4 * Copyright (c) 1998 Doug Rabson
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
17 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
20 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
21 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
22 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
24 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
25 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 #ifndef _MACHINE_FPU_H_
32 #define _MACHINE_FPU_H_
35 * Floating point status register bits.
38 #define IA64_FPSR_TRAP_VD 0x0000000000000001L
39 #define IA64_FPSR_TRAP_DD 0x0000000000000002L
40 #define IA64_FPSR_TRAP_ZD 0x0000000000000004L
41 #define IA64_FPSR_TRAP_OD 0x0000000000000008L
42 #define IA64_FPSR_TRAP_UD 0x0000000000000010L
43 #define IA64_FPSR_TRAP_ID 0x0000000000000020L
44 #define IA64_FPSR_SF(i,v) ((v) << ((i)*13+6))
46 #define IA64_SF_FTZ 0x0001L
47 #define IA64_SF_WRE 0x0002L
48 #define IA64_SF_PC 0x000cL
49 #define IA64_SF_PC_0 0x0000L
50 #define IA64_SF_PC_1 0x0004L
51 #define IA64_SF_PC_2 0x0008L
52 #define IA64_SF_PC_3 0x000cL
53 #define IA64_SF_RC 0x0030L
54 #define IA64_SF_RC_NEAREST 0x0000L
55 #define IA64_SF_RC_NEGINF 0x0010L
56 #define IA64_SF_RC_POSINF 0x0020L
57 #define IA64_SF_RC_TRUNC 0x0030L
58 #define IA64_SF_TD 0x0040L
59 #define IA64_SF_V 0x0080L
60 #define IA64_SF_D 0x0100L
61 #define IA64_SF_Z 0x0200L
62 #define IA64_SF_O 0x0400L
63 #define IA64_SF_U 0x0800L
64 #define IA64_SF_I 0x1000L
66 #define IA64_SF_DEFAULT (IA64_SF_PC_3 | IA64_SF_RC_NEAREST)
68 #define IA64_FPSR_DEFAULT (IA64_FPSR_TRAP_VD \
74 | IA64_FPSR_SF(0, IA64_SF_DEFAULT) \
75 | IA64_FPSR_SF(1, (IA64_SF_DEFAULT \
78 | IA64_FPSR_SF(2, (IA64_SF_DEFAULT \
80 | IA64_FPSR_SF(3, (IA64_SF_DEFAULT \
91 long double bits
; /* Force 16-byte alignment. */
95 unsigned long mask_low
; /* f63 - f2 */
96 unsigned long mask_high
; /* f127 - f64 */
97 union _ia64_fpreg
*fp_low_preserved
; /* f2 - f5 */
98 union _ia64_fpreg
*fp_low_volatile
; /* f6 - f15 */
99 union _ia64_fpreg
*fp_high_preserved
; /* f16 - f31 */
100 union _ia64_fpreg
*fp_high_volatile
; /* f32 - f127 */
106 struct fpswa_ret (*if_fpswa
)(unsigned long, struct fpswa_bundle
*,
107 unsigned long *, unsigned long *, unsigned long *, unsigned long *,
108 unsigned long *, struct fpswa_fpctx
*);
111 #endif /* ! _MACHINE_FPU_H_ */