Expand PMF_FN_* macros.
[netbsd-mini2440.git] / games / hack / hack.mon.c
blob323e459508aeaa5ddba347e2af1d55f5b77e00ac
1 /* $NetBSD: hack.mon.c,v 1.9 2009/06/07 18:30:39 dholland Exp $ */
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.mon.c,v 1.9 2009/06/07 18:30:39 dholland Exp $");
67 #endif /* not lint */
69 #include <stdlib.h>
70 #include "hack.h"
71 #include "extern.h"
72 #include "hack.mfndpos.h"
74 #ifndef NULL
75 #define NULL (char *) 0
76 #endif
78 static int warnlevel; /* used by movemon and dochugw */
79 static long lastwarntime;
80 static int lastwarnlev;
82 static const char *const warnings[] = {
83 "white", "pink", "red", "ruby", "purple", "black"
86 static int dochugw(struct monst *);
87 static void mpickgold(struct monst *);
88 static void mpickgems(struct monst *);
89 static void dmonsfree(void);
90 static int ishuman(struct monst *);
92 void
93 movemon(void)
95 struct monst *mtmp;
96 int fr;
98 warnlevel = 0;
100 while (1) {
101 /* find a monster that we haven't treated yet */
103 * note that mtmp or mtmp->nmon might get killed while mtmp
104 * moves, so we cannot just walk down the chain (even new
105 * monsters might get created!)
107 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
108 if (mtmp->mlstmv < moves)
109 goto next_mon;
110 /* treated all monsters */
111 break;
113 next_mon:
114 mtmp->mlstmv = moves;
116 /* most monsters drown in pools */
118 boolean inpool, iseel;
120 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
121 iseel = (mtmp->data->mlet == ';');
122 if (inpool && !iseel) {
123 if (cansee(mtmp->mx, mtmp->my))
124 pline("%s drowns.", Monnam(mtmp));
125 mondead(mtmp);
126 continue;
128 /* but eels have a difficult time outside */
129 if (iseel && !inpool) {
130 if (mtmp->mhp > 1)
131 mtmp->mhp--;
132 mtmp->mflee = 1;
133 mtmp->mfleetim += 2;
136 if (mtmp->mblinded && !--mtmp->mblinded)
137 mtmp->mcansee = 1;
138 if (mtmp->mfleetim && !--mtmp->mfleetim)
139 mtmp->mflee = 0;
140 if (mtmp->mimic)
141 continue;
142 if (mtmp->mspeed != MSLOW || !(moves % 2)) {
143 /* continue if the monster died fighting */
144 fr = -1;
145 if (Conflict && cansee(mtmp->mx, mtmp->my)
146 && (fr = fightm(mtmp)) == 2)
147 continue;
148 if (fr < 0 && dochugw(mtmp))
149 continue;
151 if (mtmp->mspeed == MFAST && dochugw(mtmp))
152 continue;
155 warnlevel -= u.ulevel;
156 if (warnlevel >= SIZE(warnings))
157 warnlevel = SIZE(warnings) - 1;
158 if (warnlevel >= 0)
159 if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
160 const char *rr;
161 switch (Warning & (LEFT_RING | RIGHT_RING)) {
162 case LEFT_RING:
163 rr = "Your left ring glows";
164 break;
165 case RIGHT_RING:
166 rr = "Your right ring glows";
167 break;
168 case LEFT_RING | RIGHT_RING:
169 rr = "Both your rings glow";
170 break;
171 default:
172 rr = "Your fingertips glow";
173 break;
175 pline("%s %s!", rr, warnings[warnlevel]);
176 lastwarntime = moves;
177 lastwarnlev = warnlevel;
179 dmonsfree(); /* remove all dead monsters */
182 void
183 justswld(struct monst *mtmp, const char *name)
186 mtmp->mx = u.ux;
187 mtmp->my = u.uy;
188 u.ustuck = mtmp;
189 pmon(mtmp);
190 kludge("%s swallows you!", name);
191 more();
192 seeoff(1);
193 u.uswallow = 1;
194 u.uswldtim = 0;
195 swallowed();
