1 The Open Dynamics Engine (ODE)
2 ==============================
4 ![ODE logo](http://bitbucket.org/odedevs/ode/raw/default/web/ODElogo.png)
6 Copyright (C) 2001-2007 Russell L. Smith.
9 ODE is a free, industrial quality library for simulating articulated
10 rigid body dynamics - for example ground vehicles, legged creatures,
11 and moving objects in VR environments. It is fast, flexible, robust
12 and platform independent, with advanced joints, contact with friction,
13 and built-in collision detection.
15 This library is free software; you can redistribute it and/or
16 modify it under the terms of EITHER:
18 * The GNU Lesser General Public License version 2.1 or any later.
20 * The BSD-style License.
22 See the [COPYING](http://bitbucket.org/odedevs/ode/raw/default/COPYING) file for more details.
24 * Installation instructions are in the [INSTALL.txt](http://bitbucket.org/odedevs/ode/raw/default/INSTALL.txt) file.
26 * The ODE web pages are at [ode.org](http://www.ode.org/).
28 * An online manual is at [the Wiki](http://ode.org/wiki/index.php?title=Manual).
30 * API documentation is in the file ode/docs/index.html, or you
31 can view it on the web at [opende.sf.net/docs/index.html](http://opende.sf.net/docs/index.html).
33 * Coding style requirements can be found in the [CSR.txt](http://bitbucket.org/odedevs/ode/raw/default/CSR.txt) file.