Cygwin: flock: Fix overlap handling in lf_setlock() and lf_clearlock()
[newlib-cygwin.git] / winsup / cygwin / random.cc
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1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 4. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
30 #define __INSIDE_CYGWIN__
32 #include "winsup.h"
34 SRWLOCK NO_COPY rndlock = SRWLOCK_INIT;
35 # define __random_lock() { if (__isthreaded) \
36 AcquireSRWLockExclusive (&rndlock); }
37 # define __random_unlock() { if (__isthreaded) \
38 ReleaseSRWLockExclusive (&rndlock); }
40 extern "C" {
41 #if defined(LIBC_SCCS) && !defined(lint)
42 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
43 #endif /* LIBC_SCCS and not lint */
44 #include <sys/cdefs.h>
45 __FBSDID("$FreeBSD: src/lib/libc/stdlib/random.c,v 1.25 2007/01/09 00:28:10 imp Exp $");
47 #include <stdio.h>
50 * random.c:
52 * An improved random number generation package. In addition to the standard
53 * rand()/srand() like interface, this package also has a special state info
54 * interface. The initstate() routine is called with a seed, an array of
55 * bytes, and a count of how many bytes are being passed in; this array is
56 * then initialized to contain information for random number generation with
57 * that much state information. Good sizes for the amount of state
58 * information are 32, 64, 128, and 256 bytes. The state can be switched by
59 * calling the setstate() routine with the same array as was initiallized
60 * with initstate(). By default, the package runs with 128 bytes of state
61 * information and generates far better random numbers than a linear
62 * congruential generator. If the amount of state information is less than
63 * 32 bytes, a simple linear congruential R.N.G. is used.
65 * Internally, the state information is treated as an array of uint32_t's; the
66 * zeroeth element of the array is the type of R.N.G. being used (small
67 * integer); the remainder of the array is the state information for the
68 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
69 * state information, which will allow a degree seven polynomial. (Note:
70 * the zeroeth word of state information also has some other information
71 * stored in it -- see setstate() for details).
73 * The random number generation technique is a linear feedback shift register
74 * approach, employing trinomials (since there are fewer terms to sum up that
75 * way). In this approach, the least significant bit of all the numbers in
76 * the state table will act as a linear feedback shift register, and will
77 * have period 2^deg - 1 (where deg is the degree of the polynomial being
78 * used, assuming that the polynomial is irreducible and primitive). The
79 * higher order bits will have longer periods, since their values are also
80 * influenced by pseudo-random carries out of the lower bits. The total
81 * period of the generator is approximately deg*(2**deg - 1); thus doubling
82 * the amount of state information has a vast influence on the period of the
83 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
84 * large deg, when the period of the shift is the dominant factor.
85 * With deg equal to seven, the period is actually much longer than the
86 * 7*(2**7 - 1) predicted by this formula.
88 * Modified 28 December 1994 by Jacob S. Rosenberg.
89 * The following changes have been made:
90 * All references to the type u_int have been changed to unsigned long.
91 * All references to type int have been changed to type long. Other
92 * cleanups have been made as well. A warning for both initstate and
93 * setstate has been inserted to the effect that on Sparc platforms
94 * the 'arg_state' variable must be forced to begin on word boundaries.
95 * This can be easily done by casting a long integer array to char *.
96 * The overall logic has been left STRICTLY alone. This software was
97 * tested on both a VAX and Sun SpacsStation with exactly the same
98 * results. The new version and the original give IDENTICAL results.
99 * The new version is somewhat faster than the original. As the
100 * documentation says: "By default, the package runs with 128 bytes of
101 * state information and generates far better random numbers than a linear
102 * congruential generator. If the amount of state information is less than
103 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
104 * 128 bytes, this new version runs about 19 percent faster and for a 16
105 * byte buffer it is about 5 percent faster.
109 * For each of the currently supported random number generators, we have a
110 * break value on the amount of state information (you need at least this
111 * many bytes of state info to support this random number generator), a degree
112 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
113 * the separation between the two lower order coefficients of the trinomial.
115 #define TYPE_0 0 /* linear congruential */
116 #define BREAK_0 8
117 #define DEG_0 0
118 #define SEP_0 0
120 #define TYPE_1 1 /* x**7 + x**3 + 1 */
121 #define BREAK_1 32
122 #define DEG_1 7
123 #define SEP_1 3
125 #define TYPE_2 2 /* x**15 + x + 1 */
126 #define BREAK_2 64
127 #define DEG_2 15
128 #define SEP_2 1
130 #define TYPE_3 3 /* x**31 + x**3 + 1 */
131 #define BREAK_3 128
132 #define DEG_3 31
133 #define SEP_3 3
135 #define TYPE_4 4 /* x**63 + x + 1 */
136 #define BREAK_4 256
137 #define DEG_4 63
138 #define SEP_4 1
141 * Array versions of the above information to make code run faster --
142 * relies on fact that TYPE_i == i.
