1 /* $NetBSD: fpu_mul.c,v 1.1.24.3 2004/09/21 13:20:34 skrll Exp $ */
4 * Copyright (c) 1992, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This software was developed by the Computer Systems Engineering group
8 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
9 * contributed to Berkeley.
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13 * This product includes software developed by the University of
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40 * @(#)fpu_mul.c 8.1 (Berkeley) 6/11/93
44 * Perform an FPU multiply (return x * y).
47 #include <sys/cdefs.h>
48 __KERNEL_RCSID(0, "$NetBSD: fpu_mul.c,v 1.1.24.3 2004/09/21 13:20:34 skrll Exp $");
50 #include <sys/types.h>
51 #if defined(DIAGNOSTIC)||defined(DEBUG)
52 #include <sys/systm.h>
55 #include <machine/reg.h>
56 #include <machine/fpu.h>
58 #include <powerpc/fpu/fpu_arith.h>
59 #include <powerpc/fpu/fpu_emu.h>
62 * The multiplication algorithm for normal numbers is as follows:
64 * The fraction of the product is built in the usual stepwise fashion.
65 * Each step consists of shifting the accumulator right one bit
66 * (maintaining any guard bits) and, if the next bit in y is set,
67 * adding the multiplicand (x) to the accumulator. Then, in any case,
68 * we advance one bit leftward in y. Algorithmically:
71 * for (bit = 0; bit < FP_NMANT; bit++) {
72 * sticky |= A & 1, A >>= 1;
77 * (X and Y here represent the mantissas of x and y respectively.)
78 * The resultant accumulator (A) is the product's mantissa. It may
79 * be as large as 11.11111... in binary and hence may need to be
80 * shifted right, but at most one bit.
82 * Since we do not have efficient multiword arithmetic, we code the
83 * accumulator as four separate words, just like any other mantissa.
84 * We use local variables in the hope that this is faster than memory.
85 * We keep x->fp_mant in locals for the same reason.
87 * In the algorithm above, the bits in y are inspected one at a time.
88 * We will pick them up 32 at a time and then deal with those 32, one
89 * at a time. Note, however, that we know several things about y:
91 * - the guard and round bits at the bottom are sure to be zero;
93 * - often many low bits are zero (y is often from a single or double
96 * - bit FP_NMANT-1 is set, and FP_1*2 fits in a word.
98 * We can also test for 32-zero-bits swiftly. In this case, the center
99 * part of the loop---setting sticky, shifting A, and not adding---will
100 * run 32 times without adding X to A. We can do a 32-bit shift faster
101 * by simply moving words. Since zeros are common, we optimize this case.
102 * Furthermore, since A is initially zero, we can omit the shift as well
103 * until we reach a nonzero word.
106 fpu_mul(struct fpemu
*fe
)
108 struct fpn
*x
= &fe
->fe_f1
, *y
= &fe
->fe_f2
;
109 u_int a3
, a2
, a1
, a0
, x3
, x2
, x1
, x0
, bit
, m
;
114 * Put the `heavier' operand on the right (see fpu_emu.h).
115 * Then we will have one of the following cases, taken in the
118 * - y = NaN. Implied: if only one is a signalling NaN, y is.
120 * - y = Inf. Implied: x != NaN (is 0, number, or Inf: the NaN
121 * case was taken care of earlier).
122 * If x = 0, the result is NaN. Otherwise the result
123 * is y, with its sign reversed if x is negative.
124 * - x = 0. Implied: y is 0 or number.
125 * The result is 0 (with XORed sign as usual).
126 * - other. Implied: both x and y are numbers.
127 * The result is x * y (XOR sign, multiply bits, add exponents).
129 DPRINTF(FPE_REG
, ("fpu_mul:\n"));
132 DPRINTF(FPE_REG
, ("=>\n"));
136 y
->fp_sign
^= x
->fp_sign
;
137 fe
->fe_cx
|= FPSCR_VXSNAN
;
143 fe
->fe_cx
|= FPSCR_VXIMZ
;
144 return (fpu_newnan(fe
));
146 y
->fp_sign
^= x
->fp_sign
;
151 x
->fp_sign
^= y
->fp_sign
;
157 * Setup. In the code below, the mask `m' will hold the current
158 * mantissa byte from y. The variable `bit' denotes the bit
159 * within m. We also define some macros to deal with everything.
165 sticky
= a3
= a2
= a1
= a0
= 0;
167 #define ADD /* A += X */ \
168 FPU_ADDS(a3, a3, x3); \
169 FPU_ADDCS(a2, a2, x2); \
170 FPU_ADDCS(a1, a1, x1); \
173 #define SHR1 /* A >>= 1, with sticky */ \
174 sticky |= a3 & 1, a3 = (a3 >> 1) | (a2 << 31), \
175 a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1
177 #define SHR32 /* A >>= 32, with sticky */ \
178 sticky |= a3, a3 = a2, a2 = a1, a1 = a0, a0 = 0
180 #define STEP /* each 1-bit step of the multiplication */ \
181 SHR1; if (bit & m) { ADD; }; bit <<= 1
184 * We are ready to begin. The multiply loop runs once for each
185 * of the four 32-bit words. Some words, however, are special.
186 * As noted above, the low order bits of Y are often zero. Even
187 * if not, the first loop can certainly skip the guard bits.
188 * The last word of y has its highest 1-bit in position FP_NMANT-1,
189 * so we stop the loop when we move past that bit.
191 if ((m
= y
->fp_mant
[3]) == 0) {
192 /* SHR32; */ /* unneeded since A==0 */
199 if ((m
= y
->fp_mant
[2]) == 0) {
207 if ((m
= y
->fp_mant
[1]) == 0) {
215 m
= y
->fp_mant
[0]; /* definitely != 0 */
222 * Done with mantissa calculation. Get exponent and handle
223 * 11.111...1 case, then put result in place. We reuse x since
224 * it already has the right class (FP_NUM).
226 m
= x
->fp_exp
+ y
->fp_exp
;
231 x
->fp_sign
^= y
->fp_sign
;
233 x
->fp_sticky
= sticky
;