Expand PMF_FN_* macros.
[netbsd-mini2440.git] / games / hack / hack.fight.c
blobd5312f59129715b839fe45f2a2a350a784581f8a
1 /* $NetBSD: hack.fight.c,v 1.11 2009/06/07 20:31:10 dholland Exp $ */
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.fight.c,v 1.11 2009/06/07 20:31:10 dholland Exp $");
67 #endif /* not lint */
69 #include "hack.h"
70 #include "extern.h"
72 static boolean far_noise;
73 static long noisetime;
75 static void monstone(struct monst *);
77 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
78 int
79 hitmm(struct monst *magr, struct monst *mdef)
81 const struct permonst *pa = magr->data, *pd = mdef->data;
82 int didhit;
83 schar tmp;
84 boolean vis;
86 if (strchr("Eauy", pa->mlet))
87 return (0);
88 if (magr->mfroz)
89 return (0); /* riv05!a3 */
90 tmp = pd->ac + pa->mlevel;
91 if (mdef->mconf || mdef->mfroz || mdef->msleep) {
92 tmp += 4;
93 if (mdef->msleep)
94 mdef->msleep = 0;
96 didhit = (tmp > rnd(20));
97 if (didhit)
98 mdef->msleep = 0;
99 vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my));
100 if (vis) {
101 char buf[BUFSZ];
102 if (mdef->mimic)
103 seemimic(mdef);
104 if (magr->mimic)
105 seemimic(magr);
106 (void) snprintf(buf, sizeof(buf), "%s %s", Monnam(magr),
107 didhit ? "hits" : "misses");
108 pline("%s %s.", buf, monnam(mdef));
109 } else {
110 boolean far = (dist(magr->mx, magr->my) > 15);
111 if (far != far_noise || moves - noisetime > 10) {
112 far_noise = far;
113 noisetime = moves;
114 pline("You hear some noises%s.",
115 far ? " in the distance" : "");
118 if (didhit) {
119 if (magr->data->mlet == 'c' && !magr->cham) {
120 magr->mhpmax += 3;
121 if (vis)
122 pline("%s is turned to stone!", Monnam(mdef));
123 else if (mdef->mtame)
124 pline("You have a peculiarly sad feeling for a moment, then it passes.");
125 monstone(mdef);
126 didhit = 2;
127 } else if ((mdef->mhp -= d(pa->damn, pa->damd)) < 1) {
128 magr->mhpmax += 1 + rn2(pd->mlevel + 1);
129 if (magr->mtame && magr->mhpmax > 8 * pa->mlevel) {
130 if (pa == &li_dog)
131 magr->data = pa = &dog;
132 else if (pa == &dog)
133 magr->data = pa = &la_dog;
135 if (vis)
136 pline("%s is killed!", Monnam(mdef));
137 else if (mdef->mtame)
138 pline("You have a sad feeling for a moment, then it passes.");
139 mondied(mdef);
140 didhit = 2;
143 return (didhit);
146 /* drop (perhaps) a cadaver and remove monster */
147 void
148 mondied(struct monst *mdef)
150 const struct permonst *pd = mdef->data;
151 if (letter(pd->mlet) && rn2(3)) {
152 (void) mkobj_at(pd->mlet, mdef->mx, mdef->my);
153 if (cansee(mdef->mx, mdef->my)) {
154 unpmon(mdef);
155 atl(mdef->mx, mdef->my, fobj->olet);
157 stackobj(fobj);
159 mondead(mdef);
162 /* drop a rock and remove monster */
163 static void
164 monstone(struct monst *mdef)
166 if (strchr(mlarge, mdef->data->mlet))
167 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
168 else
169 mksobj_at(ROCK, mdef->mx, mdef->my);
170 if (cansee(mdef->mx, mdef->my)) {
171 unpmon(mdef);
172 atl(mdef->mx, mdef->my, fobj->olet);
174 mondead(mdef);
179 fightm(struct monst *mtmp)
181 struct monst *mon;
182 for (mon = fmon; mon; mon = mon->nmon)
183 if (mon != mtmp) {
184 if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
185 if (rn2(4))
186 return (hitmm(mtmp, mon));
188 return (-1);
191 /* u is hit by sth, but not a monster */
193 thitu(int tlev, int dam, const char *name)
195 char buf[BUFSZ];
