1 "Quit" is a four letter word.
2 "So when I die, the first thing I will see in Heaven is a score list?"
4 ...and rings may protect your fingers.
5 ...and sometimes a piercer drops by.
6 A Quasit is even faster than a jaguar!
7 A chameleon imitating a postman often delivers scrolls of fire.
8 A chameleon imitating a postman sometimes delivers scrolls of punishment.
9 A clove of garlic a day keeps your best friends away.
10 A cockatrice's corpse is guaranteed to be untainted!
11 A confused acid blob may attack.
12 A dead lizard is a good thing to turn undead.
13 A dragon is just a Snake that ate a scroll of fire.
14 A fading corridor enlightens your insight.
15 A glowing potion is too hot to drink.
16 A good amulet may protect you against guards.
17 A homunculus wouldnt want to hurt a wizard.
18 A jaguar shouldn't frighten you.
19 A long worm can be defined recursively. So how should you attack it?
20 A long worm hits with all of its length.
21 A magic vomit pump is a necessity for gourmands.
22 A monstrous mind is a toy for ever.
23 A nurse a day keeps the doctor away.
24 A potion of blindness makes you see invisible things.
25 A ring is just a wound wand.
26 A ring of adornment protects against Nymphs.
27 A ring of conflict is a bad thing if there is a nurse in the room.
28 A ring of extra ringfinger is useless if not enchanted.
29 A ring of stealth can be recognised by that it does not teleport you.
30 A rope may form a trail in a maze.
31 A rumour has it that rumours are just rumours.
32 A scroll of enchant amulet is only useful on your way back.
33 A smoky potion surely affects your vision.
34 A spear might hit a nurse.
35 A spear will hit an ettin.
36 A staff may recharge if you drop it for awhile.
37 A tin of smoked eel is a wonderful find.
38 A truly wise man never plays leapfrog with a unicorn.
39 A two-handed sword usually misses.
40 A unicorn can be tamed only by a fair maiden.
41 A visit to the Zoo is very educational; you meet interesting animals.
42 A wand of deaf is a more dangerous weapon than a wand of sheep.
43 A wand of vibration might bring the whole cave crashing about your ears.
44 A winner never quits. A quitter never wins.
45 A xan is a small animal. It doesn't reach higher than your leg.
46 Acid blobs should be attacked bare-handed.
47 Affairs with Nymphs are often very expensive.
48 Afraid of Mimics? Try to wear a ring of true seeing.
49 Afraid of falling piercers? Wear a helmet!
50 After being attacked by a Harpy you have a lot of arrows.
51 All monsters are created evil, but some are more evil than others.
52 Always attack a floating Eye from behind!
53 Always be aware of the phase of the moon!
54 Always read the info about a monster before dealing with it.
55 Always sweep the floor before engraving important messages.
56 Amulets are hard to make. Even for a wand of wishing.
57 An Umber hulk can be a confusing sight.
58 An elven cloak is always the height of fashion.
59 An elven cloak protects against magic.
60 An ettin is hard to kill; an imp is hard to hit. See the difference?
61 Any small object that is accidentally dropped will hide under a larger object.
62 Are you blind? Catch a floating Eye!
63 Asking about monsters may be very useful.
64 Attack long worms from the rear - that is so much safer!
65 Attacking an eel when there is none usually is a fatal mistake!
66 Balrogs only appear on the deeper levels.
67 Be careful when eating bananas. Monsters might slip on the peels.
68 Be careful when eating salmon - your fingers might become greasy.
69 Be careful when the moon is in its last quarter.
70 Be careful when throwing a boomerang - you might hit the back of your head.
71 Be nice to a nurse: put away your weapon and take off your clothes.
72 Being digested is a painfully slow process.
73 Better go home and hit your kids. They are just little monsters!
74 Better go home and play with your kids. They are just little monsters!
75 Better leave the dungeon, otherwise you might get hurt badly.
76 Beware of dark rooms - they may be the Morgue.
78 Beware of falling rocks, wear a helmet!
79 Beware of hungry dogs!
80 Beware of the minotaur. He's very horny!
81 Beware of the potion of Nitroglycerine - it's not for the weak of heart.
82 Beware of wands of instant disaster.
83 Beware: there's always a chance that your wand explodes as you try to zap it!
84 Beyond the 23-rd level lies a happy retirement in a room of your own.