198 void
199 youswld(struct monst *mtmp, int dam, int die, const char *name)
201 if (mtmp != u.ustuck)
202 return;
203 kludge("%s digests you!", name);
204 u.uhp -= dam;
205 if (u.uswldtim++ >= die) { /* a3 */
206 pline("It totally digests you!");
207 u.uhp = -1;
209 if (u.uhp < 1)
210 done_in_by(mtmp);
211 #if 0
212 flags.botlx = 1; /* should we show status line ? */
213 #endif
216 static int
217 dochugw(struct monst *mtmp)
219 int x = mtmp->mx;
220 int y = mtmp->my;
221 int dead = dochug(mtmp);
222 int dd;
224 if (!dead) /* monster still alive */
225 if (Warning)
226 if (!mtmp->mpeaceful)
227 if (mtmp->data->mlevel > warnlevel)
228 if ((dd = dist(mtmp->mx, mtmp->my)) < dist(x, y))
229 if (dd < 100)
230 if (!canseemon(mtmp))
231 warnlevel = mtmp->data->mlevel;
232 return (dead);
235 /* returns 1 if monster died moving, 0 otherwise */
237 dochug(struct monst *mtmp)
239 const struct permonst *mdat;
240 int tmp = 0, nearby, scared;
242 if (mtmp->cham && !rn2(6))
243 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
244 mdat = mtmp->data;
245 if (mdat->mlevel < 0)
246 panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
248 /* regenerate monsters */
249 if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
250 mtmp->mhp < mtmp->mhpmax)
251 mtmp->mhp++;
253 if (mtmp->mfroz)
254 return (0); /* frozen monsters don't do anything */
256 if (mtmp->msleep) {
257 /* wake up, or get out of here. */
258 /* ettins are hard to surprise */
259 /* Nymphs and Leprechauns do not easily wake up */
260 if (cansee(mtmp->mx, mtmp->my) &&
261 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
262 (!strchr("NL", mdat->mlet) || !rn2(50)) &&
263 (Aggravate_monster || strchr("d1", mdat->mlet)
264 || (!rn2(7) && !mtmp->mimic)))
265 mtmp->msleep = 0;
266 else
267 return (0);
269 /* not frozen or sleeping: wipe out texts written in the dust */
270 wipe_engr_at(mtmp->mx, mtmp->my, 1);
272 /* confused monsters get unconfused with small probability */
273 if (mtmp->mconf && !rn2(50))
274 mtmp->mconf = 0;
276 /* some monsters teleport */
277 if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
278 rloc(mtmp);
279 return (0);
281 if (mdat->mmove < rnd(6))
282 return (0);
284 /* fleeing monsters might regain courage */
285 if (mtmp->mflee && !mtmp->mfleetim
286 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
287 mtmp->mflee = 0;
289 nearby = (dist(mtmp->mx, mtmp->my) < 3);
290 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
291 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
292 if (scared && !mtmp->mflee) {
293 mtmp->mflee = 1;
294 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
296 if (!nearby ||
297 mtmp->mflee ||
298 mtmp->mconf ||
299 (mtmp->minvis && !rn2(3)) ||
300 (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
301 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
302 (!mtmp->mcansee && !rn2(4)) ||
303 mtmp->mpeaceful
305 tmp = m_move(mtmp, 0); /* 2: monster died moving */
306 if (tmp == 2 || (tmp && mdat->mmove <= 12))
307 return (tmp == 2);
309 if (!strchr("Ea", mdat->mlet) && nearby &&
310 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
311 if (mhitu(mtmp))
312 return (1); /* monster died (e.g. 'y' or 'F') */
314 /* extra movement for fast monsters */
