Import from neverball-1.4.0.tar.gz
[neverball-archive.git] / ball / hud.c
blob0b55ba44ff0e99eed2064c2a9a28eec9892e7732
1 /*
2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
15 #include <SDL.h>
16 #include <math.h>
18 #include "glext.h"
19 #include "hud.h"
20 #include "gui.h"
21 #include "game.h"
22 #include "level.h"
23 #include "config.h"
25 /*---------------------------------------------------------------------------*/
27 static int Lhud_id;
28 static int Rhud_id;
29 static int time_id;
31 static int coin_id;
32 static int ball_id;
33 static int scor_id;
34 static int goal_id;
35 static int view_id;
36 static int fps_id;
38 static float view_timer;
40 static void hud_fps(void)
42 static int fps = 0;
43 static int then = 0;
44 static int count = 0;
46 int now = SDL_GetTicks();
48 if (now - then > 250)
50 fps = count * 1000 / (now - then);
51 then = now;
52 count = 0;
54 gui_set_count(fps_id, fps);
56 else count++;
59 void hud_init(void)
61 int id;
63 if ((Rhud_id = gui_hstack(0)))
65 if ((id = gui_vstack(Rhud_id)))
67 gui_label(id, "Coins", GUI_SML, 0, gui_wht, gui_wht);
68 gui_label(id, "Goal", GUI_SML, 0, gui_wht, gui_wht);
70 if ((id = gui_vstack(Rhud_id)))
72 coin_id = gui_count(id, 100, GUI_SML, GUI_NW);
73 goal_id = gui_count(id, 10, GUI_SML, 0);
75 gui_layout(Rhud_id, +1, -1);
78 if ((Lhud_id = gui_hstack(0)))
80 if ((id = gui_vstack(Lhud_id)))
82 ball_id = gui_count(id, 10, GUI_SML, GUI_NE);
83 scor_id = gui_count(id, 1000, GUI_SML, 0);
85 if ((id = gui_vstack(Lhud_id)))
87 gui_label(id, "Balls", GUI_SML, 0, gui_wht, gui_wht);
88 gui_label(id, "Score", GUI_SML, 0, gui_wht, gui_wht);
90 gui_layout(Lhud_id, -1, -1);
93 if ((time_id = gui_clock(0, 59999, GUI_MED, GUI_TOP)))
94 gui_layout(time_id, 0, -1);
96 if ((view_id = gui_label(0, STR_VIEW2, GUI_SML, GUI_SW, gui_wht, gui_wht)))
97 gui_layout(view_id, 1, 1);
99 if ((fps_id = gui_count(0, 1000, GUI_SML, GUI_SE)))
100 gui_layout(fps_id, -1, 1);
103 void hud_free(void)
105 gui_delete(Rhud_id);
106 gui_delete(Lhud_id);
107 gui_delete(time_id);
108 gui_delete(view_id);
109 gui_delete(fps_id);
112 void hud_paint(void)
114 gui_paint(Lhud_id);
115 gui_paint(Rhud_id);
116 gui_paint(time_id);
118 if (config_get_d(CONFIG_FPS))
119 gui_paint(fps_id);
121 if (view_timer > 0.0f)
122 gui_paint(view_id);
125 void hud_timer(float dt)
127 const int clock = curr_clock();
128 const int balls = curr_balls();
129 const int coins = curr_coins();
130 const int score = curr_score();
131 const int goal = curr_goal();
133 if (gui_value(time_id) != clock) gui_set_clock(time_id, clock);
134 if (gui_value(ball_id) != balls) gui_set_count(ball_id, balls);
135 if (gui_value(scor_id) != score) gui_set_count(scor_id, score);
136 if (gui_value(coin_id) != coins) gui_set_count(coin_id, coins);
137 if (gui_value(goal_id) != goal) gui_set_count(goal_id, goal);
139 if (config_get_d(CONFIG_FPS))
140 hud_fps();
142 view_timer -= dt;
144 gui_timer(Rhud_id, dt);
145 gui_timer(Lhud_id, dt);
146 gui_timer(time_id, dt);
147 gui_timer(view_id, dt);
150 void hud_ball_pulse(float k) { gui_pulse(ball_id, k); }
151 void hud_time_pulse(float k) { gui_pulse(time_id, k); }
152 void hud_coin_pulse(float k) { gui_pulse(coin_id, k); }
153 void hud_goal_pulse(float k) { gui_pulse(goal_id, k); }
155 void hud_view_pulse(int c)
157 switch (c)
159 case 0: gui_set_label(view_id, STR_VIEW0); break;
160 case 1: gui_set_label(view_id, STR_VIEW1); break;
161 case 2: gui_set_label(view_id, STR_VIEW2); break;
164 gui_pulse(view_id, 1.2f);
165 view_timer = 2.0f;
168 /*---------------------------------------------------------------------------*/