197 setan(name, buf, sizeof(buf));
198 if (u.uac + tlev <= rnd(20)) {
199 if (Blind)
200 pline("It misses.");
201 else
202 pline("You are almost hit by %s!", buf);
203 return (0);
204 } else {
205 if (Blind)
206 pline("You are hit!");
207 else
208 pline("You are hit by %s!", buf);
209 losehp(dam, name);
210 return (1);
214 const char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
216 /* return TRUE if mon still alive */
217 boolean
218 hmon(struct monst *mon, struct obj *obj, int thrown)
220 int tmp;
221 boolean hittxt = FALSE;
223 if (!obj) {
224 tmp = rnd(2); /* attack with bare hands */
225 if (mon->data->mlet == 'c' && !uarmg) {
226 pline("You hit the cockatrice with your bare hands.");
227 pline("You turn to stone ...");
228 done_in_by(mon);
230 } else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
231 if (obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
232 tmp = rnd(2);
233 else {
234 if (strchr(mlarge, mon->data->mlet)) {
235 tmp = rnd(objects[obj->otyp].wldam);
236 if (obj->otyp == TWO_HANDED_SWORD)
237 tmp += d(2, 6);
238 else if (obj->otyp == FLAIL)
239 tmp += rnd(4);
240 } else {
241 tmp = rnd(objects[obj->otyp].wsdam);
243 tmp += obj->spe;
244 if (!thrown && obj == uwep && obj->otyp == BOOMERANG
245 && !rn2(3)) {
246 pline("As you hit %s, the boomerang breaks into splinters.",
247 monnam(mon));
248 freeinv(obj);
249 setworn((struct obj *) 0, obj->owornmask);
250 obfree(obj, (struct obj *) 0);
251 obj = NULL;
252 tmp++;
255 if (mon->data->mlet == 'O' && obj != NULL &&
256 obj->otyp == TWO_HANDED_SWORD &&
257 !strcmp(ONAME(obj), "Orcrist"))
258 tmp += rnd(10);
259 } else
260 switch (obj->otyp) {
261 case HEAVY_IRON_BALL:
262 tmp = rnd(25);
263 break;
264 case EXPENSIVE_CAMERA:
265 pline("You succeed in destroying your camera. Congratulations!");
266 freeinv(obj);
267 if (obj->owornmask)
268 setworn((struct obj *) 0, obj->owornmask);
269 obfree(obj, (struct obj *) 0);
270 return (TRUE);
271 case DEAD_COCKATRICE:
272 pline("You hit %s with the cockatrice corpse.",
273 monnam(mon));
274 if (mon->data->mlet == 'c') {
275 tmp = 1;
276 hittxt = TRUE;
277 break;
279 pline("%s is turned to stone!", Monnam(mon));
280 killed(mon);
281 return (FALSE);
282 case CLOVE_OF_GARLIC: /* no effect against demons */
283 if (strchr(UNDEAD, mon->data->mlet))
284 mon->mflee = 1;
285 tmp = 1;
286 break;
287 default:
288 /* non-weapons can damage because of their weight */
289 /* (but not too much) */
290 tmp = obj->owt / 10;
291 if (tmp < 1)
292 tmp = 1;
293 else
294 tmp = rnd(tmp);
295 if (tmp > 6)
296 tmp = 6;
299 /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
301 tmp += u.udaminc + dbon();
302 if (u.uswallow) {
303 if ((tmp -= u.uswldtim) <= 0) {
304 pline("Your arms are no longer able to hit.");
305 return (TRUE);
308 if (tmp < 1)
309 tmp = 1;
310 mon->mhp -= tmp;
311 if (mon->mhp < 1) {
312 killed(mon);
313 return (FALSE);
315 if (mon->mtame && (!mon->mflee || mon->mfleetim)) {
316 mon->mflee = 1; /* Rick Richardson */
317 mon->mfleetim += 10 * rnd(tmp);
319 if (!hittxt) {
320 if (thrown) {
321 /* this assumes that we cannot throw plural things */
322 if (obj == NULL)
323 panic("thrown non-object");
324 hit(xname(obj) /* or: objects[obj->otyp].oc_name */ ,
325 mon, exclam(tmp));
326 } else if (Blind)
327 pline("You hit it.");
328 else
329 pline("You hit %s%s", monnam(mon), exclam(tmp));
