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[netbsd-mini2440.git] / sys / dev / splash / splash.c
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1 /* $NetBSD: splash.c,v 1.6 2008/05/10 15:31:05 martin Exp $ */
3 /*-
4 * Copyright (c) 2006 Jared D. McNeill <jmcneill@invisible.ca>
5 * All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the NetBSD
18 * Foundation, Inc. and its contributors.
19 * 4. Neither the name of The NetBSD Foundation nor the names of its
20 * contributors may be used to endorse or promote products derived
21 * from this software without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
24 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
25 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
27 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
28 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
29 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
30 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
31 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
32 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
33 * POSSIBILITY OF SUCH DAMAGE.
36 #include <sys/cdefs.h>
37 __KERNEL_RCSID(0, "$NetBSD: splash.c,v 1.6 2008/05/10 15:31:05 martin Exp $");
39 #include "opt_splash.h"
41 /* XXX */
42 #define NSPLASH8 1
43 #define NSPLASH16 1
44 #define NSPLASH32 1
46 #include <sys/param.h>
47 #include <sys/systm.h>
48 #include <sys/types.h>
49 #include <sys/kernel.h>
50 #include <sys/kthread.h>
52 #include <dev/splash/splash.h>
54 #if !defined(SPLASHSCREEN) && defined(SPLASHSCREEN_PROGRESS)
55 #error "options SPLASHSCREEN_PROGRESS requires SPLASHSCREEN"
56 #endif
58 #ifdef __HAVE_CPU_COUNTER
59 #include <sys/cpu.h>
60 #include <machine/cpu_counter.h>
61 #endif
63 #ifndef SPLASHSCREEN_IMAGE
64 #define SPLASHSCREEN_IMAGE "dev/splash/images/netbsd.h"
65 #endif
67 #ifdef SPLASHSCREEN
68 #include SPLASHSCREEN_IMAGE
70 #ifdef SPLASHSCREEN_PROGRESS
71 struct splash_progress *splash_progress_state;
72 #ifdef __HAVE_CPU_COUNTER
73 static uint64_t splash_last_update;
74 #endif
75 #endif
77 #if NSPLASH8 > 0
78 static void splash_render8(struct splash_info *, const char *, int,
79 int, int, int, int);
80 #endif
81 #if NSPLASH16 > 0
82 static void splash_render16(struct splash_info *, const char *, int,
83 int, int, int, int);
84 #endif
85 #if NSPLASH32 > 0
86 static void splash_render32(struct splash_info *, const char *, int,
87 int, int, int, int);
88 #endif
90 void
91 splash_render(struct splash_info *si, int flg)
93 int xoff, yoff;
95 /* XXX */
96 if (flg & SPLASH_F_CENTER) {
97 xoff = (si->si_width - _splash_width) / 2;
98 yoff = (si->si_height - _splash_height) / 2;
99 } else
100 xoff = yoff = 0;
102 switch (si->si_depth) {
103 #if NSPLASH8 > 0
104 case 8:
105 splash_render8(si, _splash_header_data, xoff, yoff,
106 _splash_width, _splash_height, flg);
107 break;
108 #endif
109 #if NSPLASH16 > 0
110 case 16:
111 splash_render16(si, _splash_header_data, xoff, yoff,
112 _splash_width, _splash_height, flg);
113 break;
114 #endif
115 #if NSPLASH32 > 0
116 case 32:
117 splash_render32(si, _splash_header_data, xoff, yoff,
118 _splash_width, _splash_height, flg);
119 break;
120 #endif
121 default:
