Expand PMF_FN_* macros.
[netbsd-mini2440.git] / games / monop / prop.c
blob1c2ade4ad29469394a6936caac6dc6e3f56c4422
1 /* $NetBSD: prop.c,v 1.18 2008/02/24 03:56:49 christos Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: prop.c,v 1.18 2008/02/24 03:56:49 christos Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdlib.h>
43 #include "monop.h"
45 static int value(SQUARE *);
48 * This routine deals with buying property, setting all the
49 * appropriate flags.
51 void
52 buy(playernum, sqrp)
53 int playernum;
54 SQUARE *sqrp;
56 trading = FALSE;
57 sqrp->owner = playernum;
58 add_list(playernum, &(play[playernum].own_list), cur_p->loc);
62 * This routine adds an item to the list.
64 void
65 add_list(plr, head, op_sqr)
66 int plr;
67 OWN **head;
68 int op_sqr;
70 int val;
71 OWN *tp, *last_tp;
72 OWN *op;
74 op = calloc(1, sizeof (OWN));
75 if (op == NULL)
76 errx(1, "out of memory");
77 op->sqr = &board[op_sqr];
78 val = value(op->sqr);
79 last_tp = NULL;
80 for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
81 if (val == value(tp->sqr)) {
82 free(op);
83 return;
85 else
86 last_tp = tp;
87 op->next = tp;
88 if (last_tp != NULL)
89 last_tp->next = op;
90 else
91 *head = op;
92 if (!trading)
93 set_ownlist(plr);
97 * This routine deletes property from the list.
99 void
100 del_list(int plr, OWN **head, short op_sqr)
102 OWN *op, *last_op;
104 switch (board[op_sqr].type) {
105 case PRPTY:
106 board[op_sqr].desc->mon_desc->num_own--;
107 break;
108 case RR:
109 play[plr].num_rr--;
110 break;
111 case UTIL:
112 play[plr].num_util--;
113 break;
115 last_op = NULL;
116 for (op = *head; op; op = op->next)
117 if (op->sqr == &board[op_sqr])
118 break;
119 else
120 last_op = op;
121 if (op == NULL)
122 return;
123 if (last_op == NULL)
124 *head = op->next;
125 else {
126 last_op->next = op->next;
127 free(op);
132 * This routine calculates the value for sorting of the
133 * given square.
135 static int
136 value(sqp)
137 SQUARE *sqp;
139 int sqr;
141 sqr = sqnum(sqp);
142 switch (sqp->type) {
143 case SAFE:
144 return 0;
145 default: /* Specials, etc */
146 return 1;
147 case UTIL:
148 if (sqr == 12)
149 return 2;
150 else
151 return 3;
152 case RR:
153 return 4 + sqr/10;
154 case PRPTY:
155 return 8 + (sqp->desc) - prop;
160 * This routine accepts bids for the current piece of property.
162 void
163 bid()
165 static bool in[MAX_PL];
166 int i, num_in, cur_max;
167 char buf[257];
168 int cur_bid;
170 printf("\nSo it goes up for auction. Type your bid after your name\n");
171 for (i = 0; i < num_play; i++)
172 in[i] = TRUE;
173 i = -1;
174 cur_max = 0;
175 num_in = num_play;
176 while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
177 i = (i + 1) % num_play;
178 if (in[i]) {
179 do {
180 (void)snprintf(buf, sizeof(buf), "%s: ",
181 name_list[i]);
182 cur_bid = get_int(buf);
183 if (cur_bid == 0) {
184 in[i] = FALSE;
185 if (--num_in == 0)
186 break;
187 } else if (cur_bid <= cur_max) {
188 printf("You must bid higher than %d "
189 "to stay in\n", cur_max);
190 printf("(bid of 0 drops you out)\n");
191 } else if (cur_bid > play[i].money) {
192 printf("You can't bid more than your cash ($%d)\n",
193 play[i].money);
194 cur_bid = -1;
196 } while (cur_bid != 0 && cur_bid <= cur_max);
197 cur_max = (cur_bid ? cur_bid : cur_max);
200 if (cur_max != 0) {
201 while (!in[i])
202 i = (i + 1) % num_play;
203 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
204 buy(i, &board[cur_p->loc]);
205 play[i].money -= cur_max;
207 else
208 printf("Nobody seems to want it, so we'll leave it for "
209 "later\n");
213 * This routine calculates the value of the property
214 * of given player.
217 prop_worth(plp)
218 PLAY *plp;
220 OWN *op;
221 int worth;
223 worth = 0;
224 for (op = plp->own_list; op; op = op->next) {
225 if (op->sqr->type == PRPTY && op->sqr->desc->monop)
226 worth += op->sqr->desc->mon_desc->h_cost * 50 *
227 op->sqr->desc->houses;
228 worth += op->sqr->cost;
230 return worth;