315 if (mdat->mmove - 12 > rnd(12))
316 tmp = m_move(mtmp, 1);
317 return (tmp == 2);
321 m_move(struct monst *mtmp, int after)
323 struct monst *mtmp2;
324 int nx, ny, omx, omy, appr, nearer, cnt, i, j;
325 xchar gx, gy, nix, niy, chcnt;
326 schar chi;
327 boolean likegold = 0, likegems = 0, likeobjs = 0;
328 char msym = mtmp->data->mlet;
329 schar mmoved = 0; /* not strictly nec.: chi >= 0 will
330 * do */
331 coord poss[9];
332 int info[9];
334 if (mtmp->mfroz || mtmp->msleep)
335 return (0);
336 if (mtmp->mtrapped) {
337 i = mintrap(mtmp);
338 if (i == 2)
339 return (2); /* he died */
340 if (i == 1)
341 return (0); /* still in trap, so didnt move */
343 if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
344 return (0); /* do not leave hiding place */
346 #ifndef NOWORM
347 if (mtmp->wormno)
348 goto not_special;
349 #endif /* NOWORM */
351 /* my dog gets a special treatment */
352 if (mtmp->mtame) {
353 return (dog_move(mtmp, after));
355 /* likewise for shopkeeper */
356 if (mtmp->isshk) {
357 mmoved = shk_move(mtmp);
358 if (mmoved >= 0)
359 goto postmov;
360 mmoved = 0; /* follow player outside shop */
362 /* and for the guard */
363 if (mtmp->isgd) {
364 mmoved = gd_move();
365 goto postmov;
368 * teleport if that lies in our nature ('t') or when badly wounded
369 * ('1')
371 if ((msym == 't' && !rn2(5))
372 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
373 || levl[u.ux][u.uy].typ == STAIRS))) {
374 if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
375 rloc(mtmp);
376 else
377 mnexto(mtmp);
378 mmoved = 1;
379 goto postmov;
381 /* spit fire ('D') or use a wand ('1') when appropriate */
382 if (strchr("D1", msym))
383 inrange(mtmp);
385 if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
386 mtmp->mcansee && rn2(5)) {
387 if (!Confusion)
388 pline("%s's gaze has confused you!", Monnam(mtmp));
389 else
390 pline("You are getting more and more confused.");
391 if (rn2(3))
392 mtmp->mcan = 1;
393 Confusion += d(3, 4); /* timeout */
395 not_special:
396 if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
397 return (1);
398 appr = 1;
399 if (mtmp->mflee)
400 appr = -1;
401 if (mtmp->mconf || Invis || !mtmp->mcansee ||
402 (strchr("BIy", msym) && !rn2(3)))
403 appr = 0;
404 omx = mtmp->mx;
405 omy = mtmp->my;
406 gx = u.ux;
407 gy = u.uy;
408 if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
409 appr = -1;
412 * random criterion for 'smell' or track finding ability should use
413 * mtmp->msmell or sth
415 if (msym == '@' ||
416 ('a' <= msym && msym <= 'z')) {
417 coord *cp;
418 schar mroom;
419 mroom = inroom(omx, omy);
420 if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
421 cp = gettrack(omx, omy);
422 if (cp) {
423 gx = cp->x;
424 gy = cp->y;
428 /* look for gold or jewels nearby */
429 likegold = (strchr("LOD", msym) != NULL);
430 likegems = (strchr("ODu", msym) != NULL);
431 likeobjs = mtmp->mhide;
432 #define SRCHRADIUS 25
434 xchar mind = SRCHRADIUS; /* not too far away */
435 int dd;
436 if (likegold) {
437 struct gold *gold;
438 for (gold = fgold; gold; gold = gold->ngold)
439 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) {
440 mind = dd;
441 gx = gold->gx;
442 gy = gold->gy;
445 if (likegems || likeobjs) {
