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[netbsd-mini2440.git] / sys / arch / sparc64 / dev / ffbreg.h
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1 /* $NetBSD: ffbreg.h,v 1.5 2005/12/11 12:19:09 christos Exp $ */
2 /* $OpenBSD: creatorreg.h,v 1.5 2002/07/29 06:21:45 jason Exp $ */
4 /*
5 * Copyright (c) 2002 Jason L. Wright (jason@thought.net)
6 * All rights reserved.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by Jason L. Wright
19 * 4. The name of the author may not be used to endorse or promote products
20 * derived from this software without specific prior written permission.
22 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
23 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
24 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
25 * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
26 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
27 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
28 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
30 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
31 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
32 * POSSIBILITY OF SUCH DAMAGE.
35 #ifndef FFB_REG_H
36 #define FFB_REG_H
38 /* Number of register sets */
39 #define FFB_NREGS 24
41 /* Register set numbers */
42 #define FFB_REG_PROM 0
43 #define FFB_REG_DAC 1
44 #define FFB_REG_FBC 2
45 #define FFB_REG_DFB8R 3
46 #define FFB_REG_DFB8G 4
47 #define FFB_REG_DFB8B 5
48 #define FFB_REG_DFB8X 6
49 #define FFB_REG_DFB24 7
50 #define FFB_REG_DFB32 8
51 #define FFB_REG_SFB8R 9
52 #define FFB_REG_SFB8G 10
53 #define FFB_REG_SFB8B 11
54 #define FFB_REG_SFB8X 12
55 #define FFB_REG_SFB32 13
56 #define FFB_REG_SFB64 14
57 #define FFB_REG_DFB422A 15
59 #define FFB_DAC_TYPE 0x0
60 #define FFB_DAC_VALUE 0x4
61 #define FFB_DAC_TYPE2 0x8
62 #define FFB_DAC_VALUE2 0xc
64 /* DAC "TYPE" commands */
65 #define FFB_DAC_SCMAP 0x2000 /* set (load) cmap */
66 #define FFB_DAC_GSBLANK 0x6000 /* get/set blanking */
67 #define FFB_DAC_GVERS 0x8000 /* get DAC version */
69 #define FFB_DAC_BLANK_OFF 0x1
70 #define FFB_DAC_BLANK_HSYNC_DISABLE 0x4
71 #define FFB_DAC_BLANK_VSYNC_DISABLE 0x8
73 /* DAC "TYPE2" commands */
74 #define FFB_DAC_CURSENAB 0x100 /* cursor enable */
75 #define FFB_DAC_CURSECMAP 0x102 /* set cursor colormap */
76 #define FFB_DAC_CURSEPOS 0x104 /* set cursor position */
78 #define FFB_FBC_ALPHA 0x00c
79 #define FFB_FBC_RED 0x010
80 #define FFB_FBC_GREEN 0x014
81 #define FFB_FBC_BLUE 0x018
82 #define FFB_FBC_DEPTH 0x01c
83 #define FFB_FBC_Y 0x020
84 #define FFB_FBC_X 0x024
85 #define FFB_FBC_RYF 0x030
86 #define FFB_FBC_RXF 0x034
87 #define FFB_FBC_DMYF 0x040
88 #define FFB_FBC_DMXF 0x044
89 #define FFB_FBC_EBYI 0x050
90 #define FFB_FBC_EBXI 0x054
91 #define FFB_FBC_BY 0x060
92 #define FFB_FBC_BX 0x064
93 #define FFB_FBC_DY 0x068
94 #define FFB_FBC_DX 0x06c
95 #define FFB_FBC_BH 0x070
96 #define FFB_FBC_BW 0x074
97 #define FFB_FBC_SUVTX 0x100
98 #define FFB_FBC_PPC 0x200 /* pixel processor control */
