1 .\" $NetBSD
: ustreamread
.c
,v
1.2 1998/01/09 06:55:08 perry Exp $
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(#)ustreamread.c 8.1 (Berkeley) 6/8/93
32 #include <sys/types.h>
33 #include <sys/socket.h>
40 * This program creates a socket in the UNIX domain and binds a name to it.
41 * After printing the socket's name it begins a loop. Each time through the
42 * loop it accepts a connection and prints out messages from it. When the
43 * connection breaks, or a termination message comes through, the program
44 * accepts a new connection.
48 int sock
, msgsock
, rval
;
49 struct sockaddr_un server
;
53 sock
= socket(AF_UNIX
, SOCK_STREAM
, 0);
55 perror("opening stream socket");
58 /* Name socket using file system name */
59 server
.sun_family
= AF_UNIX
;
60 strcpy(server
.sun_path
, NAME
);
61 if (bind(sock
, &server
, sizeof(struct sockaddr_un
))) {
62 perror("binding stream socket");
65 printf("Socket has name %s\en", server
.sun_path
);
66 /* Start accepting connections */
69 msgsock
= accept(sock
, 0, 0);
73 bzero(buf
, sizeof(buf
));
74 if ((rval
= read(msgsock
, buf
, 1024)) < 0)
75 perror("reading stream message");
77 printf("Ending connection\en");
79 printf("-->%s\en", buf
);
84 * The following statements are not executed, because they follow an
85 * infinite loop. However, most ordinary programs will not run
86 * forever. In the UNIX domain it is necessary to tell the file
87 * system that one is through using NAME. In most programs one uses
88 * the call unlink() as below. Since the user will have to kill this
89 * program, it will be necessary to remove the name by a command from