446 struct obj *otmp;
447 for (otmp = fobj; otmp; otmp = otmp->nobj)
448 if (likeobjs || otmp->olet == GEM_SYM)
449 if (msym != 'u' ||
450 objects[otmp->otyp].g_val != 0)
451 if ((dd = DIST(omx, omy, otmp->ox, otmp->oy)) < mind) {
452 mind = dd;
453 gx = otmp->ox;
454 gy = otmp->oy;
457 if (mind < SRCHRADIUS && appr == -1) {
458 if (dist(omx, omy) < 10) {
459 gx = u.ux;
460 gy = u.uy;
461 } else
462 appr = 1;
465 nix = omx;
466 niy = omy;
467 cnt = mfndpos(mtmp, poss, info,
468 msym == 'u' ? NOTONL :
469 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
470 strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
471 /* ALLOW_ROCK for some monsters ? */
472 chcnt = 0;
473 chi = -1;
474 for (i = 0; i < cnt; i++) {
475 nx = poss[i].x;
476 ny = poss[i].y;
477 for (j = 0; j < MTSZ && j < cnt - 1; j++)
478 if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
479 if (rn2(4 * (cnt - j)))
480 goto nxti;
481 #ifdef STUPID
482 /* some stupid compilers think that this is too complicated */
484 int d1 = DIST(nx, ny, gx, gy);
485 int d2 = DIST(nix, niy, gx, gy);
486 nearer = (d1 < d2);
488 #else
489 nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
490 #endif /* STUPID */
491 if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
492 !mmoved ||
493 (!appr && !rn2(++chcnt))) {
494 nix = nx;
495 niy = ny;
496 chi = i;
497 mmoved = 1;
499 nxti: ;
501 if (mmoved) {
502 if (info[chi] & ALLOW_M) {
503 mtmp2 = m_at(nix, niy);
504 if (mtmp2 == NULL)
505 panic("error in m_move");
506 if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
507 hitmm(mtmp2, mtmp) == 2)
508 return (2);
509 return (0);
511 if (info[chi] & ALLOW_U) {
512 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
513 return (0);
515 mtmp->mx = nix;
516 mtmp->my = niy;
517 for (j = MTSZ - 1; j > 0; j--)
518 mtmp->mtrack[j] = mtmp->mtrack[j - 1];
519 mtmp->mtrack[0].x = omx;
520 mtmp->mtrack[0].y = omy;
521 #ifndef NOWORM
522 if (mtmp->wormno)
523 worm_move(mtmp);
524 #endif /* NOWORM */
525 } else {
526 if (msym == 'u' && rn2(2)) {
527 rloc(mtmp);
528 return (0);
530 #ifndef NOWORM
531 if (mtmp->wormno)
532 worm_nomove(mtmp);
533 #endif /* NOWORM */
535 postmov:
536 if (mmoved == 1) {
537 if (mintrap(mtmp) == 2) /* he died */
538 return (2);
539 if (likegold)
540 mpickgold(mtmp);
541 if (likegems)
542 mpickgems(mtmp);
543 if (mtmp->mhide)
544 mtmp->mundetected = 1;
546 pmon(mtmp);
547 return (mmoved);
550 static void
551 mpickgold(struct monst *mtmp)
553 struct gold *gold;
554 while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
555 mtmp->mgold += gold->amount;
556 freegold(gold);
557 if (levl[mtmp->mx][mtmp->my].scrsym == '$')
558 newsym(mtmp->mx, mtmp->my);
562 static void
563 mpickgems(struct monst *mtmp)
565 struct obj *otmp;
566 for (otmp = fobj; otmp; otmp = otmp->nobj)
567 if (otmp->olet == GEM_SYM)
568 if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
569 if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0) {
570 freeobj(otmp);
571 mpickobj(mtmp, otmp);
572 if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
573 newsym(mtmp->mx, mtmp->my); /* %% */
574 return; /* pick only one object */
578 /* return number of acceptable neighbour positions */