85 Blank scrolls make more interesting reading.
87 Booksellers never read scrolls; it might carry them too far away.
88 Booksellers never read scrolls; it might leave their shop unguarded.
89 Changing your suit without dropping your sword? You must be kidding!
90 Cockatrices might turn themselves to stone faced with a mirror.
91 Consumption of home-made food is strictly forbidden in this dungeon.
92 Dark gems are just coloured glass.
93 Dark room? Just flash often with your camera.
94 Dark room? Your chance to develop your photographs!
95 Dark rooms are not *completely* dark: just wait and let your eyes adjust...
96 Dead lizards protect against a cockatrice.
97 Death is just around the next door.
98 Death is life's way of telling you you've been fired.
99 Descend in order to meet more decent monsters.
100 Did you know worms had teeth?
101 Didn't you forget to pay?
102 Didn't you forget to pay?
103 Direct a direct hit on your direct opponent, directing in the right direction.
104 Do something big today: lift a boulder.
105 Do you want to visit hell? Dig a *very* deep hole.
106 Dogs are attracted by the smell of tripe.
107 Dogs do not eat when the moon is full.
108 Dogs never step on cursed items.
109 Dogs of ghosts aren't angry, just hungry.
110 Don't bother about money: only Leprechauns and shopkeepers are interested.
111 Don't create fireballs: they might turn against you.
112 Don't eat too much: you might start hiccoughing!
113 Don't forget! Large dogs are MUCH harder to kill than little dogs.
114 Don't play hack at your work, your boss might hit you!
115 Don't swim with weapons or armour: they might rust!
116 Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
117 Don't throw gems. They are so precious! Besides, you might hit a roommate.
118 Drinking might affect your health.
119 Drop your vanity and get rid of your jewels! Pickpockets about!
120 Dungeon expects every monster to do his duty.
121 Dust is an armor of poor quality.
122 Eat 10 cloves of garlic and keep all humans at a two-square distance.
123 Eat a homunculus if you want to avoid sickness.
124 Eating a Wraith is a rewarding experience!
125 Eating a freezing sphere is like eating a yeti.
126 Eating a killer bee is like eating a scorpion.
127 Eating a tengu is like eating a Nymph.
128 Eating unpaid Leprechauns may be advantageous.
129 Eels hide under mud. Use a unicorn to clear the water and make them visible.
130 Elven cloaks cannot rust.
131 Engrave your wishes with a wand of wishing.
132 Eventually all wands of striking do strike.
133 Eventually you will come to admire the swift elegance of a retreating nymph.
134 Ever fought with an enchanted tooth?
135 Ever heard hissing outside? I *knew* you hadn't!
136 Ever seen a leocrotta dancing the tengu?
137 Ever slept in the arms of a homunculus?
138 Ever tamed a shopkeeper?
139 Ever tried digging through a Vault Guard?
140 Ever tried enchanting a rope?
141 Ever tried to catch a flying boomerang?
142 Ever tried to put a Troll into a large box?
143 Ever wondered why one would want to dip something in a potion?
144 Every dog should be a domesticated one.
145 Every hand has only one finger to put a ring on. You've got only two hands. So?
146 Every level contains a shop; only the entrance is often hidden.
147 Everybody should have tasted a scorpion at least once in his life.
148 Expensive cameras have penetrating flashlights.
149 Feeding the animals is strictly prohibited. The Management.
150 Feeling lousy? Why don't you drink a potion of tea?
151 Fiery letters might deter monsters.
152 First Law of Hacking: leaving is much more difficult than entering.
153 For any remedy there is a misery.
154 Fourth Law of Hacking: you will find the exit at the entrance.
155 Gems are the droppings of other inmates.
156 Gems do get a burden.
157 Genocide on shopkeepers is punishable.
158 Getting Hungry? Stop wearing rings!
159 Getting Hungry? Wear an amulet!
160 Ghosts always empty the fridge.
161 Ghosts are visible because they don't leave a trace.
162 Giant beetles make giant holes in giant trees!
163 Giving head to a long worm is like a long lasting reception.
164 Gold is a heavy metal.
165 Good day for overcoming obstacles. Try a steeplechase.
166 Gossip is the opiate of the depressed.
167 Hackers do it with bugs.
168 Half Moon tonight. (At least it's better than no Moon at all.)
169 Handle your flasks carefully - there might be a ghost inside!
170 Have a good meal today: eat a minotaur.
