12 # This mapping data is made from the mapping data provided by Unicode, Inc.
15 # Name: AtariST to Unicode
16 # Unicode version: 4.0
18 # Table format: Format A
20 # Authors: Philippe Verdy <verdy_p AT hotmail.com>
21 # Bruno Haible <bruno AT clisp.org>
23 # Copyright (c) 1998 - 2005 Unicode, Inc. All Rights reserved.
25 # This file is provided as-is by Unicode, Inc. (The Unicode Consortium).
26 # No claims are made as to fitness for any particular purpose. No
27 # warranties of any kind are expressed or implied. The recipient
28 # agrees to determine applicability of information provided. If this
29 # file has been provided on optical media by Unicode, Inc., the sole
30 # remedy for any claim will be exchange of defective media within 90
33 # Unicode, Inc. hereby grants the right to freely use the information
34 # supplied in this file in the creation of products supporting the
35 # Unicode Standard, and to make copies of this file in any form for
36 # internal or external distribution as long as this notice remains
41 # This table contains the data the Unicode Consortium has on how
42 # AtariST characters map into Unicode.
44 # Format: Three tab-separated columns
45 # Column 1 is the AtariST code (in hex as 0xXX)
46 # Column 2 is the Unicode (in hex as 0xXXXX)
47 # Column 3 the Unicode name (follows a comment sign, '#')
48 # Column 4 is the actual character or <symbol> (follows a comment sign, '#')
49 # Column 5 indicates backward compatible character set mappings
51 # The entries are in AtariST order.
54 # 1.1 Thanks to Bruno Haible.
55 # - swap the positions of GREEK SMALL LETTER BETA and LATIN SHARP S
56 # on code positions 0x9E and 0xE1. So AtariST mapped the LATIN SHARP S
57 # differently than PC codepages 437 and 850 (was it true on the TT in 1992?)
58 # - Fix the correct codepoint 0x00B3 instead of 0x22B3 for SUPERSCRIPT THREE,
59 # on code position 0xFE.
60 # - Fix the spelling of a "GREEP" letter name to "GREEK" (no code changed)
61 # - Change the mapping of code 0xEE from GREEK SMALL LETTER EPSILON to the
62 # mathematical ELEMENT OF SIGN, on code position 0xEE.
63 # 1.0 version new, by Philippe Verdy.
65 # Updated versions of this file may be found in:
66 # <ftp://ftp.unicode.org/Public/MAPPINGS/>
68 # Any comments or problems, contact http://www.unicode.org/reporting.html
70 0x0000 - 0x007F = 0x00 -