144 #define MAX_TYPES 5 /* max number of types above */
146 #ifdef USE_WEAK_SEEDING
147 #define NSHUFF 0
148 #else /* !USE_WEAK_SEEDING */
149 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
150 #endif /* !USE_WEAK_SEEDING */
152 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
153 static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
156 * Initially, everything is set up as if from:
158 * initstate(1, randtbl, 128);
160 * Note that this initialization takes advantage of the fact that srandom()
161 * advances the front and rear pointers 10*rand_deg times, and hence the
162 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
163 * element of the state information, which contains info about the current
164 * position of the rear pointer is just
166 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
169 static uint32_t randtbl[DEG_3 + 1] = {
170 TYPE_3,
171 #ifdef USE_WEAK_SEEDING
172 /* Historic implementation compatibility */
173 /* The random sequences do not vary much with the seed */
174 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
175 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
176 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
177 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
178 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
179 0x27fb47b9,
180 #else /* !USE_WEAK_SEEDING */
181 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
182 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
183 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
184 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
185 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
186 0xf3bec5da
187 #endif /* !USE_WEAK_SEEDING */
191 * fptr and rptr are two pointers into the state info, a front and a rear
192 * pointer. These two pointers are always rand_sep places aparts, as they
193 * cycle cyclically through the state information. (Yes, this does mean we
194 * could get away with just one pointer, but the code for random() is more
195 * efficient this way). The pointers are left positioned as they would be
196 * from the call
198 * initstate(1, randtbl, 128);
200 * (The position of the rear pointer, rptr, is really 0 (as explained above
201 * in the initialization of randtbl) because the state table pointer is set
202 * to point to randtbl[1] (as explained below).
204 static uint32_t *fptr = &randtbl[SEP_3 + 1];
205 static uint32_t *rptr = &randtbl[1];
208 * The following things are the pointer to the state information table, the
209 * type of the current generator, the degree of the current polynomial being
210 * used, and the separation between the two pointers. Note that for efficiency
211 * of random(), we remember the first location of the state information, not
212 * the zeroeth. Hence it is valid to access state[-1], which is used to
213 * store the type of the R.N.G. Also, we remember the last location, since
214 * this is more efficient than indexing every time to find the address of
215 * the last element to see if the front and rear pointers have wrapped.
217 static uint32_t *state = &randtbl[1];
218 static int rand_type = TYPE_3;
219 static int rand_deg = DEG_3;
220 static int rand_sep = SEP_3;
221 static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
223 static inline uint32_t good_rand (int32_t x)
225 #ifdef USE_WEAK_SEEDING
227 * Historic implementation compatibility.
228 * The random sequences do not vary much with the seed,
229 * even with overflowing.
231 return (1103515245 * x + 12345);
232 #else /* !USE_WEAK_SEEDING */
234 * Compute x = (7^5 * x) mod (2^31 - 1)
235 * wihout overflowing 31 bits:
236 * (2^31 - 1) = 127773 * (7^5) + 2836
237 * From "Random number generators: good ones are hard to find",
238 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
239 * October 1988, p. 1195.
241 int32_t hi, lo;
243 /* Can't be initialized with 0, so use another value. */
244 if (x == 0)
245 x = 123459876;
246 hi = x / 127773;
247 lo = x % 127773;
248 x = 16807 * lo - 2836 * hi;
249 if (x < 0)
250 x += 0x7fffffff;
251 return (x);
252 #endif /* !USE_WEAK_SEEDING */
255 static long __random_unlocked();
258 * srandom:
260 * Initialize the random number generator based on the given seed. If the
261 * type is the trivial no-state-information type, just remember the seed.
262 * Otherwise, initializes state[] based on the given "seed" via a linear
263 * congruential generator. Then, the pointers are set to known locations
264 * that are exactly rand_sep places apart. Lastly, it cycles the state
265 * information a given number of times to get rid of any initial dependencies
266 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
267 * for default usage relies on values produced by this routine.
269 static void
270 __srandom_unlocked(unsigned x)
272 int i, lim;
274 state[0] = (uint32_t)x;
275 if (rand_type == TYPE_0)
276 lim = NSHUFF;
277 else {
278 for (i = 1; i < rand_deg; i++)
279 state[i] = good_rand(state[i - 1]);
280 fptr = &state[rand_sep];
281 rptr = &state[0];
282 lim = 10 * rand_deg;
284 for (i = 0; i < lim; i++)
285 (void)__random_unlocked();
288 void
289 srandom(unsigned x)
291 __random_lock();
292 __srandom_unlocked(x);
293 __random_unlock();
297 * initstate:
299 * Initialize the state information in the given array of n bytes for future
300 * random number generation. Based on the number of bytes we are given, and
301 * the break values for the different R.N.G.'s, we choose the best (largest)
302 * one we can and set things up for it. srandom() is then called to
303 * initialize the state information.
305 * Note that on return from srandom(), we set state[-1] to be the type
306 * multiplexed with the current value of the rear pointer; this is so
307 * successive calls to initstate() won't lose this information and will be
308 * able to restart with setstate().