171 Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
172 Hissing is a sound I hate.
173 Hitting is the lingua franca in these regions.
174 Humans use walking canes when they grow old.
175 Hunger is a confusing experience for a dog!
176 Hungry dogs are unreliable.
177 Hungry? There is an abundance of food on the next level.
178 Hungry? Wear an amulet!
179 I doubt whether nurses are virgins.
180 I guess you have never hit a postman with an Amulet of Yendor yet...
181 I once knew a hacker who ate too fast and choked to death.....
182 I smell a maze of twisty little passages.
183 I wished, I never wished a wand of wishing. (Wishful thinking)
184 If "nothing happens", something *has* happened anyway!!
185 If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
186 If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
187 If you are being punished, it's done with a deadly weapon.
188 If you are the shopkeeper you can take things for free.
189 If you are too cute some monsters might be tempted to embrace you.
190 If you can't learn to do it well, learn to enjoy doing it badly.
191 If you need a wand of digging, kindly ask the minotaur.
192 If you see nurses you better start looking somewhere for a doctor.
193 If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
194 If you want to feel great, you must eat something real big.
195 If you want to float you'd better eat a floating eye.
196 If you want to genocide nurses, genocide @'s.
197 If you want to hit, use a dagger.
198 If you want to rob a shop, train your dog.
199 If you're afraid of trapdoors, just cover the floor with all you've got.
200 If you're lost, try buying a map next time you're in a shop.
201 If your ghost kills a player, it increases your score.
202 Important mail? Be careful that it isn't stolen!
203 Improve your environment, using a wand of rearrangement.
204 In a hurry? Try a ride on a fast moving quasit!
205 In a way, a scorpion is like a snake.
206 In need of a rest? Quaff a potion of sickness!
207 In total, there are eight sorts of shops.
208 Increase mindpower: Tame your own ghost!
209 Inside a shop you better take a look at the price tags before buying anything.
210 It furthers one to see the great man.
211 It is bad manners to use a wand in a shop.
212 It is not always a good idea to whistle for your dog.
213 It is said that Giant Rabbits can be tamed with carrots only.
214 It is said that purple worms and trappers fill the same niche.
215 It might be a good idea to offer the unicorn a ruby.
216 It seems you keep overlooking a sign reading "No trespassing"!
217 It would be peculiarly sad were your dog turned to stone.
218 It's all a matter of life and death, so beware of the undead.
219 It's bad luck to drown a postman.
220 It's bad luck, being punished.
221 It's easy to overlook a monster in a wood.
222 It's not safe to Save.
223 Jackals are intrinsically rotten.
224 Just below any trapdoor there may be another one. Just keep falling!
225 Keep a clear mind: quaff clear potions.
226 Keep your armours away from rust.
227 Keep your weaponry away from acids.
228 Kicking the terminal doesn't hurt the monsters.
229 Kill a unicorn and you kill your luck.
230 Killer bees keep appearing till you kill their queen.
231 Large dogs make larger turds than little ones.
232 Latest news? Put 'net.games.hack' in your .newsrc !
233 Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
234 Learn how to spell. Play Hack!
235 Leather armour cannot rust.
236 Leprechauns are the most skilled cutpurses in this dungeon.
237 Leprechauns hide their gold in a secret room.
238 Let your fingers do the walking on the yulkjhnb keys.
239 Let's face it: this time you're not going to win.
240 Let's have a party, drink a lot of booze.
241 Liquor sellers do not drink; they hate to see you twice.
242 Looking for a monster -- use a staff of monster summoning.
243 Looking pale? Quaff a red potion!
244 M.M.Vault cashiers teleport any amount of gold to the next local branch.
245 Many monsters make a murdering mob.
246 Meet yourself! Commit suicide and type "hack"
247 Meeting your own ghost decreases your luck considerably!
248 Memory flaw - core dumped.
249 Money is the root of all evil.
250 Money to invest? Take it to the local branch of the Magic Memory Vault!
251 Monsters come from nowhere to hit you everywhere.
252 Monsters sleep because you are boring, not because they ever get tired.
253 Most monsters can't swim.
