Expand PMF_FN_* macros.
[netbsd-mini2440.git] / games / phantasia / gamesupport.c
bloba82f388be7682e2bfa78267dd7407af51113d2d1
1 /* $NetBSD: gamesupport.c,v 1.10 2009/05/25 23:08:45 dholland Exp $ */
3 /*
4 * gamesupport.c - auxiliary routines for support of Phantasia
5 */
7 #include <setjmp.h>
8 #include <stdio.h>
9 #include <string.h>
10 #include <time.h>
12 #include "phantdefs.h"
13 #include "phantstruct.h"
14 #include "phantglobs.h"
15 #include "pathnames.h"
17 #undef bool
18 #include <curses.h>
20 void
21 changestats(phbool ingameflag)
23 static char flag[2] = /* for printing values of bools */
24 {'F', 'T'};
25 struct player *playerp; /* pointer to structure to alter */
26 const char *prompt; /* pointer to prompt string */
27 int c; /* input */
28 int today; /* day of year of today */
29 int temp; /* temporary variable */
30 long loc; /* location in player file */
31 time_t now; /* time now */
32 double dtemp; /* temporary variable */
33 phbool *bptr; /* pointer to bool item to change */
34 double *dptr; /* pointer to double item to change */
35 short *sptr; /* pointer to short item to change */
37 clear();
39 for (;;)
40 /* get name of player to examine/alter */
42 mvaddstr(5, 0, "Which character do you want to look at ? ");
43 getstring(Databuf, SZ_DATABUF);
44 truncstring(Databuf);
46 if (Databuf[0] == '\0')
47 userlist(ingameflag);
48 else
49 break;
52 loc = -1L;
54 if (!ingameflag)
55 /* use 'Player' structure */
56 playerp = &Player;
57 else
58 if (strcmp(Databuf, Player.p_name) == 0)
59 /* alter/examine current player */
61 playerp = &Player;
62 loc = Fileloc;
63 } else
64 /* use 'Other' structure */
65 playerp = &Other;
67 /* find player on file */
68 if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
69 /* didn't find player */
71 clear();
72 mvaddstr(11, 0, "Not found.");
73 return;
75 time(&now);
76 today = localtime(&now)->tm_yday;
78 clear();
80 for (;;)
81 /* print player structure, and prompt for action */
83 mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
85 if (Wizard)
86 printw("B:Password %s\n", playerp->p_password);
87 else
88 addstr("B:Password XXXXXXXX\n");
90 printw(" :Login %s\n", playerp->p_login);
92 printw("C:Experience %.0f\n", playerp->p_experience);
93 printw("D:Level %.0f\n", playerp->p_level);
94 printw("E:Strength %.0f\n", playerp->p_strength);
95 printw("F:Sword %.0f\n", playerp->p_sword);
96 printw(" :Might %.0f\n", playerp->p_might);
97 printw("G:Energy %.0f\n", playerp->p_energy);
98 printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
99 printw("I:Shield %.0f\n", playerp->p_shield);
100 printw("J:Quickness %.0f\n", playerp->p_quickness);
101 printw("K:Quicksilver %.0f\n", playerp->p_quksilver);
102 printw(" :Speed %.0f\n", playerp->p_speed);
103 printw("L:Magic Level %.0f\n", playerp->p_magiclvl);
104 printw("M:Mana %.0f\n", playerp->p_mana);
105 printw("N:Brains %.0f\n", playerp->p_brains);
107 if (Wizard || playerp->p_specialtype != SC_VALAR)
108 mvaddstr(0, 40, descrstatus(playerp));
110 mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
111 mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold);
112 mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems);
113 mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
114 if (Wizard) {
115 mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x);
116 mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y);
117 } else {
118 mvaddstr(5, 40, "S:X-coord ?\n");
119 mvaddstr(6, 40, "T:Y-coord ?\n");
