added a -texturepath option to drawstuff
[ode.git] / ode / demo / demo_basket.cpp
bloba0dc8a23ed5609564df4e0bdd4e86b36b385007b
1 /*************************************************************************
2 * *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
4 * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5 * *
6 * This library is free software; you can redistribute it and/or *
7 * modify it under the terms of EITHER: *
8 * (1) The GNU Lesser General Public License as published by the Free *
9 * Software Foundation; either version 2.1 of the License, or (at *
10 * your option) any later version. The text of the GNU Lesser *
11 * General Public License is included with this library in the *
12 * file LICENSE.TXT. *
13 * (2) The BSD-style license that is included with this library in *
14 * the file LICENSE-BSD.TXT. *
15 * *
16 * This library is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20 * *
21 *************************************************************************/
23 // Basket ball demo.
24 // Serves as a test for the sphere vs trimesh collider
25 // By Bram Stolk.
26 // Press the spacebar to reset the position of the ball.
28 #include <assert.h>
29 #ifdef HAVE_UNISTD_H
30 #include <unistd.h>
31 #endif
32 #include <ode/ode.h>
33 #include <drawstuff/drawstuff.h>
34 #include "texturepath.h"
35 #include "basket_geom.h" // this is our world mesh
37 #ifdef _MSC_VER
38 #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints
39 #endif
41 // some constants
43 #define RADIUS 0.14
45 // dynamics and collision objects (chassis, 3 wheels, environment)
47 static dWorldID world;
48 static dSpaceID space;
50 static dBodyID sphbody;
51 static dGeomID sphgeom;
53 static dJointGroupID contactgroup;
54 static dGeomID world_mesh;
57 // this is called by dSpaceCollide when two objects in space are
58 // potentially colliding.
60 static void nearCallback (void *data, dGeomID o1, dGeomID o2)
62 assert(o1);
63 assert(o2);
65 if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
67 fprintf(stderr,"testing space %p %p\n", o1,o2);
68 // colliding a space with something
69 dSpaceCollide2(o1,o2,data,&nearCallback);
70 // Note we do not want to test intersections within a space,
71 // only between spaces.
72 return;
75 // fprintf(stderr,"testing geoms %p %p\n", o1, o2);
77 const int N = 32;
78 dContact contact[N];
79 int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact));
80 if (n > 0)
82 for (int i=0; i<n; i++)
84 // Paranoia <-- not working for some people, temporarily removed for 0.6
85 //dIASSERT(dVALIDVEC3(contact[i].geom.pos));
86 //dIASSERT(dVALIDVEC3(contact[i].geom.normal));
87 //dIASSERT(!dIsNan(contact[i].geom.depth));
88 contact[i].surface.slip1 = 0.7;
89 contact[i].surface.slip2 = 0.7;
90 contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1 | dContactSlip1 | dContactSlip2;
91 contact[i].surface.mu = 50.0; // was: dInfinity
92 contact[i].surface.soft_erp = 0.96;
93 contact[i].surface.soft_cfm = 0.04;
94 dJointID c = dJointCreateContact (world,contactgroup,&contact[i]);
95 dJointAttach (c,
96 dGeomGetBody(contact[i].geom.g1),
97 dGeomGetBody(contact[i].geom.g2));
103 // start simulation - set viewpoint
105 static void start()
107 dAllocateODEDataForThread(dAllocateMaskAll);
109 static float xyz[3] = {-8,0,5};
110 static float hpr[3] = {0.0f,-29.5000f,0.0000f};
111 dsSetViewpoint (xyz,hpr);
116 static void reset_ball(void)
118 float sx=0.0f, sy=3.40f, sz=7.05;
120 #if defined(_MSC_VER) && defined(dDOUBLE)
121 sy -= 0.01; // Cheat, to make it score under win32/double
122 #endif
124 dQuaternion q;
125 dQSetIdentity(q);
126 dBodySetPosition (sphbody, sx, sy, sz);
127 dBodySetQuaternion(sphbody, q);
128 dBodySetLinearVel (sphbody, 0,0,0);
129 dBodySetAngularVel (sphbody, 0,0,0);