122 aprint_error("WARNING: Splash not supported at %dbpp\n",
123 si->si_depth);
124 break;
127 return;
130 #if NSPLASH8 > 0
131 static void
132 splash_render8(struct splash_info *si, const char *data, int xoff, int yoff,
133 int swidth, int sheight, int flg)
135 const char *p;
136 u_char *fb, pix;
137 int x, y, i;
138 int filled;
140 fb = si->si_bits;
141 if (flg & SPLASH_F_FILL)
142 filled = 0;
143 else
144 filled = 1;
146 p = data;
147 fb += xoff + (yoff * si->si_width);
148 for (y = 0; y < sheight; y++) {
149 for (x = 0; x < swidth; x++) {
150 pix = *p++;
151 pix += SPLASH_CMAP_OFFSET;
152 if (filled == 0) {
153 for (i = 0; i < (si->si_width * si->si_height);
154 i++)
155 si->si_bits[i] = pix;
156 filled = 1;
158 fb[x] = pix;
160 fb += si->si_width;
163 /* If we've just written to the shadow fb, copy it to the display */
164 if (si->si_hwbits) {
165 if (flg & SPLASH_F_FILL) {
166 memcpy(si->si_hwbits, si->si_bits,
167 si->si_width*si->si_height);
168 } else {
169 u_char *rp, *hrp;
171 rp = si->si_bits + xoff + (yoff * si->si_width);
172 hrp = si->si_hwbits + xoff + (yoff * si->si_width);
174 for (y = 0; y < sheight; y++) {
175 memcpy(hrp, rp, swidth);
176 hrp += si->si_stride;
177 rp += si->si_stride;
182 return;
184 #endif /* !NSPLASH8 > 0 */
186 #if NSPLASH16 > 0
187 #define RGBTO16(b, o, x, c) \
188 do { \
189 uint16_t *_ptr = (uint16_t *)(&(b)[(o)]); \
190 *_ptr = (((c)[(x)*3+0] / 8) << 11) | \
191 (((c)[(x)*3+1] / 4) << 5) | \
192 (((c)[(x)*3+2] / 8) << 0); \
193 } while (0)
195 static void
196 splash_render16(struct splash_info *si, const char *data, int xoff, int yoff,
197 int swidth, int sheight, int flg)
199 const char *d;
200 u_char *fb, *p;
201 u_char pix[3];
202 int x, y, i;
203 int filled;
205 fb = si->si_bits;
207 if (flg & SPLASH_F_FILL)
208 filled = 0;
209 else
210 filled = 1;
212 d = data;
213 fb += xoff * 2 + yoff * si->si_stride;
215 for (y = 0; y < sheight; y++) {
216 for (x = 0; x < swidth; x++) {
217 _SPLASH_HEADER_PIXEL(d, pix);
218 if (filled == 0) {
219 p = si->si_bits;
220 i = 0;
221 while (i < si->si_height*si->si_stride) {
222 RGBTO16(p, i, 0, pix);
223 i += 2;
225 filled = 1;
227 RGBTO16(fb, x*2, 0, pix);
229 fb += si->si_stride;
232 /* If we've just written to the shadow fb, copy it to the display */
233 if (si->si_hwbits) {
234 if (flg & SPLASH_F_FILL) {
235 memcpy(si->si_hwbits, si->si_bits,
236 si->si_height*si->si_stride);
237 } else {
238 u_char *rp, *hrp;
240 rp = si->si_bits + (xoff * 2) + (yoff * si->si_stride);
241 hrp = si->si_hwbits + (xoff * 2) +
242 (yoff * si->si_stride);
244 for (y = 0; y < sheight; y++) {
245 memcpy(hrp, rp, swidth * 2);
246 rp += si->si_stride;
247 hrp += si->si_stride;
252 return;
254 #undef RGBTO16
255 #endif /* !NSPLASH16 > 0 */
257 #if NSPLASH32 > 0
258 static void
259 splash_render32(struct splash_info *si, const char *data, int xoff, int yoff,
260 int swidth, int sheight, int flg)
262 const char *d;
263 u_char *fb, *p;
264 u_char pix[3];
265 int x, y, i;
266 int filled;
268 fb = si->si_bits;
270 if (flg & SPLASH_F_FILL)
271 filled = 0;
272 else
273 filled = 1;
275 d = data;
276 fb += xoff * 4 + yoff * si->si_stride;
278 for (y = 0; y < sheight; y++) {
279 for (x = 0; x < swidth; x++) {