331 if (u.umconf && !thrown) {
332 if (!Blind) {
333 pline("Your hands stop glowing blue.");
334 if (!mon->mfroz && !mon->msleep)
335 pline("%s appears confused.", Monnam(mon));
337 mon->mconf = 1;
338 u.umconf = 0;
340 return (TRUE); /* mon still alive */
343 /* try to attack; return FALSE if monster evaded */
344 /* u.dx and u.dy must be set */
346 attack(struct monst *mtmp)
348 schar tmp;
349 boolean malive = TRUE;
350 const struct permonst *mdat;
351 mdat = mtmp->data;
353 u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe
354 * attacks */
356 if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
357 !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
358 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
359 mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
360 return (FALSE);
362 if (mtmp->mimic) {
363 if (!u.ustuck && !mtmp->mflee)
364 u.ustuck = mtmp;
365 switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
366 case '+':
367 pline("The door actually was a Mimic.");
368 break;
369 case '$':
370 pline("The chest was a Mimic!");
371 break;
372 default:
373 pline("Wait! That's a Mimic!");
375 wakeup(mtmp); /* clears mtmp->mimic */
376 return (TRUE);
378 wakeup(mtmp);
380 if (mtmp->mhide && mtmp->mundetected) {
381 struct obj *obj;
383 mtmp->mundetected = 0;
384 if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
385 pline("Wait! There's a %s hiding under %s!",
386 mdat->mname, doname(obj));
387 return (TRUE);
389 tmp = u.uluck + u.ulevel + mdat->ac + abon();
390 if (uwep) {
391 if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
392 tmp += uwep->spe;
393 if (uwep->otyp == TWO_HANDED_SWORD)
394 tmp -= 1;
395 else if (uwep->otyp == DAGGER)
396 tmp += 2;
397 else if (uwep->otyp == CRYSKNIFE)
398 tmp += 3;
399 else if (uwep->otyp == SPEAR &&
400 strchr("XDne", mdat->mlet))
401 tmp += 2;
403 if (mtmp->msleep) {
404 mtmp->msleep = 0;
405 tmp += 2;
407 if (mtmp->mfroz) {
408 tmp += 4;
409 if (!rn2(10))
410 mtmp->mfroz = 0;
412 if (mtmp->mflee)
413 tmp += 2;
414 if (u.utrap)
415 tmp -= 3;
417 /* with a lot of luggage, your agility diminishes */
418 tmp -= (inv_weight() + 40) / 20;
420 if (tmp <= rnd(20) && !u.uswallow) {
421 if (Blind)
422 pline("You miss it.");
423 else
424 pline("You miss %s.", monnam(mtmp));
425 } else {
426 /* we hit the monster; be careful: it might die! */
428 if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
429 /* monster still alive */
430 if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
431 mtmp->mflee = 1;
432 if (!rn2(3))
433 mtmp->mfleetim = rnd(100);
434 if (u.ustuck == mtmp && !u.uswallow)
435 u.ustuck = 0;
437 #ifndef NOWORM
438 if (mtmp->wormno)
439 cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
440 uwep ? uwep->otyp : 0);
441 #endif /* NOWORM */
443 if (mdat->mlet == 'a') {
444 if (rn2(2)) {
445 pline("You are splashed by the blob's acid!");
446 losehp_m(rnd(6), mtmp);
447 if (!rn2(30))
448 corrode_armor();
450 if (!rn2(6))
451 corrode_weapon();
454 if (malive && mdat->mlet == 'E' && canseemon(mtmp)
455 && !mtmp->mcan && rn2(3)) {
456 if (mtmp->mcansee) {
457 pline("You are frozen by the floating eye's gaze!");
458 nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
459 } else {
460 pline("The blinded floating eye cannot defend itself.");
461 if (!rn2(500))
462 if ((int) u.uluck > LUCKMIN)
463 u.uluck--;
466 return (TRUE);