133 // called when a key pressed
135 static void command (int cmd)
137 switch (cmd)
139 case ' ':
140 reset_ball();
141 break;
146 // simulation loop
148 static void simLoop (int pause)
150 double simstep = 0.001; // 1ms simulation steps
151 double dt = dsElapsedTime();
153 int nrofsteps = (int) ceilf(dt/simstep);
154 // fprintf(stderr, "dt=%f, nr of steps = %d\n", dt, nrofsteps);
156 for (int i=0; i<nrofsteps && !pause; i++)
158 dSpaceCollide (space,0,&nearCallback);
159 dWorldQuickStep (world, simstep);
160 dJointGroupEmpty (contactgroup);
163 dsSetColor (1,1,1);
164 const dReal *SPos = dBodyGetPosition(sphbody);
165 const dReal *SRot = dBodyGetRotation(sphbody);
166 float spos[3] = {SPos[0], SPos[1], SPos[2]};
167 float srot[12] = { SRot[0], SRot[1], SRot[2], SRot[3], SRot[4], SRot[5], SRot[6], SRot[7], SRot[8], SRot[9], SRot[10], SRot[11] };
168 dsDrawSphere
170 spos,
171 srot,
172 RADIUS
175 // draw world trimesh
176 dsSetColor(0.4,0.7,0.9);
177 dsSetTexture (DS_NONE);
179 const dReal* Pos = dGeomGetPosition(world_mesh);
180 //dIASSERT(dVALIDVEC3(Pos));
181 float pos[3] = { Pos[0], Pos[1], Pos[2] };
183 const dReal* Rot = dGeomGetRotation(world_mesh);
184 //dIASSERT(dVALIDMAT3(Rot));
185 float rot[12] = { Rot[0], Rot[1], Rot[2], Rot[3], Rot[4], Rot[5], Rot[6], Rot[7], Rot[8], Rot[9], Rot[10], Rot[11] };
187 int numi = sizeof(world_indices) / sizeof(dTriIndex);
189 for (int i=0; i<numi/3; i++)
191 int i0 = world_indices[i*3+0];
192 int i1 = world_indices[i*3+1];
193 int i2 = world_indices[i*3+2];
194 float *v0 = world_vertices+i0*3;
195 float *v1 = world_vertices+i1*3;
196 float *v2 = world_vertices+i2*3;
197 dsDrawTriangle(pos, rot, v0,v1,v2, true); // single precision draw
202 int main (int argc, char **argv)
204 dMass m;
205 dMatrix3 R;
207 // setup pointers to drawstuff callback functions
208 dsFunctions fn;
209 fn.version = DS_VERSION;
210 fn.start = &start;
211 fn.step = &simLoop;
212 fn.command = &command;
213 fn.stop = 0;
214 fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH;
216 // create world
217 dInitODE2(0);
218 world = dWorldCreate();
219 space = dHashSpaceCreate (0);
221 contactgroup = dJointGroupCreate (0);
222 dWorldSetGravity (world,0,0,-9.8);
223 dWorldSetQuickStepNumIterations (world, 64);
225 // Create a static world using a triangle mesh that we can collide with.
226 int numv = sizeof(world_vertices)/(3*sizeof(float));
227 int numi = sizeof(world_indices)/ sizeof(dTriIndex);
228 printf("numv=%d, numi=%d\n", numv, numi);
229 dTriMeshDataID Data = dGeomTriMeshDataCreate();
231 // fprintf(stderr,"Building Single Precision Mesh\n");
233 dGeomTriMeshDataBuildSingle
235 Data,
236 world_vertices,
237 3 * sizeof(float),
238 numv,
239 world_indices,
240 numi,
241 3 * sizeof(dTriIndex)
244 world_mesh = dCreateTriMesh(space, Data, 0, 0, 0);
245 dGeomTriMeshEnableTC(world_mesh, dSphereClass, false);
246 dGeomTriMeshEnableTC(world_mesh, dBoxClass, false);
247 dGeomSetPosition(world_mesh, 0, 0, 0.5);
248 dRSetIdentity(R);
249 //dIASSERT(dVALIDMAT3(R));
251 dGeomSetRotation (world_mesh, R);
253 //float sx=0.0, sy=3.40, sz=6.80;
254 (void)world_normals; // get rid of compiler warning
255 sphbody = dBodyCreate (world);
256 dMassSetSphere (&m,1,RADIUS);
257 dBodySetMass (sphbody,&m);
258 sphgeom = dCreateSphere(0, RADIUS);
259 dGeomSetBody (sphgeom,sphbody);
260 reset_ball();
261 dSpaceAdd (space, sphgeom);
263 // run simulation
264 dsSimulationLoop (argc,argv,352,288,&fn);
266 // Causes segm violation? Why?
267 // (because dWorldDestroy() destroys body connected to geom; must call first!)
268 dGeomDestroy(sphgeom);
269 dGeomDestroy (world_mesh);
271 dJointGroupEmpty (contactgroup);
272 dJointGroupDestroy (contactgroup);
273 dSpaceDestroy (space);
274 dWorldDestroy (world);
275 dCloseODE();
276 return 0;