Expand PMF_FN_* macros.
[netbsd-mini2440.git] / games / monop / trade.c
blob0ec6c1696d9f714743f87d45419e8c1c06f8ce83
1 /* $NetBSD: trade.c,v 1.14 2008/02/24 01:37:57 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)trade.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: trade.c,v 1.14 2008/02/24 01:37:57 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include "monop.h"
43 struct trd_st { /* how much to give to other player */
44 int trader; /* trader number */
45 int cash; /* amount of cash */
46 int gojf; /* # get-out-of-jail-free cards */
47 OWN *prop_list; /* property list */
50 typedef struct trd_st TRADE;
52 static const char *plist[MAX_PRP+2];
54 static int used[MAX_PRP];
56 static TRADE trades[2];
58 static void get_list(int, int );
59 static int set_list(OWN *);
60 static void summate(void);
61 static void do_trade(void);
62 static void move_em(TRADE *, TRADE *);
64 void
65 trade()
67 int tradee, i;
69 trading = TRUE;
70 for (i = 0; i < 2; i++) {
71 trades[i].cash = 0;
72 trades[i].gojf = FALSE;
73 trades[i].prop_list = NULL;
75 over:
76 if (num_play == 1) {
77 printf("There ain't no-one around to trade WITH!!\n");
78 return;
80 if (num_play > 2) {
81 tradee = getinp("Which player do you wish to trade with? ",
82 name_list);
83 if (tradee == num_play)
84 return;
85 if (tradee == player) {
86 printf("You can't trade with yourself!\n");
87 goto over;
90 else
91 tradee = 1 - player;
92 get_list(0, player);
93 get_list(1, tradee);
94 if (getyn("Do you wish a summary? ") == 0)
95 summate();
96 if (getyn("Is the trade ok? ") == 0)
97 do_trade();
101 * This routine gets the list of things to be trader for the
102 * player, and puts in the structure given.
104 static void
105 get_list(struct_no, play_no)
106 int struct_no, play_no;
108 int sn, pn;
109 PLAY *pp;
110 int numin, propnum, num_prp;
111 OWN *op;
112 TRADE *tp;
114 for (numin = 0; numin < MAX_PRP; numin++)
115 used[numin] = FALSE;
116 sn = struct_no, pn = play_no;
117 pp = &play[pn];
118 tp = &trades[sn];
119 tp->trader = pn;
120 printf("player %s (%d):\n", pp->name, pn+1);
121 if (pp->own_list) {
122 numin = set_list(pp->own_list);
123 for (num_prp = numin; num_prp; ) {
124 propnum=getinp("Which property do you wish to trade? ",
125 plist);
126 if (propnum == numin)
127 break;
128 else if (used[propnum])
129 printf("You've already allocated that.\n");
130 else {
131 num_prp--;
132 used[propnum] = TRUE;
133 for (op = pp->own_list; propnum--; op = op->next)
134 continue;
135 add_list(pn, &(tp->prop_list), sqnum(op->sqr));
139 if (pp->money > 0) {
140 printf("You have $%d. ", pp->money);
141 tp->cash = get_int("How much are you trading? ");
143 if (pp->num_gojf > 0) {
144 once_more:
145 printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
146 tp->gojf = get_int("How many are you trading? ");
147 if (tp->gojf > pp->num_gojf) {
148 printf("You don't have that many. Try again.\n");
149 goto once_more;
155 * This routine sets up the list of tradable property.
157 static int
158 set_list(the_list)
159 OWN *the_list;
161 int i;
162 OWN *op;
164 i = 0;
165 for (op = the_list; op; op = op->next)
166 if (!used[i])
167 plist[i++] = op->sqr->name;
168 plist[i++] = "done";
169 plist[i--] = 0;
170 return i;
174 * This routine summates the trade.