122 mvprintw(7, 40, "U:Age %ld\n", playerp->p_age);
123 mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated);
125 mvprintw(9, 40, "W:Type %d (%s)\n",
126 playerp->p_type, descrtype(playerp, FALSE) + 1);
127 mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
128 mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives);
129 mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
130 mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms);
131 mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets);
132 mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater);
134 temp = today - playerp->p_lastused;
135 if (temp < 0)
136 /* last year */
137 temp += 365;
138 mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp);
140 mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c",
141 flag[(int)playerp->p_palantir],
142 flag[(int)playerp->p_blessing],
143 flag[(int)playerp->p_virgin],
144 flag[(int)playerp->p_blindness]);
146 if (!Wizard)
147 mvprintw(19, 8, "8:Ring %c",
148 flag[playerp->p_ring.ring_type != R_NONE]);
149 else
150 mvprintw(19, 8, "8:Ring %d 9:Duration %d",
151 playerp->p_ring.ring_type, playerp->p_ring.ring_duration);
153 if (!Wizard
154 /* not wizard */
155 && (ingameflag || strcmp(Login, playerp->p_login) != 0))
156 /* in game or not examining own character */
158 if (ingameflag) {
159 more(LINES - 1);
160 clear();
161 return;
162 } else
163 cleanup(TRUE);
164 /* NOTREACHED */
166 mvaddstr(20, 0, "!:Quit ?:Delete");
167 mvaddstr(21, 0, "What would you like to change ? ");
169 if (Wizard)
170 c = getanswer(" ", TRUE);
171 else
172 /* examining own player; allow to change name and
173 * password */
174 c = getanswer("!BA", FALSE);
176 switch (c) {
177 case 'A': /* change name */
178 case 'B': /* change password */
179 if (!Wizard)
180 /* prompt for password */
182 mvaddstr(23, 0, "Password ? ");
183 Echo = FALSE;
184 getstring(Databuf, 9);
185 Echo = TRUE;
186 if (strcmp(Databuf, playerp->p_password) != 0)
187 continue;
189 if (c == 'A')
190 /* get new name */
192 mvaddstr(23, 0, "New name: ");
193 getstring(Databuf, SZ_NAME);
194 truncstring(Databuf);
195 if (Databuf[0] != '\0')
196 if (Wizard || findname(Databuf, &Other) < 0L)
197 strcpy(playerp->p_name, Databuf);
198 } else
199 /* get new password */
201 if (!Wizard)
202 Echo = FALSE;
205 /* get two copies of new password
206 * until they match */
208 /* get first copy */
209 mvaddstr(23, 0, "New password ? ");
210 getstring(Databuf, SZ_PASSWORD);
211 if (Databuf[0] == '\0')
212 break;
214 /* get second copy */
215 mvaddstr(23, 0, "One more time ? ");
216 getstring(playerp->p_password, SZ_PASSWORD);
218 while (strcmp(playerp->p_password, Databuf) != 0);
220 Echo = TRUE;
223 continue;
225 case 'C': /* change experience */
226 prompt = "experience";
227 dptr = &playerp->p_experience;
228 goto DALTER;
230 case 'D': /* change level */
231 prompt = "level";
232 dptr = &playerp->p_level;
233 goto DALTER;
235 case 'E': /* change strength */
236 prompt = "strength";
237 dptr = &playerp->p_strength;
238 goto DALTER;
240 case 'F': /* change swords */
241 prompt = "sword";
242 dptr = &playerp->p_sword;
243 goto DALTER;
245 case 'G': /* change energy */
246 prompt = "energy";
247 dptr = &playerp->p_energy;
248 goto DALTER;
250 case 'H': /* change maximum energy */
251 prompt = "max energy";
252 dptr = &playerp->p_maxenergy;
253 goto DALTER;
255 case 'I': /* change shields */
256 prompt = "shield";
257 dptr = &playerp->p_shield;
258 goto DALTER;
260 case 'J': /* change quickness */