580 mfndpos(struct monst *mon, coord poss[9], int info[9], int flag)
582 int x, y, nx, ny, cnt = 0, ntyp;
583 struct monst *mtmp;
584 int nowtyp;
585 boolean pool;
587 x = mon->mx;
588 y = mon->my;
589 nowtyp = levl[x][y].typ;
591 pool = (mon->data->mlet == ';');
592 nexttry: /* eels prefer the water, but if there is no
593 * water nearby, they will crawl over land */
594 if (mon->mconf) {
595 flag |= ALLOW_ALL;
596 flag &= ~NOTONL;
598 for (nx = x - 1; nx <= x + 1; nx++)
599 for (ny = y - 1; ny <= y + 1; ny++)
600 if (nx != x || ny != y)
601 if (isok(nx, ny))
602 if (!IS_ROCK(ntyp = levl[nx][ny].typ))
603 if (!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
604 if ((ntyp == POOL) == pool) {
605 info[cnt] = 0;
606 if (nx == u.ux && ny == u.uy) {
607 if (!(flag & ALLOW_U))
608 continue;
609 info[cnt] = ALLOW_U;
610 } else if ((mtmp = m_at(nx, ny)) != NULL) {
611 if (!(flag & ALLOW_M))
612 continue;
613 info[cnt] = ALLOW_M;
614 if (mtmp->mtame) {
615 if (!(flag & ALLOW_TM))
616 continue;
617 info[cnt] |= ALLOW_TM;
620 if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
621 if (flag & NOGARLIC)
622 continue;
623 info[cnt] |= NOGARLIC;
625 if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
626 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
627 if (!(flag & ALLOW_SSM))
628 continue;
629 info[cnt] |= ALLOW_SSM;
631 if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
632 if (!(flag & ALLOW_ROCK))
633 continue;
634 info[cnt] |= ALLOW_ROCK;
636 if (!Invis && online(nx, ny)) {
637 if (flag & NOTONL)
638 continue;
639 info[cnt] |= NOTONL;
642 * we cannot
643 * avoid
644 * traps of
645 * an unknown
646 * kind
649 struct trap *ttmp = t_at(nx, ny);
650 int tt;
651 if (ttmp) {
652 tt = 1 << ttmp->ttyp;
653 if (mon->mtrapseen & tt) {
654 if (!(flag & tt))
655 continue;
656 info[cnt] |= tt;
660 poss[cnt].x = nx;
661 poss[cnt].y = ny;
662 cnt++;
664 if (!cnt && pool && nowtyp != POOL) {
665 pool = FALSE;
666 goto nexttry;
668 return (cnt);
672 dist(int x, int y)
674 return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
677 void
678 poisoned(const char *string, const char *pname)
680 int i;
682 if (Blind)
683 pline("It was poisoned.");
684 else
685 pline("The %s was poisoned!", string);
686 if (Poison_resistance) {
687 pline("The poison doesn't seem to affect you.");
688 return;
690 i = rn2(10);
691 if (i == 0) {
692 u.uhp = -1;
693 pline("I am afraid the poison was deadly ...");
694 } else if (i <= 5) {
695 losestr(rn1(3, 3));
696 } else {
697 losehp(rn1(10, 6), pname);
699 if (u.uhp < 1) {
700 killer = pname;
701 done("died");
705 void
706 mondead(struct monst *mtmp)
708 relobj(mtmp, 1);
709 unpmon(mtmp);
710 relmon(mtmp);
711 unstuck(mtmp);
712 if (mtmp->isshk)
713 shkdead(mtmp);
714 if (mtmp->isgd)
715 gddead();
716 #ifndef NOWORM
717 if (mtmp->wormno)
718 wormdead(mtmp);
719 #endif /* NOWORM */
720 monfree(mtmp);
723 /* called when monster is moved to larger structure */
724 void
725 replmon(struct monst *mtmp, struct monst *mtmp2)
727 relmon(mtmp);
728 monfree(mtmp);
729 mtmp2->nmon = fmon;
730 fmon = mtmp2;
731 if (u.ustuck == mtmp)
732 u.ustuck = mtmp2;
733 if (mtmp2->isshk)
734 replshk(mtmp, mtmp2);
735 if (mtmp2->isgd)
736 replgd(mtmp, mtmp2);
739 void
740 relmon(struct monst *mon)
