3 GL to OpenGL translator.
4 If you include this, you might be able to port old GL programs.
5 There are also much better emulators available on the net.
12 inline void clear() {glClear(GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);}
13 #define RGBcolor(r,g,b) glColor3ub(r,g,b)
14 #define bgnline() glBegin(GL_LINE_STRIP)
15 #define bgnpolygon() glBegin(GL_POLYGON)
16 #define bgnclosedline() glBegin(GL_LINE_LOOP)
17 #define endline() glEnd()
18 #define endpolygon() glEnd()
19 #define endclosedline() glEnd()
20 #define v2f(v) glVertex2fv(v)
21 #define v2s(v) glVertex2sv(v)
22 #define cmov(x,y,z) glRasterPos3f(x,y,z)
23 #define charstr(s) gl_draw(s)
24 #define fmprstr(s) gl_draw(s)
25 typedef float Matrix
[4][4];
26 inline void pushmatrix() {glPushMatrix();}
27 inline void popmatrix() {glPopMatrix();}
28 inline void multmatrix(Matrix m
) {glMultMatrixf((float *)m
);}
29 inline void color(int n
) {glIndexi(n
);}
30 inline void rect(int x
,int y
,int r
,int t
) {gl_rect(x
,y
,r
-x
,t
-y
);}
31 inline void rectf(int x
,int y
,int r
,int t
) {glRectf(x
,y
,r
+1,t
+1);}
32 inline void recti(int x
,int y
,int r
,int t
) {gl_rect(x
,y
,r
-x
,t
-y
);}
33 inline void rectfi(int x
,int y
,int r
,int t
) {glRecti(x
,y
,r
+1,t
+1);}
34 inline void rects(int x
,int y
,int r
,int t
) {gl_rect(x
,y
,r
-x
,t
-y
);}
35 inline void rectfs(int x
,int y
,int r
,int t
) {glRects(x
,y
,r
+1,t
+1);}