254 Most monsters prefer minced meat. That's why they are hitting you!
255 Most rumors are just as misleading as this one.
256 Much ado Nothing Happens.
257 Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
258 Need money? Sell your corpses to a tin factory.
259 Never ask a shopkeeper for a price list.
260 Never attack a guard.
261 Never drop a crysknife! No, never even unwield it, until...
262 Never eat with glowing hands!
263 Never fight a monster: you might get killed.
264 Never go into the dungeon at midnight.
265 Never kick a sleeping dog.
266 Never kiss an animal. It may cause kissing disease.
267 Never map the labyrinth.
268 Never mind the monsters hitting you: they just replace the charwomen.
269 Never ride a long worm.
270 Never step on a cursed engraving.
271 Never swim with a camera: there's nothing to take pictures of.
272 Never trust a random generator in magic fields.
273 Never use a wand of death.
274 Never use your best weapon to engrave a curse.
275 Never vomit on a door mat.
276 No easy fighting with a heavy load!
277 No level contains two shops. The maze is no level. So...
278 No part of this fortune may be reproduced, stored in a retrieval system, ...
279 No weapon is better than a crysknife.
280 Not all rumors are as misleading as this one.
281 Not even a spear will hit a Xorn.
282 Now what is it that cures digestion?
283 Nurses are accustomed to touch naked persons: they don't harm them.
284 Nurses prefer undressed hackers.
285 Nymphs and nurses like beautiful rings.
286 Nymphs are blondes. Are you a gentleman?
287 Nymphs are very pleased when you call them by their real name: Lorelei.
288 Offering a unicorn a worthless piece of glass might prove to be fatal!
289 Old hackers never die: young ones do.
290 Old trees sometimes fall without a warning!
291 Once your little dog will be a big dog, and you will be proud of it.
292 One can even choke in a fortune cookie!
293 One has to leave shops before closing time.
294 One homunculus a day keeps the doctor away.
295 One level further down somebody is getting killed, right now.
296 One wand of concentration equals eight scrolls of create monster.
297 Only Today! A dramatic price-cut on slightly used wands.
298 Only a Nymph knows how to unlock chains.
299 Only a dragon will never get a cold from a wand of cold.
300 Only a real dummy would ever call his sword 'Elbereth'.
301 Only a wizard can use a magic whistle.
302 Only adventurers of evil alignment think of killing their dog.
303 Only cave-women can catch a unicorn. And then only with a golden rope.
304 Only chaotic evils kill sleeping monsters.
305 Only david can find the zoo!
306 Only real trappers escape traps.
307 Only real wizards can write scrolls.
308 Only wizards are able to zap a wand.
309 Opening a tin is difficult, especially when you are not so strong!
310 Opening a tin is difficult, especially when you attempt this bare handed!
311 Operation coded OVERKILL has started now.
312 Orcs and killer bees share their lifestyle.
313 Orcs do not procreate in dark rooms.
314 PLEASE ignore previous rumour.
315 Plain nymphs are harmless.
316 Playing billiards pays when you are in a shop.
317 Polymorphing your dog probably makes you safer.
318 Praying will frighten Demons.
319 Punishment is a thing you call over yourself. So why complain?
320 Pursue the monsters and you will be had indeed.
321 Put on a ring of teleportation: it will take you away from onslaught.
322 Rays aren't boomerangs, of course, but still...
323 Read the manual before entering the cave - You might get killed otherwise.
324 Reading Herbert will disgust you, but in one case it might be enlightening.
325 Reading Tolkien might help you.
326 Reading might change your vision.
327 Reading might improve your scope.
328 Relying on a dog might turn you in a dog addict.
329 Reward your doggie with a giant Bat.
330 Ropes are made from the long, blond hairs of dead Nymphs.
331 Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
332 Running is good for your legs.
333 Rust monsters love water. There are potions they hate, however.
334 Savings do include amnesia.
335 Scorpions often hide under tripe rations.
336 Screw up your courage! You've screwed up everything else.
337 Scrolls of fire are useful against fog clouds.
338 Second Law of Hacking: first in, first out.
339 Selling and rebuying a wand will recharge it.
340 Shopkeepers accept creditcards, as long as you pay cash.