176 static void
177 summate()
179 bool some;
180 int i;
181 TRADE *tp;
182 OWN *op;
184 for (i = 0; i < 2; i++) {
185 tp = &trades[i];
186 some = FALSE;
187 printf("Player %s (%d) gives:\n", play[tp->trader].name,
188 tp->trader+1);
189 if (tp->cash > 0)
190 printf("\t$%d\n", tp->cash), some++;
191 if (tp->gojf > 0)
192 printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
193 some++;
194 if (tp->prop_list) {
195 for (op = tp->prop_list; op; op = op->next)
196 putchar('\t'), printsq(sqnum(op->sqr), TRUE);
197 some++;
199 if (!some)
200 printf("\t-- Nothing --\n");
205 * This routine actually executes the trade.
207 static void
208 do_trade()
210 move_em(&trades[0], &trades[1]);
211 move_em(&trades[1], &trades[0]);
215 * This routine does a switch from one player to another
217 static void
218 move_em(from, to)
219 TRADE *from, *to;
221 PLAY *pl_fr, *pl_to;
222 OWN *op;
224 pl_fr = &play[from->trader];
225 pl_to = &play[to->trader];
227 pl_fr->money -= from->cash;
228 pl_to->money += from->cash;
229 pl_fr->num_gojf -= from->gojf;
230 pl_to->num_gojf += from->gojf;
231 for (op = from->prop_list; op; op = op->next) {
232 add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
233 op->sqr->owner = to->trader;
234 del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
236 set_ownlist(to->trader);
240 * This routine lets a player resign
242 void
243 resign()
245 int i, new_own;
246 OWN *op;
247 SQUARE *sqp;
249 if (cur_p->money <= 0) {
250 switch (board[cur_p->loc].type) {
251 case UTIL:
252 case RR:
253 case PRPTY:
254 new_own = board[cur_p->loc].owner;
255 /* If you ran out of money by buying current location */
256 if (new_own == player)
257 new_own = num_play;
258 break;
259 default: /* Chance, taxes, etc */
260 new_own = num_play;
261 break;
263 if (new_own == num_play)
264 printf("You would resign to the bank\n");
265 else
266 printf("You would resign to %s\n", name_list[new_own]);
268 else if (num_play == 1) {
269 new_own = num_play;
270 printf("You would resign to the bank\n");
272 else {
273 name_list[num_play] = "bank";
274 do {
275 new_own = getinp("Who do you wish to resign to? ",
276 name_list);
277 if (new_own == player)
278 printf("You can't resign to yourself!!\n");
279 } while (new_own == player);
280 name_list[num_play] = "done";
282 if (getyn("Do you really want to resign? ") != 0)
283 return;
284 if (num_play == 1) {
285 printf("Then NOBODY wins (not even YOU!)\n");
286 exit(0);
288 if (new_own < num_play) { /* resign to player */
289 printf("resigning to player\n");
290 trades[0].trader = new_own;
291 trades[0].cash = trades[0].gojf = 0;
292 trades[0].prop_list = NULL;
293 trades[1].trader = player;
294 trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
295 trades[1].gojf = cur_p->num_gojf;
296 trades[1].prop_list = cur_p->own_list;
297 do_trade();
299 else { /* resign to bank */
300 printf("resigning to bank\n");
301 for (op = cur_p->own_list; op; op = op->next) {
302 sqp = op->sqr;
303 sqp->owner = -1;
304 sqp->desc->morg = FALSE;
305 if (sqp->type == PRPTY) {
306 is_not_monop(sqp->desc->mon_desc);
307 sqp->desc->houses = 0;
310 if (cur_p->num_gojf)
311 ret_card(cur_p);
313 free(play[player].name);
314 for (i = player; i < num_play; i++) {
315 name_list[i] = name_list[i+1];
316 if (i + 1 < num_play)
317 play[i] = play[i+1];
319 name_list[num_play--] = NULL;
320 for (i = 0; i < N_SQRS; i++)
321 if (board[i].owner > player)
322 --board[i].owner;
323 player = player == 0 ? num_play - 1 : player - 1;
324 next_play();
325 if (num_play < 2) {
326 printf("\nThen %s WINS!!!!!\n", play[0].name);
327 printhold(0);
328 printf("That's a grand worth of $%d.\n",
329 play[0].money+prop_worth(&play[0]));
330 exit(0);