1 /* $NetBSD: game.c,v 1.12 2009/03/14 19:35:13 dholland Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)game.c 8.2 (Berkeley) 4/28/95";
37 __RCSID("$NetBSD: game.c,v 1.12 2009/03/14 19:35:13 dholland Exp $");
41 #include <sys/types.h>
46 maxturns(struct ship
*ship
, bool *af
)
50 turns
= ship
->specs
->ta
;
51 *af
= (ship
->file
->drift
> 1 && turns
);
54 if (ship
->file
->FS
== 1)
61 maxmove(struct ship
*ship
, int dir
, int fs
)
63 int riggone
= 0, Move
, flank
= 0;
65 Move
= ship
->specs
->bs
;
66 if (!ship
->specs
->rig1
)
68 if (!ship
->specs
->rig2
)
70 if (!ship
->specs
->rig3
)
72 if (!ship
->specs
->rig4
)
74 if ((ship
->file
->FS
|| fs
) && fs
!= -1) {
76 Move
= ship
->specs
->fs
;
79 Move
-= 1 + WET
[windspeed
][ship
->specs
->class-1].B
;
80 else if (dir
== winddir
+ 2 || dir
== winddir
- 2 ||
81 dir
== winddir
- 6 || dir
== winddir
+ 6)
82 Move
-= 1 + WET
[windspeed
][ship
->specs
->class-1].C
;
83 else if (dir
== winddir
+ 3 || dir
== winddir
- 3 ||
84 dir
== winddir
- 5 || dir
== winddir
+ 5)
85 Move
= (flank
? 2 : 1) - WET
[windspeed
][ship
->specs
->class-1].D
;
86 else if (dir
== winddir
+ 4 || dir
== winddir
- 4)
89 Move
-= WET
[windspeed
][ship
->specs
->class-1].A
;
91 Move
= Move
< 0 ? 0 : Move
;