341 Shopkeepers are vegetarians: they only eat Swedes.
342 Shopkeepers can't read, so what use is engraving in a shop?
343 Shopkeepers can't swim.
344 Shopkeepers have incredible patience.
345 Shopkeepers often have strange names.
346 Shopkeepers sometimes die from old age.
347 Sleeping may increase your strength.
348 Snakes are often found under worthless objects.
349 Some Balrogs don't attack if you offer them a ring.
350 Some mazes (especially small ones) have no solutions, says man 6 maze.
351 Some monsters can be tamed. I once saw a hacker with a tame Dragon!
352 Some potions are quite mind-expanding.
353 Some questions Sphynxes ask just *don't* have any answers.
354 Sometimes "mu" is the answer.
355 Sometimes monsters are more likely to fight each other than attack you.
356 Sorry, no fortune this time. Better luck next cookie!
357 Spare your scrolls of make-edible until it's really necessary!
358 Speed Kills (The Doors)
359 Spinach, carrot, and a melon - a meal fit for a nurse!
360 Stay clear of the level of no return.
361 Suddenly the dungeon will collapse ...
362 Surprise your dog with an acid blob!
363 Tainted meat is even more sickening than poison!
364 Take a long worm from the rear, according to its mate it's a lot more fun.
365 Tame a troll and it will learn you fighting.
366 Taming a postman may cause a system security violation.
367 Taming is a gradual process of excercising and rewarding.
368 Telepathy is just a trick: once you know how to do it, it's easy.
369 Teleportation lessens your orientation.
370 The "pray" command is not yet implemented.
371 The Jackal only eats bad food.
372 The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
373 The Leprechauns hide their treasure in a small hidden room.
374 The air is positively magic in here. Better wear a negative armor.
375 The best equipment for your work is, of course, the most expensive.
376 The emptiness of a ghost is too heavy to bear.
377 The key to this game is that there are no keys.
378 The longer the wand the better.
379 The moon is not the only heavenly body to influence this game.
380 The postman always rings twice.
381 The proof of the quivering blob is in the eating thereof.
382 The secret of wands of Nothing Happens: try again!
383 The use of dynamite is dangerous.
384 There are better information sources than fortune cookies.
385 There are monsters of softening penetration.
386 There are monsters of striking charity.
387 There have been people like you in here; their ghosts seek revenge on you.
388 There is a VIP-lounge on this level. Only first-class travellers admitted.
389 There is a big treasure hidden in the zoo!
390 There is a message concealed in each fortune cookie.
391 There is a trap on this level!
392 There is more magic in this cave than meets the eye.
393 There is no business like throw business.
394 There is no harm in praising a large dog.
395 There is nothing like eating a Mimic.
396 There seem to be monsters of touching benevolence.
397 They say a gelatinous cube can paralyse you...
398 They say that Elven cloaks absorb enchantments.
399 They say that a dagger hits.
400 They say that a dog avoids traps.
401 They say that a dog can be trained to fetch objects.
402 They say that a dog never steps on a cursed object.
403 They say that a spear will hit a Dragon.
404 They say that a spear will hit a Xorn.
405 They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
406 They say that a spear will hit an ettin.
407 They say that a two-handed sword misses.
408 They say that a unicorn might bring you luck.
409 They say that an elven cloak may be worn over your armor.
410 They say that an elven cloak protects against magic.
411 They say that cavemen seldom find tins in the dungeon.
412 They say that dead lizards protect against a cockatrice.
413 They say that killing a shopkeeper brings bad luck.
414 They say that monsters never step on a scare monster scroll.
415 They say that only david can find the zoo!
416 They say that shopkeepers often have a large amount of money in their purse.
417 They say that the owner of the dungeon might change it slightly.
418 They say that the use of dynamite is dangerous.
419 They say that the walls in shops are made of extra hard material.
420 They say that there is a big treasure hidden in the zoo!
421 They say that there is a message concealed in each fortune cookie.
422 They say that there is a trap on this level!
423 They say that throwing food at a wild dog might tame him.