310 * Note: the first thing we do is save the current state, if any, just like
311 * setstate() so that it doesn't matter when initstate is called.
313 * Returns a pointer to the old state.
315 * Note: The Sparc platform requires that arg_state begin on an int
316 * word boundary; otherwise a bus error will occur. Even so, lint will
317 * complain about mis-alignment, but you should disregard these messages.
319 char *
320 initstate(unsigned seed, /* seed for R.N.G. */
321 char *arg_state, /* pointer to state array */
322 size_t n) /* # bytes of state info */
324 char *ostate = (char *)(&state[-1]);
325 uint32_t *int_arg_state = (uint32_t *)arg_state;
327 __random_lock();
328 if (rand_type == TYPE_0)
329 state[-1] = rand_type;
330 else
331 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
332 if (n < BREAK_0) {
333 (void)fprintf(stderr,
334 "random: not enough state (%lu bytes); ignored.\n",
335 (unsigned long) n);
336 __random_unlock();
337 return(0);
339 if (n < BREAK_1) {
340 rand_type = TYPE_0;
341 rand_deg = DEG_0;
342 rand_sep = SEP_0;
343 } else if (n < BREAK_2) {
344 rand_type = TYPE_1;
345 rand_deg = DEG_1;
346 rand_sep = SEP_1;
347 } else if (n < BREAK_3) {
348 rand_type = TYPE_2;
349 rand_deg = DEG_2;
350 rand_sep = SEP_2;
351 } else if (n < BREAK_4) {
352 rand_type = TYPE_3;
353 rand_deg = DEG_3;
354 rand_sep = SEP_3;
355 } else {
356 rand_type = TYPE_4;
357 rand_deg = DEG_4;
358 rand_sep = SEP_4;
360 state = int_arg_state + 1; /* first location */
361 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
362 __srandom_unlocked(seed);
363 if (rand_type == TYPE_0)
364 int_arg_state[0] = rand_type;
365 else
366 int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
367 __random_unlock();
368 return(ostate);
372 * setstate:
374 * Restore the state from the given state array.
376 * Note: it is important that we also remember the locations of the pointers
377 * in the current state information, and restore the locations of the pointers
378 * from the old state information. This is done by multiplexing the pointer
379 * location into the zeroeth word of the state information.
381 * Note that due to the order in which things are done, it is OK to call
382 * setstate() with the same state as the current state.
384 * Returns a pointer to the old state information.
386 * Note: The Sparc platform requires that arg_state begin on an int
387 * word boundary; otherwise a bus error will occur. Even so, lint will
388 * complain about mis-alignment, but you should disregard these messages.
390 char *
391 setstate(char *arg_state /* pointer to state array */)
393 uint32_t *new_state = (uint32_t *)arg_state;
394 uint32_t type = new_state[0] % MAX_TYPES;
395 uint32_t rear = new_state[0] / MAX_TYPES;
396 char *ostate = (char *)(&state[-1]);
398 __random_lock();
399 if (rand_type == TYPE_0)
400 state[-1] = rand_type;
401 else
402 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
403 switch(type) {
404 case TYPE_0:
405 case TYPE_1:
406 case TYPE_2:
407 case TYPE_3:
408 case TYPE_4:
409 rand_type = type;
410 rand_deg = degrees[type];
411 rand_sep = seps[type];
412 break;
413 default:
414 (void)fprintf(stderr,
415 "random: state info corrupted; not changed.\n");
417 state = new_state + 1;
418 if (rand_type != TYPE_0) {
419 rptr = &state[rear];
420 fptr = &state[(rear + rand_sep) % rand_deg];
422 end_ptr = &state[rand_deg]; /* set end_ptr too */
423 __random_unlock();
424 return(ostate);
428 * random:
430 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
431 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
432 * the same in all the other cases due to all the global variables that have
433 * been set up. The basic operation is to add the number at the rear pointer
434 * into the one at the front pointer. Then both pointers are advanced to
435 * the next location cyclically in the table. The value returned is the sum
436 * generated, reduced to 31 bits by throwing away the "least random" low bit.
438 * Note: the code takes advantage of the fact that both the front and
439 * rear pointers can't wrap on the same call by not testing the rear
440 * pointer if the front one has wrapped.
442 * Returns a 31-bit random number.
444 static long
445 __random_unlocked()
447 uint32_t i;
448 uint32_t *f, *r;
450 if (rand_type == TYPE_0) {
451 i = state[0];
452 state[0] = i = (good_rand(i)) & 0x7fffffff;
453 } else {
455 * Use local variables rather than static variables for speed.
457 f = fptr; r = rptr;
458 *f += *r;
459 i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */
460 if (++f >= end_ptr) {
461 f = state;
462 ++r;
464 else if (++r >= end_ptr) {
465 r = state;
468 fptr = f; rptr = r;
470 return((long)i);
473 long
474 random()
476 long r;
478 __random_lock();
479 r = __random_unlocked();
480 __random_unlock();
481 return (r);
485 rand()
487 return ((int) random());
492 EXPORT_ALIAS (srandom, srand)