99 #define FFB_FBC_WID 0x204 /* current WID */
100 #define FFB_FBC_FG 0x208
101 #define FFB_FBC_BG 0x20c
102 #define FFB_FBC_CONSTY 0x210
103 #define FFB_FBC_CONSTZ 0x214
104 #define FFB_FBC_XCLIP 0x218
105 #define FFB_FBC_DCSS 0x21c
106 #define FFB_FBC_VCLIPMIN 0x220 /* Viewclip XY Min Bounds */
107 #define FFB_FBC_VCLIPMAX 0x224
108 #define FFB_FBC_VCLIPZMIN 0x228
109 #define FFB_FBC_VCLIPZMAX 0x22c
110 #define FFB_FBC_DCSF 0x230
111 #define FFB_FBC_DCSB 0x234
112 #define FFB_FBC_DCZF 0x238
113 #define FFB_FBC_DCZB 0x23c
114 #define FFB_FBC_BLENDC 0x244
115 #define FFB_FBC_BLENDC1 0x248
116 #define FFB_FBC_BLENDC2 0x24c
117 #define FFB_FBC_FBRAMITC 0x250
118 #define FFB_FBC_FBC 0x254 /* Frame Buffer Control */
119 #define FFB_FBC_ROP 0x258 /* Raster OPeration */
120 #define FFB_FBC_CMP 0x25c /* Frame Buffer Compare */
121 #define FFB_FBC_MATCHAB 0x260 /* Buffer AB Match Mask */
122 #define FFB_FBC_MATCHC 0x264
123 #define FFB_FBC_MAGNAB 0x268 /* Buffer AB Magnitude Mask */
124 #define FFB_FBC_MAGNC 0x26c
125 #define FFB_FBC_FBCFG0 0x270
126 #define FFB_FBC_FBCFG1 0x274
127 #define FFB_FBC_FBCFG2 0x278
128 #define FFB_FBC_FBCFG3 0x27c
129 #define FFB_FBC_PPCFG 0x280
130 #define FFB_FBC_PICK 0x284
131 #define FFB_FBC_FILLMODE 0x288
132 #define FFB_FBC_FBRAMWAC 0x28c /* FB RAM Write Address Control */
133 #define FFB_FBC_PMASK 0x290 /* RGB Plane Mask */
134 #define FFB_FBC_XPMASK 0x294 /* X PlaneMask */
135 #define FFB_FBC_YPMASK 0x298
136 #define FFB_FBC_ZPMASK 0x29c
137 #define FFB_FBC_CLIP0MIN 0x2a0 /* Auxilliary Viewport Clips */
138 #define FFB_FBC_CLIP0MAX 0x2a4
139 #define FFB_FBC_CLIP1MIN 0x2a8
140 #define FFB_FBC_CLIP1MAX 0x2ac
141 #define FFB_FBC_CLIP2MIN 0x2b0
142 #define FFB_FBC_CLIP2MAX 0x2b4
143 #define FFB_FBC_CLIP3MIN 0x2b8
144 #define FFB_FBC_CLIP3MAX 0x2bc
145 #define FFB_FBC_RAWBLEND2 0x2c0
146 #define FFB_FBC_RAWPREBLEND 0x2c4
147 #define FFB_FBC_RAWSTENCIL 0x2c8
148 #define FFB_FBC_RAWSTENCILCTL 0x2cc
149 #define FFB_FBC_THREEDRAM1 0x2d0
150 #define FFB_FBC_THREEDRAM2 0x2d4
151 #define FFB_FBC_PASSIN 0x2d8
152 #define FFB_FBC_RAWCLRDEPTH 0x2dc
153 #define FFB_FBC_RAWPMASK 0x2e0
154 #define FFB_FBC_RAWCSRC 0x2e4
155 #define FFB_FBC_RAWMATCH 0x2e8
156 #define FFB_FBC_RAWMAGN 0x2ec
157 #define FFB_FBC_RAWROPBLEND 0x2f0
158 #define FFB_FBC_RAWCMP 0x2f4
159 #define FFB_FBC_RAWWAC 0x2f8
160 #define FFB_FBC_FBRAMID 0x2fc
161 #define FFB_FBC_DRAWOP 0x300 /* Draw OPeration */
162 #define FFB_FBC_FONTLPAT 0x30c /* Line Pattern control */
163 #define FFB_FBC_FONTXY 0x314 /* XY Font coordinate */
164 #define FFB_FBC_FONTW 0x318 /* Font Width */
165 #define FFB_FBC_FONTINC 0x31c /* Font Increment */
166 #define FFB_FBC_FONT 0x320
167 #define FFB_FBC_BLEND2 0x330
168 #define FFB_FBC_PREBLEND 0x334
169 #define FFB_FBC_STENCIL 0x338
170 #define FFB_FBC_STENCILCTL 0x33c
171 #define FFB_FBC_DCSS1 0x350
172 #define FFB_FBC_DCSS2 0x354
173 #define FFB_FBC_DCSS3 0x358
174 #define FFB_FBC_WIDPMASK 0x35c
175 #define FFB_FBC_DCS2 0x360