742 struct monst *mtmp;
744 if (mon == fmon)
745 fmon = fmon->nmon;
746 else {
747 for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon);
748 mtmp->nmon = mon->nmon;
753 * we do not free monsters immediately, in order to have their name available
754 * shortly after their demise
756 static struct monst *fdmon; /* chain of dead monsters, need not to be
757 * saved */
759 void
760 monfree(struct monst *mtmp)
762 mtmp->nmon = fdmon;
763 fdmon = mtmp;
766 static void
767 dmonsfree(void)
769 struct monst *mtmp;
770 while ((mtmp = fdmon) != NULL) {
771 fdmon = mtmp->nmon;
772 free((char *) mtmp);
776 void
777 unstuck(struct monst *mtmp)
779 if (u.ustuck == mtmp) {
780 if (u.uswallow) {
781 u.ux = mtmp->mx;
782 u.uy = mtmp->my;
783 u.uswallow = 0;
784 setsee();
785 docrt();
787 u.ustuck = 0;
791 void
792 killed(struct monst *mtmp)
794 #ifdef lint
795 #define NEW_SCORING
796 #endif /* lint */
797 int tmp, nk, x, y;
798 const struct permonst *mdat;
800 if (mtmp->cham)
801 mtmp->data = PM_CHAMELEON;
802 mdat = mtmp->data;
803 if (Blind)
804 pline("You destroy it!");
805 else {
806 pline("You destroy %s!",
807 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
809 if (u.umconf) {
810 if (!Blind)
811 pline("Your hands stop glowing blue.");
812 u.umconf = 0;
814 /* count killed monsters */
815 #define MAXMONNO 100
816 nk = 1; /* in case we cannot find it in mons */
817 tmp = mdat - mons; /* strchr in mons array (if not 'd', '@', ...) */
818 if (tmp >= 0 && tmp < CMNUM + 2) {
819 u.nr_killed[tmp]++;
820 if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
821 !strchr(fut_geno, mdat->mlet))
822 charcat(fut_geno, mdat->mlet);
824 /* punish bad behaviour */
825 if (mdat->mlet == '@')
826 Telepat = 0, u.uluck -= 2;
827 if (mtmp->mpeaceful || mtmp->mtame)
828 u.uluck--;
829 if (mdat->mlet == 'u')
830 u.uluck -= 5;
831 if ((int) u.uluck < LUCKMIN)
832 u.uluck = LUCKMIN;
834 /* give experience points */
835 tmp = 1 + mdat->mlevel * mdat->mlevel;
836 if (mdat->ac < 3)
837 tmp += 2 * (7 - mdat->ac);
838 if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
839 tmp += 2 * mdat->mlevel;
840 if (strchr("DeV&P", mdat->mlet))
841 tmp += (7 * mdat->mlevel);
842 if (mdat->mlevel > 6)
843 tmp += 50;
844 if (mdat->mlet == ';')
845 tmp += 1000;
847 #ifdef NEW_SCORING
849 * ------- recent addition: make nr of points decrease when this is
850 * not the first of this kind
853 int ul = u.ulevel;
854 int ml = mdat->mlevel;
856 if (ul < 14) /* points are given based on present and
857 * future level */
858 for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
859 if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
860 >= 10 * pow((unsigned) (ul - 1)))
861 if (++ul == 14)
862 break;
864 tmp2 = ml - ul - 1;
865 tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
866 if (!tmp)
867 tmp = 1;
869 /* note: ul is not necessarily the future value of u.ulevel */
870 /* ------- end of recent valuation change ------- */
871 #endif /* NEW_SCORING */
873 more_experienced(tmp, 0);
874 flags.botl = 1;
875 while (u.ulevel < 14 && u.uexp >= newuexp()) {
876 pline("Welcome to experience level %u.", ++u.ulevel);
877 tmp = rnd(10);
878 if (tmp < 3)
879 tmp = rnd(10);
880 u.uhpmax += tmp;
881 u.uhp += tmp;