280 _SPLASH_HEADER_PIXEL(d, pix);
281 if (filled == 0) {
282 p = si->si_bits;
283 i = 0;
284 while (i < si->si_height*si->si_stride) {
285 p[i++] = pix[2];
286 p[i++] = pix[1];
287 p[i++] = pix[0];
288 p[i++] = 0;
290 filled = 1;
292 fb[x*4+0] = pix[2];
293 fb[x*4+1] = pix[1];
294 fb[x*4+2] = pix[0];
295 fb[x*4+3] = 0;
297 fb += si->si_stride;
300 /* If we've just written to the shadow fb, copy it to the display */
301 if (si->si_hwbits) {
302 if (flg & SPLASH_F_FILL) {
303 memcpy(si->si_hwbits, si->si_bits,
304 si->si_height*si->si_stride);
305 } else {
306 u_char *rp, *hrp;
308 rp = si->si_bits + (xoff * 4) + (yoff * si->si_stride);
309 hrp = si->si_hwbits + (xoff * 4) +
310 (yoff * si->si_stride);
312 for (y = 0; y < sheight; y++) {
313 memcpy(hrp, rp, swidth * 4);
314 rp += si->si_stride;
315 hrp += si->si_stride;
320 return;
322 #endif /* !NSPLASH32 > 0 */
324 #ifdef SPLASHSCREEN_PROGRESS
326 static void
327 splash_progress_render(struct splash_progress *sp)
329 struct splash_info *si;
330 int i;
331 int w;
332 int spacing;
333 int xoff;
334 int yoff;
335 int flg;
337 si = sp->sp_si;
338 flg = 0;
340 /* where should we draw the pulsers? */
341 yoff = (si->si_height / 8) * 7;
342 w = _pulse_off_width * SPLASH_PROGRESS_NSTATES;
343 xoff = (si->si_width / 4) * 3;
344 spacing = _pulse_off_width; /* XXX */
346 for (i = 0; i < SPLASH_PROGRESS_NSTATES; i++) {
347 const char *d = (sp->sp_state == i ? _pulse_on_header_data :
348 _pulse_off_header_data);
349 switch (si->si_depth) {
350 #if NSPLASH8 > 0
351 case 8:
352 splash_render8(si, d, (xoff + (i * spacing)),
353 yoff, _pulse_off_width, _pulse_off_height, flg);
354 break;
355 #endif
356 #if NSPLASH16 > 0
357 case 16:
358 splash_render16(si, d, (xoff + (i * spacing)),
359 yoff, _pulse_off_width, _pulse_off_height, flg);
360 break;
361 #endif
362 #if NSPLASH32 > 0
363 case 32:
364 splash_render32(si, d, (xoff + (i * spacing)),
365 yoff, _pulse_off_width, _pulse_off_height, flg);
366 break;
367 #endif
368 default:
369 /* do nothing */
370 break;
375 static int
376 splash_progress_stop(device_t dev)
378 struct splash_progress *sp;
380 sp = (struct splash_progress *)dev;
381 sp->sp_running = 0;
383 return 0;
386 void
387 splash_progress_init(struct splash_progress *sp)
389 #ifdef __HAVE_CPU_COUNTER
390 if (cpu_hascounter())
391 splash_last_update = cpu_counter();
392 else
393 splash_last_update = 0;
394 #endif
396 sp->sp_running = 1;
397 sp->sp_force = 0;
398 splash_progress_state = sp;
399 splash_progress_render(sp);
400 config_finalize_register((device_t)sp, splash_progress_stop);
402 return;
405 void
406 splash_progress_update(struct splash_progress *sp)
408 if (sp->sp_running == 0 && sp->sp_force == 0)
409 return;
411 #ifdef __HAVE_CPU_COUNTER
412 if (cpu_hascounter()) {
413 uint64_t now;
415 if (splash_last_update == 0) {
416 splash_last_update = cpu_counter();
417 } else {
418 now = cpu_counter();
419 if (splash_last_update + cpu_frequency(curcpu())/4 >
420 now)
421 return;
422 splash_last_update = now;
425 #endif
426 sp->sp_state++;
427 if (sp->sp_state >= SPLASH_PROGRESS_NSTATES)
428 sp->sp_state = 0;
430 splash_progress_render(sp);
433 #endif /* !SPLASHSCREEN_PROGRESS */
435 #endif /* !SPLASHSCREEN */