info */
1397 for (i
= 2, ep
+= 2; i
< nframes
; i
++, ep
++) {
1399 nep
= &einfo
[ep
->e_frameindex
];
1400 nep
->e_framecnt
= cbp
->c_framecnt
[0];
1401 nep
->e_emask
= cbp
->c_emask
[0];
1403 if (cbp
->c_flags
& C_LOOP
) {
1406 * Account for the fact that this frame connects
1407 * to a previous one (thus forming a loop).
1409 nep
= &einfo
[cbp
->c_dir
];
1410 if (--nep
->e_framecnt
)
1411 nep
->e_emask
&= ~(1 << cbp
->c_voff
[0]);
1418 * We only need to update the emask values of "complete" loops
1419 * to include the intersection spots.
1421 if (s
&& ocbp
->c_combo
.c
.a
== 2) {
1422 /* process loops from the top down */
1423 ep
= &einfo
[nframes
];
1427 if (!(cbp
->c_flags
& C_LOOP
))
1431 * Update the emask values to include the
1432 * intersection spots.
1434 nep
= &einfo
[cbp
->c_dir
];
1435 nep
->e_framecnt
= 1;
1436 nep
->e_emask
= 1 << cbp
->c_voff
[0];
1438 ep
->e_emask
= 1 << ep
->e_off
;
1439 ep
= &einfo
[ep
->e_frameindex
];
1442 ep
->e_emask
= 1 << ep
->e_off
;
1443 ep
= &einfo
[ep
->e_frameindex
];
1445 } while (ep
!= einfo
);
1448 /* mark all the frames with the completion spots */
1449 for (i
= 0, ep
= einfo
, cbpp
= ecombo
; i
< nframes
; i
++, ep
++, cbpp
++) {
1452 sp
= &board
[cbp
->c_vertex
];
1453 d
= dd
[s
= cbp
->c_dir
];
1455 omask
= (IFLAG
| CFLAG
) << s
;
1456 s
= ep
->e_fval
.c
.b
? 6 : 5;
1457 for (; --s
>= 0; sp
+= d
, m
>>= 1)
1458 sp
->s_flags
|= (m
& 1) ? omask
: cmask
;
1463 clearcombo(struct combostr
*cbp
, int open
)
1466 struct combostr
*tcbp
;
1469 for (; (tcbp
= cbp
->c_link
[1]) != NULL
; cbp
= cbp
->c_link
[0]) {
1470 clearcombo(tcbp
, cbp
->c_flags
& C_OPEN_1
);
1471 open
= cbp
->c_flags
& C_OPEN_0
;
1473 sp
= &board
[cbp
->c_vertex
];
1474 d
= dd
[n
= cbp
->c_dir
];
1475 mask
= ~((IFLAG
| CFLAG
) << n
);
1477 for (; --n
>= 0; sp
+= d
)
1478 sp
->s_flags
&= mask
;
1482 list_eq(struct combostr
**scbpp
, struct combostr
**cbpp
, int n
)
1484 struct combostr
**spp
, **cpp
;
1489 if (*--spp
!= *--cpp
)
1491 } while (cpp
!= cbpp
);
1492 /* we found a match */