Cosmetic: Commentary spelling corrections by Max Seidenstücker
[ode.git] / include / ode / contact.h
blob9756f26064b1939a73710585bcbfd1ec4fac0774
1 /*************************************************************************
2 * *
3 * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
4 * All rights reserved. Email: russ@q12.org Web: www.q12.org *
5 * *
6 * This library is free software; you can redistribute it and/or *
7 * modify it under the terms of EITHER: *
8 * (1) The GNU Lesser General Public License as published by the Free *
9 * Software Foundation; either version 2.1 of the License, or (at *
10 * your option) any later version. The text of the GNU Lesser *
11 * General Public License is included with this library in the *
12 * file LICENSE.TXT. *
13 * (2) The BSD-style license that is included with this library in *
14 * the file LICENSE-BSD.TXT. *
15 * *
16 * This library is distributed in the hope that it will be useful, *
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
19 * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
20 * *
21 *************************************************************************/
23 #ifndef _ODE_CONTACT_H_
24 #define _ODE_CONTACT_H_
26 #include <ode/common.h>
28 #ifdef __cplusplus
29 extern "C" {
30 #endif
33 enum {
34 dContactMu2 = 0x001, /**< Use axis dependent friction */
35 dContactAxisDep = 0x001, /**< Same as above */
36 dContactFDir1 = 0x002, /**< Use FDir for the first friction value */
37 dContactBounce = 0x004, /**< Restore collision energy anti-parallel to the normal */
38 dContactSoftERP = 0x008, /**< Don't use global erp for penetration reduction */
39 dContactSoftCFM = 0x010, /**< Don't use global cfm for penetration constraint */
40 dContactMotion1 = 0x020, /**< Use a non-zero target velocity for the constraint */
41 dContactMotion2 = 0x040,
42 dContactMotionN = 0x080,
43 dContactSlip1 = 0x100, /**< Force-dependent slip. */
44 dContactSlip2 = 0x200,
45 dContactRolling = 0x400, /**< Rolling/Angular friction */
47 dContactApprox0 = 0x0000,
48 dContactApprox1_1 = 0x1000,
49 dContactApprox1_2 = 0x2000,
50 dContactApprox1_N = 0x4000, /**< For rolling friction */
51 dContactApprox1 = 0x7000
55 typedef struct dSurfaceParameters {
56 /* must always be defined */
57 int mode;
58 dReal mu;
60 /* only defined if the corresponding flag is set in mode */
61 dReal mu2;
62 dReal rho; /**< Rolling friction */
63 dReal rho2;
64 dReal rhoN; /**< Spinning friction */
65 dReal bounce; /**< Coefficient of restitution */
66 dReal bounce_vel; /**< Bouncing threshold */
67 dReal soft_erp;
68 dReal soft_cfm;
69 dReal motion1,motion2,motionN;
70 dReal slip1,slip2;
71 } dSurfaceParameters;
74 /**
75 * @brief Describe the contact point between two geoms.
77 * If two bodies touch, or if a body touches a static feature in its
78 * environment, the contact is represented by one or more "contact
79 * points", described by dContactGeom.
81 * The convention is that if body 1 is moved along the normal vector by
82 * a distance depth (or equivalently if body 2 is moved the same distance
83 * in the opposite direction) then the contact depth will be reduced to
84 * zero. This means that the normal vector points "in" to body 1.
86 * @ingroup collide
88 typedef struct dContactGeom {
89 dVector3 pos; /*< contact position*/
90 dVector3 normal; /*< normal vector*/
91 dReal depth; /*< penetration depth*/
92 dGeomID g1,g2; /*< the colliding geoms*/
93 int side1,side2; /*< (to be documented)*/
94 } dContactGeom;
97 /* contact info used by contact joint */
99 typedef struct dContact {
100 dSurfaceParameters surface;
101 dContactGeom geom;
102 dVector3 fdir1;
103 } dContact;
106 #ifdef __cplusplus
108 #endif
110 #endif