882 flags.botl = 1;
885 /* dispose of monster and make cadaver */
886 x = mtmp->mx;
887 y = mtmp->my;
888 mondead(mtmp);
889 tmp = mdat->mlet;
890 if (tmp == 'm') { /* he killed a minotaur, give him a wand of
891 * digging */
892 /* note: the dead minotaur will be on top of it! */
893 mksobj_at(WAN_DIGGING, x, y);
894 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
895 stackobj(fobj);
896 } else
897 #ifndef NOWORM
898 if (tmp == 'w') {
899 mksobj_at(WORM_TOOTH, x, y);
900 stackobj(fobj);
901 } else
902 #endif /* NOWORM */
903 if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
904 tmp = 0;
906 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */
907 if (x != u.ux || y != u.uy) /* might be here after
908 * swallowed */
909 if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
910 struct obj *obj2 = mkobj_at(tmp, x, y);
911 if (cansee(x, y))
912 atl(x, y, obj2->olet);
913 stackobj(obj2);
917 void
918 kludge(const char *str, const char *arg)
920 if (Blind) {
921 if (*str == '%')
922 pline(str, "It");
923 else
924 pline(str, "it");
925 } else
926 pline(str, arg);
929 void
930 rescham(void)
931 { /* force all chameleons to become normal */
932 struct monst *mtmp;
934 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
935 if (mtmp->cham) {
936 mtmp->cham = 0;
937 (void) newcham(mtmp, PM_CHAMELEON);
941 /* make a chameleon look like a new monster */
942 /* returns 1 if the monster actually changed */
944 newcham(struct monst *mtmp, const struct permonst *mdat)
946 int mhp, hpn, hpd;
948 if (mdat == mtmp->data)
949 return (0); /* still the same monster */
950 #ifndef NOWORM
951 if (mtmp->wormno)
952 wormdead(mtmp); /* throw tail away */
953 #endif /* NOWORM */
954 if (u.ustuck == mtmp) {
955 if (u.uswallow) {
956 u.uswallow = 0;
957 u.uswldtim = 0;
958 mnexto(mtmp);
959 docrt();
960 prme();
962 u.ustuck = 0;
964 hpn = mtmp->mhp;
965 hpd = (mtmp->data->mlevel) * 8;
966 if (!hpd)
967 hpd = 4;
968 mtmp->data = mdat;
969 mhp = (mdat->mlevel) * 8;
970 /* new hp: same fraction of max as before */
971 mtmp->mhp = 2 + (hpn * mhp) / hpd;
972 hpn = mtmp->mhpmax;
973 mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
974 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
975 #ifndef NOWORM
976 if (mdat->mlet == 'w' && getwn(mtmp))
977 initworm(mtmp);
978 /* perhaps we should clear mtmp->mtame here? */
979 #endif /* NOWORM */
980 unpmon(mtmp); /* necessary for 'I' and to force pmon */
981 pmon(mtmp);
982 return (1);
985 /* Make monster mtmp next to you (if possible) */
986 void
987 mnexto(struct monst *mtmp)
989 coord mm;
990 mm = enexto(u.ux, u.uy);
991 mtmp->mx = mm.x;
992 mtmp->my = mm.y;
993 pmon(mtmp);
996 static int
997 ishuman(struct monst *mtmp)
999 return (mtmp->data->mlet == '@');
1002 void
1003 setmangry(struct monst *mtmp)
1005 if (!mtmp->mpeaceful)
1006 return;
1007 if (mtmp->mtame)
1008 return;
1009 mtmp->mpeaceful = 0;
1010 if (ishuman(mtmp))
1011 pline("%s gets angry!", Monnam(mtmp));
1015 * not one hundred procent correct: now a snake may hide under an invisible
1016 * object
1019 canseemon(struct monst *mtmp)
1021 return ((!mtmp->minvis || See_invisible)
1022 && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
1023 && cansee(mtmp->mx, mtmp->my));