261 prompt = "quickness";
262 dptr = &playerp->p_quickness;
263 goto DALTER;
265 case 'K': /* change quicksilver */
266 prompt = "quicksilver";
267 dptr = &playerp->p_quksilver;
268 goto DALTER;
270 case 'L': /* change magic */
271 prompt = "magic level";
272 dptr = &playerp->p_magiclvl;
273 goto DALTER;
275 case 'M': /* change mana */
276 prompt = "mana";
277 dptr = &playerp->p_mana;
278 goto DALTER;
280 case 'N': /* change brains */
281 prompt = "brains";
282 dptr = &playerp->p_brains;
283 goto DALTER;
285 case 'O': /* change poison */
286 prompt = "poison";
287 dptr = &playerp->p_poison;
288 goto DALTER;
290 case 'P': /* change gold */
291 prompt = "gold";
292 dptr = &playerp->p_gold;
293 goto DALTER;
295 case 'Q': /* change gems */
296 prompt = "gems";
297 dptr = &playerp->p_gems;
298 goto DALTER;
300 case 'R': /* change sin */
301 prompt = "sin";
302 dptr = &playerp->p_sin;
303 goto DALTER;
305 case 'S': /* change x coord */
306 prompt = "x";
307 dptr = &playerp->p_x;
308 goto DALTER;
310 case 'T': /* change y coord */
311 prompt = "y";
312 dptr = &playerp->p_y;
313 goto DALTER;
315 case 'U': /* change age */
316 mvprintw(23, 0, "age = %ld; age = ", playerp->p_age);
317 dtemp = infloat();
318 if (dtemp != 0.0)
319 playerp->p_age = (long) dtemp;
320 continue;
322 case 'V': /* change degen */
323 mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated);
324 dtemp = infloat();
325 if (dtemp != 0.0)
326 playerp->p_degenerated = (int) dtemp;
327 continue;
329 case 'W': /* change type */
330 prompt = "type";
331 sptr = &playerp->p_type;
332 goto SALTER;
334 case 'X': /* change special type */
335 prompt = "special type";
336 sptr = &playerp->p_specialtype;
337 goto SALTER;
339 case 'Y': /* change lives */
340 prompt = "lives";
341 sptr = &playerp->p_lives;
342 goto SALTER;
344 case 'Z': /* change crowns */
345 prompt = "crowns";
346 sptr = &playerp->p_crowns;
347 goto SALTER;
349 case '0': /* change charms */
350 prompt = "charm";
351 sptr = &playerp->p_charms;
352 goto SALTER;
354 case '1': /* change amulet */
355 prompt = "amulet";
356 sptr = &playerp->p_amulets;
357 goto SALTER;
359 case '2': /* change holy water */
360 prompt = "holy water";
361 sptr = &playerp->p_holywater;
362 goto SALTER;
364 case '3': /* change last-used */
365 prompt = "last-used";
366 sptr = &playerp->p_lastused;
367 goto SALTER;
369 case '4': /* change palantir */
370 prompt = "palantir";
371 bptr = &playerp->p_palantir;
372 goto BALTER;
374 case '5': /* change blessing */
375 prompt = "blessing";
376 bptr = &playerp->p_blessing;
377 goto BALTER;
379 case '6': /* change virgin */
380 prompt = "virgin";
381 bptr = &playerp->p_virgin;
382 goto BALTER;
384 case '7': /* change blindness */
385 prompt = "blindness";
386 bptr = &playerp->p_blindness;
387 goto BALTER;
389 case '8': /* change ring type */
390 prompt = "ring-type";
391 sptr = &playerp->p_ring.ring_type;
392 goto SALTER;
394 case '9': /* change ring duration */
395 prompt = "ring-duration";
396 sptr = &playerp->p_ring.ring_duration;
397 goto SALTER;
399 case '!': /* quit, update */
400 if (Wizard &&
401 (!ingameflag || playerp != &Player))
402 /* turn off status if not modifying self */
404 playerp->p_status = S_OFF;
405 playerp->p_tampered = T_OFF;
407 writerecord(playerp, loc);
408 clear();
409 return;
411 case '?': /* delete player */
412 if (ingameflag && playerp == &Player)
413 /* cannot delete self */
414 continue;
416 freerecord(playerp, loc);
417 clear();
418 return;
420 default:
421 continue;
