1 /* $NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $");
43 bool Real_time
= false; /* Play in real time? */
44 bool Auto_bot
= false; /* Automatic mover */
45 bool Jump
= false; /* Jump while running, counting, or waiting */
46 bool Teleport
= false; /* Teleport automatically when player must */
48 bool Dead
; /* Player is now dead */
49 bool Running
= false; /* Currently in the middle of a run */
50 bool Waiting
; /* Player is waiting for end */
51 bool Newscore
; /* There was a new score added */
52 bool Was_bonus
= false; /* Was a bonus last level */
53 bool Full_clear
= true; /* Lots of junk for init_field to clear */
56 bool Pattern_roll
= false; /* Auto play for YHBJNLUK pattern */
57 bool Stand_still
= false; /* Auto play for standing still pattern */
60 char Cnt_move
; /* Command which has preceded the count */
61 char Run_ch
; /* Character for the direction we are running */
63 char Field
[Y_FIELDSIZE
][X_FIELDSIZE
]; /* the playing field itself */
65 const char *Next_move
; /* Next move to be used in the pattern */
66 const char *Move_list
= "YHBJNLUK";/* List of moves in the pattern */
68 int Count
= 0; /* Command count */
69 int Level
; /* Current level */
70 int Num_robots
; /* Number of robots left */
71 int Num_scrap
; /* Number of scrap heaps */
72 int Num_scores
; /* Number of scores posted */
73 int Num_games
; /* Number of games to play */
74 int Start_level
= 1; /* Level on which to start */
75 int Wait_bonus
; /* bonus for waiting */
77 uint32_t Score
; /* Current score */
79 COORD Max
; /* Max area robots take up */
80 COORD Min
; /* Min area robots take up */
81 COORD My_pos
; /* Player's current position */
82 COORD Robots
[MAXROBOTS
]; /* Robots' current positions */
83 COORD Scrap
[MAXROBOTS
]; /* ScrapHeap' current position */
85 jmp_buf End_move
; /* Jump to on Real_time */