6 /*---------------------------------------------------------------------------*/
27 /*---------------------------------------------------------------------------*/
29 #define MAX_DT 0.01666666 /* Maximum physics update cycle */
30 #define MAX_DN 16 /* Maximum subdivisions of dt */
31 #define RESPONSE 0.05f /* Input smoothing time */
38 /*---------------------------------------------------------------------------*/
40 int game_init(const char *, const char *, const char *, int, int);
44 char *curr_intro(void);
46 void game_draw(int, float);
47 int game_step(const float[3], float, int);
49 void game_set_pos(int, int);
50 void game_set_x (int);
51 void game_set_z (int);
52 void game_set_rot(float);
53 void game_set_fly(float);
55 void game_look(float, float);
57 void game_kill_fade(void);
58 void game_step_fade(float);
59 void game_fade(float);
61 int put_game_state(FILE *);
62 int get_game_state(FILE *);
64 /*---------------------------------------------------------------------------*/