423 DALTER:
424 mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt);
425 dtemp = infloat();
426 if (dtemp != 0.0)
427 *dptr = dtemp;
428 continue;
430 SALTER:
431 mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt);
432 dtemp = infloat();
433 if (dtemp != 0.0)
434 *sptr = (short) dtemp;
435 continue;
437 BALTER:
438 mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[(int)*bptr],
439 prompt);
440 c = getanswer("\nTF", TRUE);
441 if (c == 'T')
442 *bptr = TRUE;
443 else
444 if (c == 'F')
445 *bptr = FALSE;
446 continue;
450 void
451 monstlist(void)
453 int count = 0; /* count in file */
455 puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n");
456 fseek(Monstfp, 0L, SEEK_SET);
457 while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1)
458 printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++,
459 Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains,
460 Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience,
461 Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);
464 void
465 scorelist(void)
467 struct scoreboard sbuf; /* for reading entries */
468 FILE *fp; /* to open the file */
470 if ((fp = fopen(_PATH_SCORE, "r")) != NULL) {
471 while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
472 printf("%-20s (%-9s) Level: %6.0f Type: %s\n",
473 sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type);
474 fclose(fp);
478 void
479 activelist(void)
481 fseek(Playersfp, 0L, SEEK_SET);
482 printf("Current characters on file are:\n\n");
484 while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1)
485 if (Other.p_status != S_NOTUSED)
486 printf("%-20s (%-9s) Level: %6.0f %s (%s)\n",
487 Other.p_name, Other.p_login, Other.p_level,
488 descrtype(&Other, FALSE), descrstatus(&Other));
492 void
493 purgeoldplayers(void)
495 int today; /* day of year for today */
496 int daysold; /* how many days since the character has been
497 * used */
498 time_t ltime; /* time in seconds */
499 long loc = 0L; /* location in file */
501 time(&ltime);
502 today = localtime(&ltime)->tm_yday;
504 for (;;) {
505 fseek(Playersfp, loc, SEEK_SET);
506 if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1)
507 break;
509 daysold = today - Other.p_lastused;
510 if (daysold < 0)
511 daysold += 365;
513 if (daysold > N_DAYSOLD)
514 /* player hasn't been used in a while; delete */
515 freerecord(&Other, loc);
517 loc += SZ_PLAYERSTRUCT;
521 void
522 enterscore(void)
524 struct scoreboard sbuf; /* buffer to read in scoreboard entries */
525 FILE *fp; /* to open scoreboard file */
526 long loc = 0L; /* location in scoreboard file */
527 bool found = FALSE; /* set if we found an entry for this login */
529 if ((fp = fopen(_PATH_SCORE, "r+")) != NULL) {
530 while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1)
531 if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
532 found = TRUE;
533 break;
534 } else
535 loc += SZ_SCORESTRUCT;
536 } else {
537 error(_PATH_SCORE);
538 /* NOTREACHED */
542 * At this point, 'loc' will either indicate a point beyond
543 * the end of file, or the place where the previous entry
544 * was found.
547 if ((!found) || Player.p_level > sbuf.sb_level)
548 /* put new entry in for this login */
550 strcpy(sbuf.sb_login, Player.p_login);
551 strcpy(sbuf.sb_name, Player.p_name);
552 sbuf.sb_level = Player.p_level;
553 strcpy(sbuf.sb_type, descrtype(&Player, TRUE));
555 /* update entry */
556 fseek(fp, loc, SEEK_SET);
557 fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp);
558 fclose(fp);