1 # Microsoft Developer Studio Project File - Name="OPCODE" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
7 CFG=OPCODE - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "Opcode.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "Opcode.mak" CFG="OPCODE - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "OPCODE - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "OPCODE - Win32 Debug" (based on "Win32 (x86) Static Library")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""$/TR4/ODE/VC6", WNKAAAAA"
27 # PROP Scc_LocalPath "..\vc6"
31 !IF "$(CFG)" == "OPCODE - Win32 Release"
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
39 # PROP Use_Debug_Libraries 0
40 # PROP Output_Dir "Release"
41 # PROP Intermediate_Dir "Release"
43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
44 # ADD CPP /nologo /G6 /Zp4 /MD /O2 /Ob0 /I ".\\" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FD /c
45 # SUBTRACT CPP /Fr /YX
46 # ADD BASE RSC /l 0x409 /d "NDEBUG"
47 # ADD RSC /l 0x409 /d "NDEBUG"
49 # ADD BASE BSC32 /nologo
52 # ADD BASE LIB32 /nologo
53 # ADD LIB32 /nologo /out:"..\lib\OPCODE.lib"
55 !ELSEIF "$(CFG)" == "OPCODE - Win32 Debug"
58 # PROP BASE Use_Debug_Libraries 1
59 # PROP BASE Output_Dir "Debug"
60 # PROP BASE Intermediate_Dir "Debug"
61 # PROP BASE Target_Dir ""
63 # PROP Use_Debug_Libraries 1
64 # PROP Output_Dir "Debug"
65 # PROP Intermediate_Dir "Debug"
67 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
68 # ADD CPP /nologo /G6 /Zp4 /MDd /Gm /ZI /Od /I ".\\" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "ICE_NO_DLL" /FR /FD /GZ /c
70 # ADD BASE RSC /l 0x409 /d "_DEBUG"
71 # ADD RSC /l 0x409 /d "_DEBUG"
73 # ADD BASE BSC32 /nologo
76 # ADD BASE LIB32 /nologo
77 # ADD LIB32 /nologo /out:"..\lib\OPCODE_D.lib"
83 # Name "OPCODE - Win32 Release"
84 # Name "OPCODE - Win32 Debug"
87 SOURCE=.\Ice\IceAABB.cpp
91 SOURCE=.\Ice\IceAABB.h
95 SOURCE=.\Ice\IceAxes.h
99 SOURCE=.\Ice\IceBoundingSphere.h
103 SOURCE=.\Ice\IceContainer.cpp
107 SOURCE=.\Ice\IceContainer.h
111 SOURCE=.\Ice\IceFPU.h
115 SOURCE=.\Ice\IceHPoint.cpp
119 SOURCE=.\Ice\IceHPoint.h
123 SOURCE=.\Ice\IceIndexedTriangle.cpp
127 SOURCE=.\Ice\IceIndexedTriangle.h
131 SOURCE=.\Ice\IceLSS.h
135 SOURCE=.\Ice\IceMatrix3x3.cpp
139 SOURCE=.\Ice\IceMatrix3x3.h
143 SOURCE=.\Ice\IceMatrix4x4.cpp
147 SOURCE=.\Ice\IceMatrix4x4.h
151 SOURCE=.\Ice\IceMemoryMacros.h
155 SOURCE=.\Ice\IceOBB.cpp
159 SOURCE=.\Ice\IceOBB.h
163 SOURCE=.\Ice\IcePairs.h
167 SOURCE=.\Ice\IcePlane.cpp
171 SOURCE=.\Ice\IcePlane.h
175 SOURCE=.\Ice\IcePoint.cpp
179 SOURCE=.\Ice\IcePoint.h
183 SOURCE=.\Ice\IcePreprocessor.h
187 SOURCE=.\Ice\IceRandom.cpp
191 SOURCE=.\Ice\IceRandom.h
195 SOURCE=.\Ice\IceRay.cpp
199 SOURCE=.\Ice\IceRay.h
203 SOURCE=.\Ice\IceRevisitedRadix.cpp
207 SOURCE=.\Ice\IceRevisitedRadix.h
211 SOURCE=.\Ice\IceSegment.cpp
215 SOURCE=.\Ice\IceSegment.h
219 SOURCE=.\Ice\IceTriangle.cpp
223 SOURCE=.\Ice\IceTriangle.h
227 SOURCE=.\Ice\IceTrilist.h
231 SOURCE=.\Ice\IceTypes.h
235 SOURCE=.\Ice\IceUtils.cpp
239 SOURCE=.\Ice\IceUtils.h
243 SOURCE=.\OPC_AABBCollider.cpp
247 SOURCE=.\OPC_AABBCollider.h
251 SOURCE=.\OPC_AABBTree.cpp
255 SOURCE=.\OPC_AABBTree.h
259 SOURCE=.\OPC_BaseModel.cpp
263 SOURCE=.\OPC_BaseModel.h
267 SOURCE=.\OPC_BoxBoxOverlap.h
271 SOURCE=.\OPC_BoxPruning.cpp
275 SOURCE=.\OPC_BoxPruning.h
279 SOURCE=.\OPC_Collider.cpp
283 SOURCE=.\OPC_Collider.h
287 SOURCE=.\OPC_Common.cpp
291 SOURCE=.\OPC_Common.h
295 SOURCE=.\OPC_HybridModel.cpp
299 SOURCE=.\OPC_HybridModel.h
303 SOURCE=.\OPC_IceHook.h
307 SOURCE=.\OPC_LSSAABBOverlap.h
311 SOURCE=.\OPC_LSSCollider.cpp
315 SOURCE=.\OPC_LSSCollider.h
319 SOURCE=.\OPC_LSSTriOverlap.h
323 SOURCE=.\OPC_MeshInterface.cpp
327 SOURCE=.\OPC_MeshInterface.h
331 SOURCE=.\OPC_Model.cpp
339 SOURCE=.\OPC_OBBCollider.cpp
343 SOURCE=.\OPC_OBBCollider.h
347 SOURCE=.\OPC_OptimizedTree.cpp
351 SOURCE=.\OPC_OptimizedTree.h
355 SOURCE=.\OPC_Picking.cpp
359 SOURCE=.\OPC_Picking.h
363 SOURCE=.\OPC_PlanesAABBOverlap.h
367 SOURCE=.\OPC_PlanesCollider.cpp
371 SOURCE=.\OPC_PlanesCollider.h
375 SOURCE=.\OPC_PlanesTriOverlap.h
379 SOURCE=.\OPC_RayAABBOverlap.h
383 SOURCE=.\OPC_RayCollider.cpp
387 SOURCE=.\OPC_RayCollider.h
391 SOURCE=.\OPC_RayTriOverlap.h
395 SOURCE=.\OPC_Settings.h
399 SOURCE=.\OPC_SphereAABBOverlap.h
403 SOURCE=.\OPC_SphereCollider.cpp
407 SOURCE=.\OPC_SphereCollider.h
411 SOURCE=.\OPC_SphereTriOverlap.h
415 SOURCE=.\OPC_SweepAndPrune.cpp
419 SOURCE=.\OPC_SweepAndPrune.h
423 SOURCE=.\OPC_TreeBuilders.cpp
427 SOURCE=.\OPC_TreeBuilders.h
431 SOURCE=.\OPC_TreeCollider.cpp
435 SOURCE=.\OPC_TreeCollider.h
439 SOURCE=.\OPC_TriBoxOverlap.h
443 SOURCE=.\OPC_TriTriOverlap.h
447 SOURCE=.\OPC_VolumeCollider.cpp
451 SOURCE=.\OPC_VolumeCollider.h