Import from neverball-1.4.0.tar.gz
[neverball-archive.git] / putt / game.h
bloba309f65dc9ba002d7b81f7490db7e868be67eafa
1 #ifndef GAME_H
2 #define GAME_H
4 /*---------------------------------------------------------------------------*/
6 #define AUD_BIRDIE 0
7 #define AUD_BOGEY 1
8 #define AUD_BUMP 2
9 #define AUD_DOUBLE 3
10 #define AUD_EAGLE 4
11 #define AUD_JUMP 5
12 #define AUD_MENU 6
13 #define AUD_ONE 7
14 #define AUD_PAR 8
15 #define AUD_PENALTY 9
16 #define AUD_PLAYER1 10
17 #define AUD_PLAYER2 11
18 #define AUD_PLAYER3 12
19 #define AUD_PLAYER4 13
20 #define AUD_SUCCESS 14
21 #define AUD_SWITCH 15
22 #define AUD_COUNT 16
24 /*---------------------------------------------------------------------------*/
26 #define MAX_DT 0.01666666 /* Maximum physics update cycle */
27 #define MAX_DN 16 /* Maximum subdivisions of dt */
28 #define FOV 50.00f /* Field of view */
29 #define RESPONSE 0.05f /* Input smoothing time */
31 #define GAME_NONE 0
32 #define GAME_STOP 1
33 #define GAME_GOAL 2
34 #define GAME_FALL 3
36 /*---------------------------------------------------------------------------*/
38 void game_init(const char *);
39 void game_free(void);
41 void game_draw(int);
42 void game_putt(void);
43 int game_step(const float[3], float);
45 void game_update_view(float);
47 void game_set_rot(int);
48 void game_clr_mag(void);
49 void game_set_mag(int);
50 void game_set_fly(float);
52 void game_ball(int);
53 void game_set_pos(float[3], float[3][3]);
54 void game_get_pos(float[3], float[3][3]);
56 /*---------------------------------------------------------------------------*/
58 #endif