1 .\" $NetBSD: hack.6,v 1.14 2004/06/01 10:10:06 wiz Exp $ -*- nroff -*-
3 .\" Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
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8 .\" modification, are permitted provided that the following conditions are
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36 .\" Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
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66 .Nd exploring The Dungeons of Doom
71 .Op Fl u Ar playername
79 is a display oriented dungeons \*[Am] dragons-like game.
80 Both display and command structure resemble rogue.
81 (For a game with the same structure but entirely different display -
82 a real cave instead of dull rectangles - try Quest.)
84 To get started you really only need to know two commands.
87 will give you a list of the available commands and the command
89 will identify the things you see on the screen.
91 To win the game (as opposed to merely playing to beat other people's high
92 scores) you must locate the Amulet of Yendor which is somewhere below
93 the 20th level of the dungeon and get it out.
94 Nobody has achieved this yet and if somebody does, he will probably go
95 down in history as a hero among heroes.
97 When the game ends, either by your death, when you quit, or if you escape
100 will give you (a fragment of) the list of top scorers.
101 The scoring is based on many aspects of your behavior but a rough estimate
102 is obtained by taking the amount of gold you've found in the cave plus four
103 times your (real) experience.
104 Precious stones may be worth a lot of gold when brought to the exit.
105 There is a 10% penalty for getting yourself killed.
107 The administration of the game is kept in the directory specified with the
109 option, or, if no such option is given, in the directory specified by
110 the environment variable
112 or, if no such variable exists, in the current directory.
113 This same directory contains several auxiliary files such as lockfiles and
114 the list of topscorers and a subdirectory
116 where games are saved.
117 The game administrator may however choose to install hack with a fixed
118 playing ground, usually
119 .Pa /var/games/hackdir .
123 option suppresses printing of the news.
128 option supplies the answer to the question "Who are you?".
139 then this supplies the answer to the question "What kind of character ... ?".
143 option will print out the list of your scores.
144 It may be followed by arguments
146 where X is one of the letters C, F, K, S, T, W to print the scores of
147 Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards.
148 It may also be followed by one or more player names to print the scores of the
151 .Bl -tag -width 24n -compact
152 .It Ev USER No or Ev LOGNAME
159 The type of your terminal.
160 .It Ev HACKPAGER, PAGER
161 Pager used instead of default pager.
165 Reader used instead of default (probably
166 .Pa /usr/bin/mail ) .
170 String predefining several hack options (see help file).
173 Several other environment variables are used in debugging (wizard) mode,
181 .Bl -tag -width 24n -compact
185 Data files used by hack.
189 The list of topscorers.
191 A subdirectory containing the saved games.
193 Descriptions of the ghost and belongings of a deceased adventurer.
195 Description of a dungeon level.
199 Lock file for record.
202 Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
203 original hack, very much like rogue (but full of bugs).
205 Andries Brouwer continuously deformed their sources into the current
206 version - in fact an entirely different game.
209 Mail complaints to mcvax!aeb .