176 #define FFB_FBC_DCS3 0x364
177 #define FFB_FBC_DCS4 0x368
178 #define FFB_FBC_DCD2 0x370
179 #define FFB_FBC_DCD3 0x374
180 #define FFB_FBC_DCD4 0x378
181 #define FFB_FBC_PATTERN 0x380
182 #define FFB_FBC_DEVID 0x800
183 #define FFB_FBC_UCSR 0x900 /* User Control & Status */
184 #define FFB_FBC_MER 0x980
186 #define FFB_FBC_WB_A 0x20000000
187 #define FFB_FBC_WM_COMBINED 0x00080000
188 #define FFB_FBC_RB_A 0x00004000
189 #define FFB_FBC_SB_BOTH 0x00003000
190 #define FFB_FBC_ZE_OFF 0x00000400
191 #define FFB_FBC_YE_OFF 0x00000100
192 #define FFB_FBC_XE_ON 0x00000080
193 #define FFB_FBC_XE_OFF 0x00000040
194 #define FFB_FBC_RGBE_ON 0x0000002a
195 #define FFB_FBC_RGBE_MASK 0x0000003f
197 #define FBC_PPC_FW_DIS 0x00800000 /* force wid disable */
198 #define FBC_PPC_FW_ENA 0x00c00000 /* force wid enable */
199 #define FBC_PPC_ACE_DIS 0x00040000 /* aux clip disable */
200 #define FBC_PPC_ACE_AUXSUB 0x00080000 /* aux clip add */
201 #define FBC_PPC_ACE_AUXADD 0x000c0000 /* aux clip subtract */
202 #define FBC_PPC_DCE_DIS 0x00020000 /* depth cue disable */
203 #define FBC_PPC_DCE_ENA 0x00020000 /* depth cue enable */
204 #define FBC_PPC_ABE_DIS 0x00008000 /* alpha blend disable */
205 #define FBC_PPC_ABE_ENA 0x0000c000 /* alpha blend enable */
206 #define FBC_PPC_VCE_DIS 0x00001000 /* view clip disable */
207 #define FBC_PPC_VCE_2D 0x00002000 /* view clip 2d */
208 #define FBC_PPC_VCE_3D 0x00003000 /* view clip 3d */
209 #define FBC_PPC_APE_DIS 0x00000800 /* area pattern disable */
210 #define FBC_PPC_APE_ENA 0x00000c00 /* area pattern enable */
211 #define FBC_PPC_TBE_OPAQUE 0x00000200 /* opaque background */
212 #define FBC_PPC_TBE_TRANSPAR 0x00000300 /* transparent background */
213 #define FBC_PPC_ZS_VAR 0x00000080 /* z source ??? */
214 #define FBC_PPC_ZS_CONST 0x000000c0 /* z source ??? */
215 #define FBC_PPC_YS_VAR 0x00000020 /* y source ??? */
216 #define FBC_PPC_YS_CONST 0x00000030 /* y source ??? */
217 #define FBC_PPC_XS_WID 0x00000004 /* x source ??? */
218 #define FBC_PPC_XS_VAR 0x00000008 /* x source ??? */
219 #define FBC_PPC_XS_CONST 0x0000000c /* x source ??? */
220 #define FBC_PPC_CS_VAR 0x00000002 /* color source ??? */
221 #define FBC_PPC_CS_CONST 0x00000003 /* color source ??? */
223 #define FBC_ROP_NEW 0x83
224 #define FBC_ROP_OLD 0x85
226 #define FBC_UCSR_FIFO_MASK 0x00000fff
227 #define FBC_UCSR_FB_BUSY 0x01000000
228 #define FBC_UCSR_RP_BUSY 0x02000000
229 #define FBC_UCSR_READ_ERR 0x40000000
230 #define FBC_UCSR_FIFO_OVFL 0x80000000
232 #define FBC_DRAWOP_DOT 0x00
233 #define FBC_DRAWOP_AADOT 0x01
234 #define FBC_DRAWOP_BRLINECAP 0x02
235 #define FBC_DRAWOP_BRLINEOPEN 0x03
236 #define FBC_DRAWOP_DDLINE 0x04
237 #define FBC_DRAWOP_AALINE 0x05
238 #define FBC_DRAWOP_TRIANGLE 0x06
239 #define FBC_DRAWOP_POLYGON 0x07
240 #define FBC_DRAWOP_RECTANGLE 0x08
241 #define FBC_DRAWOP_FASTFILL 0x09
242 #define FBC_DRAWOP_BCOPY 0x0a /* block copy: not implemented */
243 #define FBC_DRAWOP_VSCROLL 0x0b /* vertical scroll */
245 #endif /* FFB_REG_H */