2 ! title Non DAW User Manual
3 ! author Jonathan Moore Liles #(email,male@tuxfamily.org)
10 :: The Timeline Editor
15 The Timeline Editor is what you first see when you start the Non-DAW. Here
16 you will add tracks, make captures, and arrange regions.
18 Before you can add anything to the timeline, you must create a new project
19 (menu item `Project\/New`)
26 The display options, found in the `Options\/Display` submenu may be adjusted
27 to suit your needs. Set the color scheme, widget style, and other graphic
28 options to your liking. These options are global and affect all projects.
34 A sequence is focused when you click on it. Focus can be moved back and forth
35 between sequences with `Tab` and `Shift-Tab`.
39 `Shift+Left` and `Shift+Right` move the playhead backward and forward one
40 beat, while `Ctrl+Shift+Left` and `Ctrl+Shift+Right` move it by bars.
42 ::::: Within A Sequence
44 The focused sequence accepts additional movement commands with specific
45 relevance. `Ctrl+Left` moves the playhead to the beginning of the current or
46 previous object in the sequence. `Ctrl+Right` moves it to the beginning of
47 the next object in the sequence.
54 `Ctrl+[` moves the left range cursor (P1) to the position of the playhead.
55 `Ctrl+]` moves the right range cursor (P2) to the position of the playhead.
57 The range cursors can be set individually with the mouse by positioning the
58 pointer over the desired location and pressing `[` or `]`. Alternatively,
59 both may be set at once by holding `R` and left-click+dragging the selection
67 A Non-DAW project is a directory where Non-DAW keeps the journal, project
68 specific settings, notes, some meta-data, and, last but not least, your audio
69 sources. A project is completely self-contained. You can rename a project as
72 > $ mv Project-A Project-B
74 Non-DAW projects can refer to audio sources outside of the project
75 directory--clips dropped onto the timeline from a file-manager, for instance.
76 These are not copied into the project by default. This allows the efficient
77 use of audio loop libraries, but introduces external dependencies. Beware
78 that if you ever move, remove, or change one of these external sources, it
79 will affect the Non-DAW projects referencing them.
82 { To import all the external sources for a project, making it suitable for
83 { distribution or archiving, use the `import-external-sources` script included
88 Project specific settings are found in the `Project\/Settings` submenu.
95 The transport controls allow you to control the JACK transport from the
96 Timeline Editor. `Home` moves the playhead to 0 and `End` moves it to the
97 end of the project. `Space` toggles playback.
104 The clocks tell you precisely where the playhead is. There are several clock
105 types which can be cycled through by left-clicking. The following clock types
108 + Hours Minutes Seconds
118 The tempo map serves a dual purpose. Firstly, it provides enough information
119 about the musical structure of your project for Non-DAW to perform
120 intelligent snapping and draw helpful measure lines. Secondly, the tempo map
121 is communicated to other JACK clients at playback time via the JACK Timebase
122 API, so that MIDI accompaniment can follow along to the tempo changes in your
125 Clicking on an empty part of the time or tempo sequences will prompt you for
126 the parameters of a new time or tempo point to be inserted at that position.
127 Hit `Escape` to cancel the insertion. Right-click on a time or tempo point to
128 edit its value. Existing points can be dragged freely.
135 Add a track to the timeline by pressing the `A` key. Right-clicking on the
136 track header will bring up a context menu by which you can configure the
137 number of channels used by this track. Click on the track name to change it.
138 The `T`akes menu lists all the takes associated with a track. The circular
139 record-enable button is used to arm a track for recording. Only armed tracks
140 will be recorded onto when the master record-enable button on the transport
141 is activated and the transport is started. The 'm' toggle button is mute, the
142 's' button is solo. Multiple tracks can be soloed at once. `Shift+Mousewheel`
143 will adjust the track height. Remove a track by selecting 'Remove' from its
148 / Recording onto a Track
151 To initiate recording, first arm some tracks by toggling their record
152 buttons, then toggle the global record-enable button on the transport.
153 Recording will begin when you press play. During recording, the timeline
154 darkens and refuses normal input. Regions being captured are colored bright
155 red. The viewport will automatically follow the playhead as the recording
156 progresses. Recording stops when you stop the transport or toggle the global
161 Sequence is the generic term used to describe all distinct sequences of
162 objects on the timeline.
166 Regions are the most common object on the timeline. Each region represents
167 some portion of an audio source placed at some position in time. Since
168 Non-DAW is non-destructive, regions only *represent* the source--altering a
169 region does not affect the audio source in any way. Deleting a region does
170 not delete the source--as other regions may still refer to it.
173 { If you decide, for whatever reason, that you no longer wish to retain unused
174 { sources, run the `remove-unused-sources` script included with the program.
