1 /* { dg-do compile } */
3 vector
signed short s16ss() { vector
signed short a
; return vec_subs(a
,a
); }
4 vector
signed short s16s() { vector
signed short a
; return vec_sub(a
,a
); }
5 vector
signed short s16x() { vector
signed short a
; return vec_xor(a
,a
); }
6 vector
signed short s16a() { vector
signed short a
; return vec_andc(a
,a
); }
7 vector
unsigned char u8
;
8 vector
signed short s16
;
14 u8
= ((vector
unsigned char){3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3});
15 s16
= ((vector
signed short){-7,-7,-7,-7,-7,-7,-7,-7});
16 b32
= ((vector
bool int) {10,20,30,40});
17 f32
= ((vector
float) {2,4,6,8});
18 p16
= ((vector pixel
){23,23,23,23,23,23,23,23});
20 vector
unsigned int a
;
21 vector
unsigned int b
;
23 a
= ((vector
unsigned int){1,1,1,1});
24 b
= ((vector
unsigned int){1,2,3,4});