4 /*---------------------------------------------------------------------------*/
16 #define AUD_PLAYER1 10
17 #define AUD_PLAYER2 11
18 #define AUD_PLAYER3 12
19 #define AUD_PLAYER4 13
20 #define AUD_SUCCESS 14
24 /*---------------------------------------------------------------------------*/
26 #define MAX_DT 0.01666666 /* Maximum physics update cycle */
27 #define MAX_DN 16 /* Maximum subdivisions of dt */
28 #define FOV 50.00f /* Field of view */
29 #define RESPONSE 0.05f /* Input smoothing time */
36 /*---------------------------------------------------------------------------*/
38 void game_init(const char *);
43 int game_step(const float[3], float);
45 void game_update_view(float);
47 void game_set_rot(int);
48 void game_clr_mag(void);
49 void game_set_mag(int);
50 void game_set_fly(float);
53 void game_set_pos(float[3], float[3][3]);
54 void game_get_pos(float[3], float[3][3]);
56 /*---------------------------------------------------------------------------*/