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[netbsd-mini2440.git] / sys / arch / landisk / include / button.h
blob5463110084e177f45a01a736aaafe3e1387f272a
1 /* $NetBSD$ */
3 /*
4 * Copyright (c) 2003 Wasabi Systems, Inc.
5 * All rights reserved.
7 * Written by Jason R. Thorpe for Wasabi Systems, Inc.
9 * Redistribution and use in source and binary forms, with or without
10 * modification, are permitted provided that the following conditions
11 * are met:
12 * 1. Redistributions of source code must retain the above copyright
13 * notice, this list of conditions and the following disclaimer.
14 * 2. Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 * 3. All advertising materials mentioning features or use of this software
18 * must display the following acknowledgement:
19 * This product includes software developed for the NetBSD Project by
20 * Wasabi Systems, Inc.
21 * 4. The name of Wasabi Systems, Inc. may not be used to endorse
22 * or promote products derived from this software without specific prior
23 * written permission.
25 * THIS SOFTWARE IS PROVIDED BY WASABI SYSTEMS, INC. ``AS IS'' AND
26 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
27 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
28 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL WASABI SYSTEMS, INC
29 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
30 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
31 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
32 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
33 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
34 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
35 * POSSIBILITY OF SUCH DAMAGE.
38 #ifndef _MACHINE_BUTTON_H_
39 #define _MACHINE_BUTTON_H_
41 #include <sys/ioccom.h>
43 #define BUTTON_EVENT_PRESSED 0 /* button pressed */
44 #define BUTTON_EVENT_RELEASED 1 /* button released */
46 #define BUTTON_STATE_PRESSED 0 /* button pressed */
47 #define BUTTON_STATE_RELEASED 1 /* button released */
48 #define BUTTON_STATE_UNKNOWN -1
51 * This structure describes the state of a button. It is used
52 * by the BUTTON_IOC_GET_SWSTATE ioctl, as well as in button
53 * event messages.
55 struct button_state {
56 char bs_name[32]; /* button name */
57 int32_t bs_state; /* state of the switch/event */
61 * button event messages:
63 * We ensure that a message is always exactly 32 bytes long, so that
64 * userland doesn't need to issue multiple reads to get a single event.
66 #define BUTTON_EVENT_MSG_SIZE 32
68 #define BUTTON_EVENT_STATE_CHANGE 0
70 typedef struct {
71 int32_t bev_type; /* button event type */
72 union {
73 int32_t _bev_d_space[(BUTTON_EVENT_MSG_SIZE /
74 sizeof(int32_t)) - 1];
77 * This field is used for:
79 * BUTTON_EVENT_STATE_CHANGE
81 struct button_state _bev_d_event;
82 } _bev_data;
83 } button_event_t;
85 #define bev_event _bev_data._bev_d_event
88 * BUTTON_IOC_GET_TYPE:
90 * Get the button back-end type.
92 struct button_type {
93 char button_type[32];
95 #define BUTTON_IOC_GET_TYPE _IOR('P', 1, sizeof(struct button_type))
97 #endif /* _MACHINE_BUTTON_H_ */