424 They say that you can meet old friends in the caves.
425 They say that you can't take your pick-axe into a shop.
426 They say that you cannot trust scrolls of rumour.
427 They say that you need a key in order to open locked doors.
428 Third Law of Hacking: the last blow counts most.
429 This dungeon is restroom equipped (for your convenience).
430 This fortune cookie is property of Fortune Cookies, Inc.
431 This is not a fortune.
432 This is the Leprechaun Law: every purse has a price.
433 Throwing food at a wild dog might tame him.
434 Tin openers are rare indeed.
435 Tired of irritating bats? Try a scroll of silence.
436 To hit or not to hit, that is the question.
437 To reach heaven, escape the dungeon while wearing a ring of levitation.
438 Tranquillizers might get you killed.
439 Travel fast, use some magic speed!
440 Tripe on its own is revolting, but with onions it's delicious!
441 Try hacking in the wee hours: you will have more room.
442 Try the fall back end run play against ghosts.
443 Ulch, that meat was painted.
444 Unwanted mail? Sell it to the bookshop!
445 Vampires hate garlic.
446 Vault guards always make sure you aren't a shopkeeper.
447 Vault guards never disturb their Lords.
448 Visitors are requested not to apply genocide to shopkeepers.
449 WARNING from H.M. Govt: Quaffing may be dangerous to your health.
450 Wanna fly? Eat a bat.
451 Want a hint? Zap a wand of make invisible on your weapon!
452 Want fun? Throw a potion in a pool and go swimming!
453 Want to conserve your dead corpses? Go to the tin factory!
454 Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
455 Warning: end of file 'fortunes' reached.
456 Warning: people who eat dragons can go to hell!!
457 Watch your steps on staircases.
458 Wear armor, going naked seems to offend public decency in here.
459 What a pity, you cannot read it!
460 What do you think is the use of dead lizards?
461 What do you think would be the use of a two handed sword called "Orcrist" ?
462 When a piercer drops in on you, you will be tempted to hit the ceiling!
463 When in a maze follow the right wall and you will never get lost.
464 When in a shop, do as shopkeepers do.
465 When punished, watch your steps on the stairs!
466 When you have a key, you don't have to wait for the guard.
467 When you have seen one killer bee, you have seen them all.
468 When your dog follows you through a trap door, don't hit it!
469 Where do you think all those demons come from? From Hell, of course.
470 Where do you think the hell is located? It must be deep, deep down.
471 Who should ever have thought one could live from eating fog clouds?
472 Why a "2" for the postman? Well, how many times does he ring?
473 Why should one ever throw an egg to a cockatrice?
474 Why would anybody in his sane mind engrave "Elbereth" ?
475 Wish for a master key and open the Magic Memory Vault!
476 Wish for a pass-key and pass all obstacles!
477 Wish for a skeleton-key and open all doors!
478 Wishing too much may bring you too little.
479 Wizards do not sleep.
480 You are heading for head-stone for sure.
481 You are just the kind of bad food some monsters like to digest.
482 You can always wear an elven cloak.
483 You can eat what your dog can eat.
484 You can get a genuine Amulet of Yendor by doing the following: -- more --
485 You can't get rid of a cursed plate mail with a can-opener.
486 You can't leave a shop through the back door: there ain't one!
487 You cannot ride a long worm.
488 You cannot trust scrolls of rumour.
490 You feel greedy and want more gold? Why don't you try digging?
491 You feel like someone is pulling your leg.
492 You have to outwit a Sphynx or pay her.
493 You may get rich selling letters, but beware of being blackmailed!
494 You may have a kick from kicking a little dog.
495 You might choke on your food by eating fortune cookies.
496 You might cut yourself on a long sword.
497 You might trick a shopkeeper if you're invisible.
498 You need a key in order to open locked doors.
499 You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
500 You want to regain strength? Two levels ahead is a guesthouse!
501 You'll need a spear if you want to attack a Dragon.
502 You've got to know how to put out a yellow light.
503 Your dog can buy cheaper than you do.
504 Zapping a wand of Nothing Happens doesn't harm you a bit.
505 Zapping a wand of undead turning might bring your dog back to life.