2 // "$Id: Fl_Gl_Window.H 8157 2011-01-01 14:01:53Z AlbrechtS $"
4 // OpenGL header file for the Fast Light Tool Kit (FLTK).
6 // Copyright 1998-2010 by Bill Spitzak and others.
8 // This library is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU Library General Public
10 // License as published by the Free Software Foundation; either
11 // version 2 of the License, or (at your option) any later version.
13 // This library is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 // Library General Public License for more details.
18 // You should have received a copy of the GNU Library General Public
19 // License along with this library; if not, write to the Free Software
20 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
23 // Please report all bugs and problems on the following page:
25 // http://www.fltk.org/str.php
29 Fl_Gl_Window widget . */
31 #ifndef Fl_Gl_Window_H
32 #define Fl_Gl_Window_H
34 #include "Fl_Window.H"
38 Opaque pointer type to hide system specific implementation.
40 typedef void* GLContext; // actually a GLXContext or HGLDC
43 class Fl_Gl_Choice; // structure to hold result of glXChooseVisual
46 The Fl_Gl_Window widget sets things up so OpenGL works.
48 It also keeps an OpenGL "context" for that window, so that changes to the
49 lighting and projection may be reused between redraws. Fl_Gl_Window
50 also flushes the OpenGL streams and swaps buffers after draw() returns.
52 OpenGL hardware typically provides some overlay bit planes, which
53 are very useful for drawing UI controls atop your 3D graphics. If the
54 overlay hardware is not provided, FLTK tries to simulate the overlay.
55 This works pretty well if your graphics are double buffered, but not
56 very well for single-buffered.
58 Please note that the FLTK drawing and clipping functions
59 will not work inside an Fl_Gl_Window. All drawing
60 should be done using OpenGL calls exclusively.
61 Even though Fl_Gl_Window is derived from Fl_Group,
62 it is not useful to add other FLTK Widgets as children,
63 unless those widgets are modified to draw using OpenGL calls.
65 class FL_EXPORT Fl_Gl_Window : public Fl_Window {
72 char damage1_; // damage() of back buffer
73 virtual void draw_overlay();
78 friend class _Fl_Gl_Overlay;
80 static int can_do(int, const int *);
81 int mode(int, const int *);
86 void show(int a, char **b) {Fl_Window::show(a,b);}
89 void resize(int,int,int,int);
93 Is turned off when FLTK creates a new context for this window or
94 when the window resizes, and is turned on \e after draw() is called.
95 You can use this inside your draw() method to avoid unnecessarily
96 initializing the OpenGL context. Just do this:
98 void mywindow::draw() {
100 glViewport(0,0,w(),h());
102 ...other initialization...
104 if (!context_valid()) {
105 ...load textures, etc. ...
107 ... draw your geometry here ...
111 You can turn valid() on by calling valid(1). You
112 should only do this after fixing the transformation inside a draw()
113 or after make_current(). This is done automatically after
116 char valid() const {return valid_f_ & 1;}
118 See char Fl_Gl_Window::valid() const
120 void valid(char v) {if (v) valid_f_ |= 1; else valid_f_ &= 0xfe;}
124 Will only be set if the
125 OpenGL context is created or recreated. It differs from
126 Fl_Gl_Window::valid() which is also set whenever the context
129 char context_valid() const {return valid_f_ & 2;}
131 See char Fl_Gl_Window::context_valid() const
133 void context_valid(char v) {if (v) valid_f_ |= 2; else valid_f_ &= 0xfd;}
135 /** Returns non-zero if the hardware supports the given or current OpenGL mode. */
136 static int can_do(int m) {return can_do(m,0);}
137 /** Returns non-zero if the hardware supports the given or current OpenGL mode. */
138 static int can_do(const int *m) {return can_do(0, m);}
139 /** Returns non-zero if the hardware supports the given or current OpenGL mode. */
140 int can_do() {return can_do(mode_,alist);}
142 Set or change the OpenGL capabilites of the window. The value can be
143 any of the following OR'd together:
145 - \c FL_RGB - RGB color (not indexed)
146 - \c FL_RGB8 - RGB color with at least 8 bits of each color
147 - \c FL_INDEX - Indexed mode
148 - \c FL_SINGLE - not double buffered
149 - \c FL_DOUBLE - double buffered
150 - \c FL_ACCUM - accumulation buffer
151 - \c FL_ALPHA - alpha channel in color
152 - \c FL_DEPTH - depth buffer
153 - \c FL_STENCIL - stencil buffer
154 - \c FL_MULTISAMPLE - multisample antialiasing
156 FL_RGB and FL_SINGLE have a value of zero, so they
157 are "on" unless you give FL_INDEX or FL_DOUBLE.
159 If the desired combination cannot be done, FLTK will try turning off
160 FL_MULTISAMPLE. If this also fails the show() will call
161 Fl::error() and not show the window.
163 You can change the mode while the window is displayed. This is most
164 useful for turning double-buffering on and off. Under X this will
165 cause the old X window to be destroyed and a new one to be created. If
166 this is a top-level window this will unfortunately also cause the
167 window to blink, raise to the top, and be de-iconized, and the xid()
168 will change, possibly breaking other code. It is best to make the GL
169 window a child of another window if you wish to do this!
171 mode() must not be called within draw() since it
172 changes the current context.
174 Fl_Mode mode() const {return (Fl_Mode)mode_;}
175 /** See Fl_Mode mode() const */
176 int mode(int a) {return mode(a,0);}
177 /** See Fl_Mode mode() const */
178 int mode(const int *a) {return mode(0, a);}
179 /** void See void context(void* v, int destroy_flag) */
180 void* context() const {return context_;}
181 void context(void*, int destroy_flag = 0);
187 Returns true if the hardware overlay is possible. If this is false,
188 FLTK will try to simulate the overlay, with significant loss of update
189 speed. Calling this will cause FLTK to open the display.
191 int can_do_overlay();
193 This method causes draw_overlay() to be called at a later time.
194 Initially the overlay is clear. If you want the window to display
195 something in the overlay when it first appears, you must call this
196 immediately after you show() your window.
198 void redraw_overlay();
201 The make_overlay_current() method selects the OpenGL context
202 for the widget's overlay. It is called automatically prior to the
203 draw_overlay() method being called and can also be used to
204 implement feedback and/or selection within the handle()
207 void make_overlay_current();
209 // Note: Doxygen docs in Fl_Widget.H to avoid redundancy.
210 virtual Fl_Gl_Window* as_gl_window() {return this;}
214 Creates a new Fl_Gl_Window widget using the given size, and label string.
215 The default boxtype is FL_NO_BOX. The default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
217 Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
219 Creates a new Fl_Gl_Window widget using the given position,
220 size, and label string. The default boxtype is FL_NO_BOX. The
221 default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
224 Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
225 : Fl_Window(X,Y,W,H,l) {init();}
229 Draws the Fl_Gl_Window.
231 You \e \b must override the draw() method.
239 // End of "$Id: Fl_Gl_Window.H 8157 2011-01-01 14:01:53Z AlbrechtS $".