176 Try this one-liner to clean up many projects in parallel and reclaim disk space:
178 > for i in ~/projects/*; do remove-unused-sources "$i" & done
184 Position the mouse pointer where you would like the region split and perform
185 `Shift+Middle-click`. This will divide the region at the mouse pointer.
189 Drag a region (or selection) with the mousse while holding the `Ctrl` key to
194 `Ctrl+Right-click` removes a region or selection from the timeline.
198 Hold down `Shift` and click on part of a region with the left mouse button.
199 This trims the region start to the position of the mouse pointer. Continue
200 holding `Shift` and drag to continuously trim the region start point. Do the
201 same with the right mouse button to trim the region end.
205 Hold `Ctrl+Shift` and drag the region. Instead of moving on the timeline, the
206 region will remain stationary as the audio source /behind/ it is panned
207 forward or back. This operation is particularly useful in conjunction wiht
212 Hit `N` while a region is focused to normalize it (or `Ctrl+Middle-click`).
213 Normalizing a region means automatically setting its gain as high as possible
214 without exceeding the standard floating point audio dynamic range of +1 to -1
215 (corresponding to 0dBFS). Any peaks exceeding this range at this stage will
216 appear in bright red.
220 / A Region with Fades
223 Each region has fade in and out curves. Position the mouse pointer over the
224 desired fade-in end location and hit `F3` to set the fade-in duration.
225 Position the mouse pointer over the desired fade-out start location and hit
226 `F4` to set the fade-out duration. Right click on a region to bring up its
227 context menu, then choose the type of curve for each fade. The following
228 curves are available:
240 Instead of requiring you to duplicate a small region 100 times to achieve a
241 looping effect, Non DAW supports looping directly. First, adjust the region
242 duration to cover the amount of time you would like it to loop for. Then,
243 position the mouse pointer over the first place the loop should repeat (i.e.
244 the first bar line after the start of the region) and hit `L`. This will set
245 the loop point for this region, which will be indicated by two white arrows.
246 At playback, the portion of the region before the loop point will loop for
247 the duration of the region.
254 Add an annotation sequence to a track by right-clicking on the track header
255 to bring up the context menu, and choosing /Add annotation/. Any number of
256 annotation sequences may be attached to each track. Click on an empty space
257 in the sequence to add a new annotation point. Right click on the annotation
258 point to rename it. Hold down shift and drag with the right mouse button to
259 create a new annotation region of a given duration. Again, right click to
260 edit the text. Only the first line of annotation region text will be
261 displayed on the timeline. Annotation regions are useful for containing
262 lyrics or other cues which have a definite duration. Annotation points are
263 more appropriately used to denote points of interest or change.
270 Each track may have any number of control sequences attached to
271 it. A control sequence comprises a series of points in time (X axis)
272 and intensity (Y axis). Add a control sequence to a track by picking
273 /Add control/ from its context menu. A control sequence may be named
274 by right clicking on it to bring up the context menu, then picking
275 /Rename/. The output of a control sequence can be set to one of two
276 modes /Control Voltage \(JACK\)/ or /Control Signal \(OSC\)/.
279 { Since release 1.1.0, Control Signal is now the default output mode for Control Sequences.
280 { If you have existing projects and wish to continue using Control Voltage output,
281 { you must set the mode to Control Voltage manually.
283 Click anywhere on the control sequence to add a new control point. Control
284 points can be dragged around and selected just like other objects on the
285 timeline. They can even be part of the same selection as regions, permitting
286 you to move regions and control points together in lock-step.
290 ::::: Control Voltage
292 /Control Voltage/ is similar to control voltages generated by analog
293 equipment. Setting the Control Sequence mode to Control Voltage will
294 create a JACK output port whose contents simulate an analogue
295 Control Voltage signal. This mode can be used to control anything
296 that accepts CV style input. Useful targets include the Non-Mixer,
297 and SpiralSynthModular.
301 The /Control Signal/ mode uses a signal routing layer on top of the
302 OSC protocol to intelligently and automatically discover and control
303 any module parameter in Non-Mixer. The output of one Control
304 Sequence may be connected to any number of Control Signal inputs
305 available in Non-Mixer.
307 Control Signals are more efficient than Control Voltages when a
308 large number of parameters are being automated.
310 / Control Signal Connection
311 < control-signals.png
313 :::: Interpolation Mode
315 / Effect of Interpolation Mode
318 The interpolation mode controls how the relatively small number of
319 Control Points is transformed into a continuously varying
320 signal. The options are /None/ and /Linear/.
322 When its Interpolation mode is set to /None/, a Control Sequence
323 will output discrete jumps in value upon the playhead passing each
324 Control Point. This can be useful when instantaneous changes in
325 value are required, such as sudden muting, or changing the modes of